PATHFINDER: KINGMAKER
Feats & abilities
1,451–1,500 of 3,685Page 30 of 74
| Feats & abilities ↓ | Description |
|---|---|
| Elements: air or earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: charged water, electric, metal, plasma, thunderstorm Saving Throw: none Your kinetic blast causes your foes to become mildly magnetic. Whenever an infused b | |
| MagmaKineticBladeFeature | |
| Elements: earth and fire Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire to superheat the earth into a flow of magma, which you send ag | |
| MagicDomainSpellListFeature | |
| MagicDomainAllowed | |
| MagicalBeastType | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Magic Missile: A missile of magical energy darts for | |
| You are a true student of all things mystical, and see divinity in the purity of magic. Hand of the Acolyte: You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can m | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Mage Armor: An invisible but tangible field of force | |
| MadnessDomainSpellListFeature | |
| MadnessDomainAllowed | |
| You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others. Vision of Madness: You can give a creature a vision of madness as a melee touch attack. Ch | |
| MadDogRageLessResources | |
| LycanthropeType | |
| You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made. | |
| LuckDomainSpellListFeatureDruid | |
| LuckDomainSpellListFeature | |
| LuckDomainAllowed | |
| You are infused with luck, and your mere presence can spread good fortune. Bit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, she may roll twice | |
| LuarCottenrople_Metamagic | |
| Ekundayo's wolf gains a +4 inherent bonus to Dexterity and Constition. | |
| Ekundayo's wolf gains a +4 inherent bonus to Dexterity and Constition. | |
| LostlarnKeep_Nymph_Illusionist_Metamagic | |
| LostlarnGhostMage_QuickenFeature | |
| LostlarnGhostMage_EmpowerFeature | |
| LostlarnBossWispMetamagicFeature | |
| LostlarnBossMimic_SlimeGeneratorFeature | |
| At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge or Lore skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. | |
| Lord Protector | |
| LoneWarriorEnegyDrain | |
| LockOfHairFeature | |
| LocketOfPerfectCantripsFeatureReach | |
| LocketOfPerfectCantripsFeatureMaximized | |
| LocketOfPerfectCantripsFeatureExtended | |
| LocketOfPerfectCantripsFeatureEmpower | |
| LocketOfMagicMissileMasteryFeatureQuick | |
| LocketOfMagicMissileMasteryFeatureEmpower | |
| A familiar is a magical pet that enhances the character's skills and senses. A lizard's master gains a +1 natural armor bonus to AC and a +2 bonus on Perception checks. | |
| Living Bow | Any non-magical bow that a Wild hunt archer picks up gains a spark of life, sprouting small leaves and becoming a +5 icy burst seeking composite longbow for as long as the archer holds it. |
| LinziSpellListLevel9 | |
| LinziSpellListLevel8 | |
| LinziSpellListLevel7 | |
| LinziSpellListLevel6 | |
| LinziSpellListLevel5 | |
| LinziSpellListLevel4 | |
| LinziSpellListLevel3 | |
| LinziSpellListLevel2 | |
| LinziSpellListLevel10 | |
| LinziSpellListLevel1 |
