PATHFINDER: KINGMAKER

Feats & abilities

4,151–4,200 of 4,473Page 84 of 90
Feats & abilities ↑Description
Vulnerability to ElectricityCreature takes half again as much (+50%) damage as normal from Electricity, regardless of whether a saving throw is allowed or if the save is a success or failure.
Vulnerability to FireCreature takes half again as much (+50%) damage as normal from Fire, regardless of whether a saving throw is allowed or if the save is a success or failure.
Vulnerability to SonicCreature takes half again as much (+50%) damage as normal from Sonic, regardless of whether a saving throw is allowed or if the save is a success or failure.
VyarCottenrople_MetamagicEmpower
VyarCottenrople_MetamagicMaximize
VyarCottenrople_MetamagicQuicken
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
WallElement: universal Type: form infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: none You create a wall of churning elements, flensing debris, or roiling energy.…
Walls of the SanctuaryThis +5 Tower Shield has a +6 deflection bonus to AC and allows its wielder to make all party members except the wielder invisible as under the greater invisibility spell effect.…
WallsOfTheSanctuaryShieldFeature
Wand MasteryWhenever the magus uses a wand, he calculates the DC for any spell it contains using his Intelligence modifier, instead of the minimum modifier needed to cast a spell of that…
Wand MasteryWhenever the magus uses a wand, he calculates the DC for any spell it contains using his Charisma modifier, instead of the minimum modifier needed to cast a spell of that level.
Wand WielderThe magus can activate a wand or staff in place of casting a spell when using spell combat.
Wand WielderThe magus can activate a wand or staff in place of casting a spell when using spell combat.
War BeastAt 1st level, a mad dog gains the service of an animal companion, using the barbarian's level as her effective druid level.
War DomainYou are a crusader for your god, always ready and willing to fight to defend your faith. Battle Rage: You can touch a creature as a standard action to give it a bonus on melee…
Ward Against DeathAt 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your level in the class that gave you access to this domain. Living…
Ward Against DeathAt 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your level in the class that gave you access to this domain. Living…
WardedHelmetFeature
Warding RuneAt 8th level, you can create a warding rune in a desired location. Any creature entering a 5-foot area around the rune must make a Will save or they will not be able to attack…
WarDomainAllowed
WarDomainSpellListFeature
Warpainted Skull of DuthicaThis helmet allows the wearer to enter a Rage as a barbarian, and summon two Barbarian spirits to help them in combat for 20 rounds once per day. The legacy of Duthica will not…
WarswordFeature
WatchmanFeature
Water BlastA hydrokineticist can select either cold blast or water blast as her simple blast. She gains one of them when she first selects water, and must select water again with expanded…
Water BlastElement: water Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You slam a single foe with a stream of water.
Water BlastElement: water Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You slam a single foe with a stream of water.
Water Blast — Kinetic BladeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or…
Water Blast — Kinetic BladeElement: water Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You slam a single foe with a stream of water.
Water DomainYou can manipulate water and mist and ice, conjure creatures of water, and resist cold. Icicle: As a standard action, you can fire an icicle from your finger, targeting any foe…
Water SubtypeThis subtype is usually used for Outsiders with a connection to the Elemental Planes of Water.
WaterDomainAllowed
WaterDomainSpellListFeature
Feats & abilities - Page 84 - Kingmaker