Feats & abilities
2,751–2,800 of 4,473Page 56 of 90
| Feats & abilities ↓ | Description |
|---|---|
| Element: fire Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: fire You unleash a gout of flickering fire to burn a single foe. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Element: fire Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: fire You unleash a gout of flickering fire to burn a single foe. | |
| Element: fire Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: fire You unleash a gout of flickering fire to burn a single foe. | |
| Fionn_ch5Features | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Whenever the rogue makes a successful melee attack with an unarmed attack, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect… | |
| Whenever the rogue makes a successful melee attack with a starknife, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would… | |
| Whenever the rogue makes a successful melee attack with a sickle, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent… | |
| Whenever the rogue makes a successful melee attack with a short sword, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would… | |
| Whenever the rogue makes a successful melee attack with a sai, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent… | |
| Whenever the rogue makes a successful melee attack with a rapier, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent… | |
| Whenever the rogue makes a successful melee attack with a punching dagger, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect… | |
| Whenever the rogue makes a successful melee attack with a nunchaku, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would… | |
| Whenever the rogue makes a successful melee attack with a light shield, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would… | |
| Whenever the rogue makes a successful melee attack with a light pick, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would… | |
| Whenever the rogue makes a successful melee attack with a light mace, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would… | |
| Whenever the rogue makes a successful melee attack with a light hammer, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would… | |
| Whenever the rogue makes a successful melee attack with a kukri, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent… | |
| Whenever the rogue makes a successful melee attack with a kama, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent… | |
| Whenever the rogue makes a successful melee attack with a handaxe, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would… | |
| Whenever the rogue makes a successful melee attack with an estoc, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent… | |
| Whenever the rogue makes a successful melee attack with an elven curve blade, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect… | |
| Whenever the rogue makes a successful melee attack with a dueling sword, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would… | |
| Whenever the rogue makes a successful melee attack with a dagger, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent… | |
| Whenever the rogue makes a successful melee attack with a claw natural attack, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect… | |
| Whenever the rogue makes a successful melee attack with a bite natural attack, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect… | |
| Finesse Training | At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such… |
| FinalDungeon_GolemAdamantine_UpgradeVordakai | |
| FinalDungeon_GolemAdamantine_UpgradeLizards | |
| FinalDungeon_GolemAdamantine_QuickenAbilities | |
| FinalDeathDaggerFeature | |
| You can choose to take a –4 penalty on attack rolls and combat maneuver checks to gain a +2 dodge bonus to your Armor Class. If you have 3 or more ranks in Mobility, you gain a… | |
| You can choose to take a –4 penalty on attack rolls and combat maneuver checks to gain a +2 dodge bonus to your Armor Class. If you have 3 or more ranks in Mobility, you gain a… | |
| Fighter's Tactics | All of the fighter's allies are treated as if they had the same teamwork feats as the fighter for the purpose of determining whether the fighter receives a bonus from his… |
| Fighter's Reflexes | As long as he is wielding a weapon from the trained weapon, the fighter applies his weapon training bonus to Reflex saving throws. |
| Fighter Training | Starting at 10th level, a magus counts 1/2 his total magus level as his fighter level for the purpose of qualifying for feats. If he has levels in fighter, these levels stack. |
| Starting at 7th level, a magus counts his magus level –3 as his fighter level for the purpose of qualifying for feats. If he has levels in fighter, these levels stack. | |
| Starting at 10th level, a magus counts 1/2 his total magus level as his fighter level for the purpose of qualifying for feats. If he has levels in fighter, these levels stack. | |
| Fighter Proficiencies | A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields). |
| Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. | |
| FeyType | |
| Feyspeaker | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character… |
| Starting at 4th level, a defender of the true world gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. She treats her natural attacks as… | |
| At 3rd level, the defender of the true world's animal companion and any creatures she summons with summon nature's ally gain a +1 morale bonus on attack and damage rolls against… | |
| At 3rd level, the defender of the true world's animal companion and any creatures she summons with summon nature's ally gain a +1 morale bonus on attack and damage rolls against… | |
| Fey Magic | At 1st level, a feyspeaker allows the strange idylls of the fey to guide her magic. The feyspeaker uses her Charisma score instead of her Wisdom score as her key spellcasting… |
| At 15th level, you get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. This bonus stacks with the one from the Spell… |
