PATHFINDER: KINGMAKER

Kingdom effects

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Kingdom effectsDescription
Material TaxesProvides +5 BP per week for each upgraded region in the kingdom, and +2 BP per week for each region without any upgrade.
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Loyal SpiesReceive +1 to Espionage every time the Minister fails to resolve a situation.
Low TaxesLow taxation helps the economy grow. Any opportunity resolved by the Treasurer increases Economy by 1.
Love of the Common FolkThe cost of buildings with a static Loyalty bonus (Alchemist Laboratory, Bard College, City Hall, Everflowing Spring, Exotic Garden, Herbalist, Magic Shop, Monument, Park, Swordlords' Academy, Temple of Cayden Cailean, Town Hall) is reduced
Love for the New RulerThe admiration of Pitax's citizens brings fortune and prosperity.
Lighter Customs ControlProvides +2 bonus to solve any problem which occurs in the regions along the Brevan border.
Lighter Border Control+2 bonus to resolve any opportunity that arises in regions adjacent to the border with Brevoy.
Legal ContrabandIncreases the chances of better results from economic opportunities. +2 bonus to resolve any opportunity with the Treasurer.
Lebeda SpiesAll events that could be solved by the Grand Diplomat or Minister must roll 2 resolution checks with a -2 penalty, and pick the worse result.
Laying the FoundationThe cost of buildings with a static Stability bonus (Castle, Cistern, Courthouse, Dwarven Bastion, Everflowing Spring, Fort, Hellknights' Castle, Jail, Justiciaries' Garrison, Lighthouse, Military Academy, Swordlords' Academy, Temple of Asm
Land Defenders II+2 morale bonus to attack and damage rolls while fighting within upgraded regions.
Land Defenders+1 morale bonus to attack and damage rolls while fighting within claimed regions.
Iron Heart of the Land+3 bonus to resolve any situation with the General, Warden and Minister in this and all adjacent regions.
Improving Economic StatusThe cost of buildings with a static Economy bonus (Andoran Bank, Bank, Bard College, Festival, Forge, Foundry, Inn, Lumberyard, Luxury Store, Marina, Mint, Piers, Shop, Tavern, Trade Shop, Waterfront) is reduced by 15%.
Improving Cultural DevelopmentThe cost of buildings with a static Culture bonus (Barbarian Arena, Bard College, City Hall, Festival, Longhouse, Mansion, Museum, Pathfinder's Lodge, Royal Museum, Theater, Town Hall, University, Waterfront) is reduced by 15%.
Import TaxesProvides +7 BP per week for each upgraded region in the kingdom, and +3 BP per week for each region without any upgrades. Each week there is a 7.5% chance of rioting, which worsens the barony's state of Unrest.
High TaxesHigh taxation slows economic growth. Any problem which the Treasurer fails will reduce Economy by 1.
Heeding the Poor and WeakPaying attention to the community and heeding every call of distress, the Regent resolves problems with a +1 bonus.
Gorum's FavorAll situations that could be resolved by the General or High Priest in this and any adjacent regions roll 2 checks and pick the best result.
Good Old PitaxPitax has returned to its old ways. — After all, with or without Irovetti, the city has a spirit of its own!
Ghost TownAll the people of Varnhold have vanished. The town must be repopulated.
Generous Support of LarcioThe kingdom's generous endowments are drawing from the treasury. Every week, the treasury loses 3 BP.
GamblingDenKingdomBuff
Fortifying the FoundationThe cost of buildings with a static Stability bonus (Castle, Cistern, Courthouse, Dwarven Bastion, Everflowing Spring, Fort, Hellknights' Castle, Jail, Justiciaries' Garrison, Lighthouse, Military Academy, Swordlords' Academy, Temple of Asm
Erastil's Favor+2 sacred bonus to attack and damage against animals and magical beasts within the barony's borders. Also provides a +5 bonus to Lore (Nature) checks while within the kingdom.
Enhanced Border Control+2 bonus to resolve any situation that arises in regions adjacent to the border with Brevoy.
Enforced Border with BrevoyAll opportunities that can be resolved by the Treasurer, Warden or Grand Diplomat the regions adjacent to Brevoy roll 2 checks and pick the worse result.
Dwarven EngineeringWhen the South Narlmarches and Dire Narlmarches have a military upgrade, dwarven keeps can be restored more efficiently, increasing Military by 2 and Stability by 4.
Divine Protection from PoisonProvides immunity to poisons in the claimed regions.
Divine Protection from FearProvides immunity to fear effects in the claimed regions.
Divine and Arcane knowledge+5 bonus to resolve any situation with the Magister or High Priest in this region. Provides +5 competence bonus to Knowledge (Arcana) and Lore (Religion) anywhere within the barony.
Diplomatic ApproachProvides +3 BP each time the Grand Diplomat resolves an event.
Daggermark ThugsReduces income by 1 for each rank of Stability and Espionage lower than 10
CustomsAllows easier resolution of economic problems, providing +2 bonus to solving any problem with Treasurer.
Cultural StagnationThere's no place left for idle arts in the ragged Pitax. The Academy of Grand Arts was dismantled.
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Crime PreventionProvides +2 bonus to resolve any opportunity with the Warden.
Crime FightersProvides +2 bonus to resolve any problem with the Warden.
Common CommunityRegent receives +2 bonus for resolving situations.
Capital Training CampsCadets are able to focus on their training and become more likely to follow orders. Provides a +2 bonus to solve opportunities with your General.
Capital of CrimeEvery 30 days, reduces Community, Stability and Economy by 1 and provides 50 BP – as well as a special project to acquire a powerful random item through the black markets. Only one such project may be active at a time.
Candlemere Tower Research+3 bonus to resolve opportunities with the Magister.
ButcherExecuted all the traders and envoys from Razmiran. For any problems that can be handled by the Grand Diplomat or Minister, roll 2 checks and pick the best result.
Border Training CampsThe frontier hardens even the strongest soldiers. Provides a +2 bonus to solve problems with your General.
Border GuardsEach region along the Brevan border gains +1 Military and +1 Stability if it contains a Garrison or Fort.
Blue Blood CommunityThe cost of buildings with a static Community bonus (Bard College, City Hall, Courthouse, Dwarven Bastion, Granary, Longhouse, Luxury Store, Mansion, Monument, Noble's Villa, Pathfinder's Lodge, Temple of Abadar, Town Hall, Trade Shop, Wate
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Kingdom effects — Page 3 — Kingmaker