Feats & abilities

3,451–3,500 of 4,473Page 70 of 90
Feats & abilities ↓Description
Damage Reduction 10/cold iron and magic
Damage Reduction 10/cold iron and evil
Damage Reduction 10/cold iron
Damage Reduction 10/chaotic
Damage Reduction 10/bludgeoning
Damage Reduction 10/adamantine and bludgeoning
Damage Reduction 10/adamantine
Damage Reduction 10/-
Damage ReductionAt 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. Damage reduction can reduce damage to 0 but not below 0.
Damage ReductionAt 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level,…
Damage ReductionAt 10th level, a mad dog gains damage reduction. At 13th level and every 3 barbarian levels thereafter, this damage reduction rises by 1, to a maximum of DR 4/— at 19th level. A…
Damage ReductionAt 5th level, a stalwart defender gains DR 1/—. At 7th level, this DR increases to 3/—, and at 10th level it increases to 5/—.
Damage ReductionAt 10th level, a mad dog gains damage reduction. At 13th level and every 3 barbarian levels thereafter, this damage reduction rises by 1, to a maximum of DR 4/— at 19th level. A…
Daemonic BlessingAs a gift from your daemonic patrons you gain resist acid 5 and a +2 bonus on saving throws made against poison and death effects.
Daemon SubtypeDaemons are neutral evil outsiders that eat souls and thrive on disaster and ruin.
CycloneElement: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All…
CycloneElement: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All…
CycloneElement: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All…
CycloneElement: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All…
CycloneElement: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All…
Cursed WoundCursed creatures resist magical healing. Anyone attempting to use magical healing on a creature damaged by a mud golem must pass a DC 26 caster level check, or the healing has no…
Cursed Bomb — Curse of WeaknessOn a direct hit, an alchemist's cursed bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's…
Cursed Bomb — Curse of IdiocyOn a direct hit, an alchemist's cursed bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's…
Cursed Bomb — Curse of Feeble BodyOn a direct hit, an alchemist's cursed bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's…
Cursed Bomb — Curse of DeteriorationOn a direct hit, an alchemist's cursed bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's…
Cursed BombWhen an alchemist creates a bomb, he can choose to have it deliver one of the four powerful curses. A creature that takes a direct hit from a cursed bomb must succeed at a Will…
Cure Critical WoundsWhen laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage + 1 point per caster level (maximum +20). Since undead are powered by…
Cunning InitiativeAt 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
CrystalA Wild Hunt scout can, as a swift action, manifest a green crystal in her free hand; this crystal vanishes as soon as it leaves her possession. As another swift action, a Wild…
Crushing DespairAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Crushing BlowYou can make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target's AC by an amount equal to your Wisdom modifier…
Crusader Bonus FeatA crusader gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of five at 20th level). These bonus feats must be chosen from…
Crusader Bonus FeatA crusader gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of five at 20th level). These bonus feats must be chosen from…
Crusader Bonus FeatA crusader gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of five at 20th level). These bonus feats must be chosen from…
CrusaderAt 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character…
CrownOfFearFeature
CrownOfElementsFeature
Critical PerfectionAt 9th level, a sword saint adds his Intelligence bonus (minimum 0) on critical hit confirmation rolls with his favored weapon. In addition, the sword saint may use his magus…
Critical MasteryWhen you score a critical hit, you can apply the effects of two critical feats in addition to the damage dealt. Normal: You can only apply the effects of one critical feat to a…
Critical FocusYou are trained in the art of causing pain. You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.
Crippling StrikeA character with this ability can sneak attack opponents with such precision that the blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2…
Crippling Critical — Strength DamageWhen you confirm a critical hit using a light or one-handed piercing weapon, you can inflict 1d4 points of Strength damage to the target.
Crippling Critical — Saving ThrowsWhen you confirm a critical hit using a light or one-handed piercing weapon, you can apply a –4 penalty to target's saving throws for 1 minute.
Crippling Critical — Movement SpeedWhen you confirm a critical hit using a light or one-handed piercing weapon, you can reduce the target's movement speed by a half for 1 minute.
Crippling Critical — Dexterity DamageWhen you confirm a critical hit using a light or one-handed piercing weapon, you can inflict 1d4 points of Dexterity damage to the target.
Crippling Critical — Bleed DamageWhen you confirm a critical hit using a light or one-handed piercing weapon, you can apply 2d6 points of bleed damage to the target. Bleed will continue until the target receives…
Crippling Critical — Armor ClassWhen you confirm a critical hit using a light or one-handed piercing weapon, you can apply a –4 penalty to target's Armor Class for 1 minute.
Crippling CriticalWhen you confirm a critical hit using a light or one-handed piercing weapon, you can apply one of the following penalties in addition to the damage dealt: reduce the target's…
Create Undead
CrazyDryadFeatureList