Feats & abilities

2,901–2,950 of 4,473Page 59 of 90
Feats & abilities ↓Description
Explosive BombsThe alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage…
Explosive BombOn a direct hit, an alchemist's explosive bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's…
ExplorersBeltFeature
Exploit WeaknessAt 14th level, the inquisitor learns to take advantage of any opportunity that presents itself. Whenever the inquisitor scores a critical hit, she ignores any damage reduction…
ExpertsHatFeature
Expanded ElementAt 7th level, a kineticist learns to use another element or expands her understanding of her own element. She can choose any element, including her primary element. She gains one…
Expanded ElementAt 7th level, a kineticist learns to use another element or expands her understanding of her own element. She can choose any element, including her primary element. She gains one…
Expanded DefenseElement: universal Type: utility Burn: — Choose an element you selected with expanded element. You gain that element's defense wild talent. You can take this wild talent multiple…
Exotic Weapon ProficiencyChoose one type of exotic weapon, such as the dueling sword or sai. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or…
Exhausting CriticalWhen you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one…
Exhausting CriticalWhen you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one…
EvilDomainSpellListFeature
EvilDomainAllowed
Evil SubtypeThis subtype is usually applied to Outsiders native to the evil-aligned Outer Planes. Evil Outsiders are also called fiends. Most creatures that have this subtype also have evil…
Evil DomainYou are sinister and cruel, and have wholly pledged your soul to the cause of evil. Touch of Evil: You can cause a creature to become sickened as a melee touch attack. Creatures…
EvasiveRoundHelmetFeature
EvasionIf an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.
EvasionA character can avoid even magical and unusual attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage…
EvangelizationThe words of deimaviggas are poison to the mind. Every round a deimavigga speaks (a free action), all non-devils with an Intelligence score of 3 or higher within 30 feet must…
EvangelizationThe words of deimaviggas are poison to the mind. Every round a deimavigga speaks (a free action), all non-devils with an Intelligence score of 3 or higher within 30 feet must…
Eternal ClarityJaethal gains a +2 inherent bonus to Wisdom, Dexterity and Charisma.
EruptionElement: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast…
EruptionElement: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast…
EruptionElement: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast…
EruptionElement: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast…
EruptionElement: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast…
ErastilErastil, also known as "Old Deadeye" and "The Stag God," is one of the oldest human gods still worshiped in the Inner Sea region, and is concerned with family, farming, hunting,…
EnvelopingWindsEffectFeature
Enveloping WindsYou constantly surround yourself with a whirling torrent of air, crackling arcs of lightning, or both to protect yourself from ranged attacks. All ranged attacks made with…
Entangling InfusionElements: earth or water Type: substance infusion Level: 2 Burn: 2 Associated Blasts: blizzard, cold, earth, ice, magma, metal, mud, sandstorm Saving Throw: Reflex negates Your…
Entangling InfusionElements: earth or water Type: substance infusion Level: 2 Burn: 2 Associated Blasts: blizzard, cold, earth, ice, magma, metal, mud, sandstorm Saving Throw: Reflex negates Your…
EntangleAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Enraged WarriorSiroket has trained her mind and body to wreak as much destruction as possible, and as she causes bloodshed, she flies into a frenzy, hitting harder with each subsequent attack.…
Enraged CompanionEkundayo's wolf gains a +6 inherent bonus to Strength.
Enraged CompanionEkundayo's wolf gains a +6 inherent bonus to Strength.
Enlarge PersonThis spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next…
Enhanced MobilityStarting at 3rd level, when wearing light or no armor and not using a shield, a duelist gains an additional +4 bonus to AC against attacks of opportunity caused when she moves…
Enhanced AttacksAll attacks made by an animal companion are treated as magic weapons for the purpose of overcoming damage reduction. An animal companion gains a +1 enhancement bonus on attack…
Enhanced Attacks
Enhance PotionAny potion that alchemist drinks functions at a caster level equal to his class level.
EngelidisPoisonFeature
EnergyResistance10Feature
Energy DrainAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Energy AbsorptionAt 6th level, you gain an amount of energy absorption equal to 3 times your wizard level per day. Whenever you take energy damage, apply immunity, vulnerability (if any), and…
Enemy of the FeyA defender of the true world gains a +2 bonus on weapon attack and damage rolls against fey. A defender of the true world can channel stored spell energy into summoning spells…
Enduring EarthElement: earth Type: utility Burn: — When using earth blasts, earth wild talents, or composite blasts that include earth, double the duration if it's longer than 1 round.
Enduring BladeWhenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration of the enchantment to 1 minute per…
Enduring BladeWhenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration of the enchantment to 1 minute per…
Enduring BladeWhenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration of the enchantment to 1 minute per…
EnduranceHarsh conditions or long exertions do not easily tire you. Benefit: You gain +2 bonus on Athletics checks and +4 bonus on Fortitude saves against fatigue and exhaustion. You may…