Feats & abilities
1,701–1,750 of 4,473Page 35 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Medical Discovery | At 2nd level, and then again every 2 levels thereafter (up to 18th level), a vivestctionist makes an incredible medical discovery. The DC of any saving throw called for by a… |
| MayasCharmFeature | |
| MaximumDexterityFeature | |
| The magus can cast three spell per day as if those spells were modified by the Maximize Spell feat. | |
| The magus can cast three spell per day as if those spells were modified by the Maximize Spell feat. | |
| This rod grants its wielder the ability to make up to three spells they cast per day maximized as though using the Maximize Spell feat. Regular rods can be used with spells of… | |
| MasteryTripImmunityFeature | |
| MasteryGrappleImmunityFeature | |
| MasteryDamageOnCombMan | |
| MasteryBullRushImmunityFeature | |
| Jaethal now can cast animate dead spell three times per day with a duration of 1 minute per character level. | |
| At 8th level, you can make yourself and any number of allies within 30 feet invisible for 1 round per level in the class that gave you access to this domain. The rounds do not… | |
| At 8th level, you can make yourself and any number of allies within 30 feet invisible for 1 round per level in the class that gave you access to this domain. The rounds do not… | |
| Upon reaching 20th level, a rogue becomes incredibly deadly when dealing sneak attack damage. Each time the rogue deals sneak attack damage, she can slay the target. The target… | |
| Upon reaching 20th level, a rogue becomes incredibly deadly when dealing sneak attack damage. Each time the rogue deals sneak attack damage, she can slay the target. The target… | |
| At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, he can make a single attack against a studied target at his full… | |
| Master Slayer | At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, he can make a single attack against a studied target at his full… |
| At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, he can make a single attack against a studied target at his full… | |
| A ranger of 20th level becomes a master hunter. He can, as a standard action, make a single attack against a favored enemy at his full attack bonus. If the attack hits, the… | |
| MaskOfNethysFeature | |
| You become proficient with all Martial Weapons. | |
| Marksman's Headset | |
| At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies for 1 minute, using her bonuses. As a swift action, the… | |
| At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies for 1 minute, using her bonuses. As a swift action, the… | |
| When making a full attack with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical… | |
| You gain a +2 inherent bonus to Dexterity. | |
| You gain a +2 inherent bonus to Strength. | |
| You gain a +2 inherent bonus to Constitution. | |
| Distraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with this ability is nauseated for 1… | |
| MammothTrample | |
| Malevolent Storm | When this +4 shock heavy mace lands a hit, it gives the target vulnerability to electricity. Multiple applications of this effect do not stack. |
| Malevolent Singe | Each time this +4 flaming heavy mace lands a hit, it gives the target vulnerability to fire. Multiple applications of this effect do not stack. |
| Malevolent Scream | When this +5 thundering heavy mace lands a hit, it gives the target vulnerability to sound. Multiple applications of this effect do not stack. |
| Malevolent Frostbite | When this +4 frost heavy mace lands a hit, it gives the target vulnerability to cold. Multiple applications of this effect do not stack. |
| Malevolent Corrosion | Each time this +4 corrosive heavy mace lands a hit, it gives the target vulnerability to acid. Multiple applications of this effect do not stack. |
| A magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the… | |
| Magus Arcana | As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Starting at 3rd level, a magus gains one magus… |
| Magus Arcana | As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Starting at 3rd level, a magus gains one magus… |
| Elements: air or earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: charged water, electric, metal, plasma, thunderstorm Saving Throw: none Your kinetic blast… | |
| Elements: air or earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: charged water, electric, metal, plasma, thunderstorm Saving Throw: none Your kinetic blast… | |
| MagmaKineticBladeFeature | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Elements: earth and fire Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire… | |
| Elements: earth and fire Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire… | |
| Elements: earth and fire Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire… | |
| MagicDomainSpellListFeature | |
| MagicDomainAllowed | |
| MagicalBeastType | |
| Three missiles of magical energy dart forth from your fingertip and strike their target, dealing 1d4+1 points of force damage each. These missiles strike their targets… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… |
