Feats & abilities

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Feats & abilities ↓Description
Gain LeverageAt 7th level, a spawn slayer learns techniques to counteract a foe's size advantage. When performing a combat maneuver against a studied target of Large or larger size, the spawn…
GaetaneFeatures
Fury's FallYou can use strength and agility to send foes crashing to the ground. Benefit: When making a trip attack, add your Dexterity bonus to your CMB.
Full CasterThis unit is a full caster.
Frightful Presence
Frightful MoanThe ghost died in the throes of crippling terror. It can emit a frightful moan as a standard action. All living creatures within 30 feet must succeed at a DC 18 Will save or…
Frightful AspectAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Frightening TuneA bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each…
Frightening TuneA bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each…
Frightening TuneA bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each…
FrighteningWhenever a thug successfully uses Persuasion to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or…
Freedom's CallAt 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your level in the class that gave you access to this domain. Allies within this aura…
Freedom's CallAt 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your level in the class that gave you access to this domain. Allies within this aura…
Freedom of MovementThis spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as…
Freebooter's BondAt 4th level, a freebooter forms a bond with her crewmates. This bond allows her to spend a move action to grant her allies extra combat prowess when they work as a team. All…
Freebooter's BondAt 4th level, a freebooter forms a bond with her crewmates. This bond allows her to spend a move action to grant her allies extra combat prowess when they work as a team. All…
Freebooter's BaneAt 1st level, the freebooter can, as a move action, indicate an enemy in combat and rally her allies to focus on that target. The freebooter and her allies gain a +1 bonus on…
Freebooter's BaneAt 1st level, the freebooter can, as a move action, indicate an enemy in combat and rally her allies to focus on that target. The freebooter and her allies gain a +1 bonus on…
FragmentationElements: earth or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: earth, ice, metal Saving Throw: none or Reflex half; see text You…
FragmentationElements: earth or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: earth, ice, metal Saving Throw: none or Reflex half; see text You…
FragmentationElements: earth or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: earth, ice, metal Saving Throw: none or Reflex half; see text You…
FragmentationElements: earth or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: earth, ice, metal Saving Throw: none or Reflex half; see text You…
Foxfire InfusionElement: fire Type: substance infusion Level: 3 Burn: 2 Prerequisites: foxfire Associated Blasts: blue flame, fire Saving Throw: Will partial Your blast leaves behind flickering…
Foxfire InfusionElement: fire Type: substance infusion Level: 3 Burn: 2 Prerequisites: foxfire Associated Blasts: blue flame, fire Saving Throw: Will partial Your blast leaves behind flickering…
FoxfireElement: fire Type: utility Burn: 0 Prerequisites: fire blast Saving Throw: none Spell Resistance: yes You surround a creature with glowing flames that outline it, as per faerie…
Foulspawn (Demodand-Spawn)Crude and boorish, foulspawn take a particular delight in giving offense and scandalizing polite society. They enjoy violating taboos even more than breaking laws, especially if…
Fortification50
ForewarningShieldFeature
Forewarned and Diviner's FortuneForewarned: You receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a…
Forewarned — Initiative RollsAt 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.
Foretell — HinderAt 8th level, you can utter a prediction of the immediate future. While your foretelling is in effect, you emit a 30-foot aura of fortune that hinders your enemies. Your enemies…
Foretell — AidAt 8th level, you can utter a prediction of the immediate future. While your foretelling is in effect, you emit a 30-foot aura of fortune that aids your allies. You and your…
ForetellAt 8th level, you can utter a prediction of the immediate future. While your foretelling is in effect, you emit a 30-foot aura of fortune that aids your allies or hinders your…
ForceResistance30
ForceResistance20
ForceMissileResourceFact
ForceMissileFeature
Force BombsWhen the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every…
Force BombOn a direct hit, an alchemist's force bomb inflicts 1d4 points of force damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's…
Focusing Attack — SickenedWhen the character is sickened and hits a creature with a melee attack that deals sneak attack damage, the character is no longer sickened.
Focusing Attack — ShakenWhen the character is shaken and hits a creature with a melee attack that deals sneak attack damage, the character is no longer shaken.
Focusing Attack — ConfusedWhen the character is confused and hits a creature with a melee attack that deals sneak attack damage, the character is no longer confused.
FlurryOfBlowsLevel11
Flurry of BlowsAt 1st level, a monk can make a flurry of blows as a full attack. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This…
Flurry of BlowsAt 1st level, a monk can make a flurry of blows as a full attack. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This…
Flesh of StoneElement: earth Type: defense Level: — Burn: 0 Your skin hardens like stone, dampening the impact of most attacks. You gain DR 1/adamantine. This DR increases by 1 for every 2…
Flesh of StoneElement: earth Type: defense Level: — Burn: 0 Your skin hardens like stone, dampening the impact of most attacks. You gain DR 1/adamantine. This DR increases by 1 for every 2…
Flesh of StoneElement: earth Type: defense Level: — Burn: 0 Your skin hardens like stone, dampening the impact of most attacks. You gain DR 1/adamantine. This DR increases by 1 for every 2…
Fleeting GlanceAt 9th level, you can turn invisible for a number of rounds per day equal to your sorcerer level. This ability functions as greater invisibility. These rounds need not be…
Fleeting GlanceAt 9th level, you can turn invisible for a number of rounds per day equal to your sorcerer level. This ability functions as greater invisibility. These rounds need not be…