PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
Magnetic InfusionElements: air or earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: charged water, electric, metal, plasma, thunderstorm Saving Throw: none Your kinetic blast causes your foes to become mildly magnetic. Whenever an infused b
MagmaKineticBladeFeature
Magma BlastElements: earth and fire Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire to superheat the earth into a flow of magma, which you send ag
MagicDomainSpellListFeature
MagicDomainAllowed
MagicalBeastType
Magic MissileAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Magic Missile: A missile of magical energy darts for
Magic DomainYou are a true student of all things mystical, and see divinity in the purity of magic. Hand of the Acolyte: You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can m
Mage ArmorAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Mage Armor: An invisible but tangible field of force
MadnessDomainSpellListFeature
MadnessDomainAllowed
Madness DomainYou embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others. Vision of Madness: You can give a creature a vision of madness as a melee touch attack. Ch
MadDogRageLessResources
LycanthropeType
LungeYou can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.
LuckDomainSpellListFeatureDruid
LuckDomainSpellListFeature
LuckDomainAllowed
Luck DomainYou are infused with luck, and your mere presence can spread good fortune. Bit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, she may roll twice
LuarCottenrople_Metamagic
Loyal CompanionEkundayo's wolf gains a +4 inherent bonus to Dexterity and Constition.
Loyal CompanionEkundayo's wolf gains a +4 inherent bonus to Dexterity and Constition.
LostlarnKeep_Nymph_Illusionist_Metamagic
LostlarnGhostMage_QuickenFeature
LostlarnGhostMage_EmpowerFeature
LostlarnBossWispMetamagicFeature
LostlarnBossMimic_SlimeGeneratorFeature
Lore MasterAt 5th level, the bard becomes a master of lore and can take 10 on any Knowledge or Lore skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally.
Lord Protector
LongbowProficiencyBracersOfArchery
LoneWarriorEnegyDrain
LockOfHairFeature
LocketOfPerfectCantripsFeatureReach
LocketOfPerfectCantripsFeatureMaximized
LocketOfPerfectCantripsFeatureExtended
LocketOfPerfectCantripsFeatureEmpower
LocketOfMagicMissileMasteryFeatureQuick
LocketOfMagicMissileMasteryFeatureEmpower
Lizard FamiliarA familiar is a magical pet that enhances the character's skills and senses. A lizard's master gains a +1 natural armor bonus to AC and a +2 bonus on Perception checks.
Living BowAny non-magical bow that a Wild hunt archer picks up gains a spark of life, sprouting small leaves and becoming a +5 icy burst seeking composite longbow for as long as the archer holds it.
LinziSpellListLevel9
LinziSpellListLevel8
LinziSpellListLevel7
LinziSpellListLevel6
LinziSpellListLevel5
LinziSpellListLevel4
LinziSpellListLevel3
LinziSpellListLevel2
LinziSpellListLevel10
LinziSpellListLevel1
Feats & abilities — Page 30 — Kingmaker