PATHFINDER: KINGMAKER

Kingdom effects

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Kingdom effectsDescription
Alchemical AdditiveSoldiers use mass-produced alchemical potions to enhance their fighting prowess at the expense of a clear mind. Increases Military by 1 for each achieved Success or Triumph and reduces Military by 1 for each achieved Failure and Disaster.
Alchemical HomebrewSoldiers use home-brewed alchemical potions to enhance their fighting prowess at the expense of a clear mind. Increases Military by 1 for each achieved Triumph and reduces Military by 1 for each achieved Disaster.
Aldori Fighting SchoolThe Military Academy provides an additional bonus of +3 Loyalty, and +2 Stability and Military; the Swordlord Academy provides an additional bonus of +3 to Loyalty, Community, Military and Stability.
Alkenstar ManufactoryProvides a lucrative trade agreement that brings in BP based on the barony's Relations rank. A Relations rank of 1-3 will provide 1 BP per week; 4-5 provides 2 BP per week; 6-7 provides 3 BP per week; 8-9 provides 4 BP per week, and the 10t
Alliance with LinxiaIncreases Stability by 1 per week. Each week, if the kingdom's Unrest is lower than Worried, there is a chance that it will improve. The more unrest there is, the greater the chance of relief. Also, when the Last Resort event is successfull
Alliance with Mendevian Crusaders+1 sacred bonus to attack and damage against undead and outsiders within the barony's borders.
Alliance with the Hellknights+1 profane bonus to attack and damage against chaotic creatures within the barony's borders.
Ambitious Recruits+2 bonus to solve events with the General. However, every time this results in Failure or Disaster, lose 1 Military point.
Among the River KingdomsProvides 3 BP per week for each Espionage rank above 8.
Annamede's Reign Over the AcademyMaestro Belavarah has turned the Academy of Grand Arts into a free-spirited institution that welcomes true talent.
Arcanamirium Sanctuary+1 bonus for solving problems with the Warden and Magister.
Arcane Experiments in the CapitalAfter general permission for arcane experiments was granted, life in the capital became much more colorful... and unpredictable. +1 bonus for solving events by Magister in the claimed regions. In the Shrike region this bonus is raised to +3
Arcane LobbyCost of buildings with static Arcane bonus (Academy, Alchemist Laboratory, Exotic Garden, Library, Mage's Tower, Magic Shop, Magical Academy, Nethys' Academy, Nethys' Library, Pathfinder Lodge, University) is reduced by 10%.
Arcane MasteryProvides the General with a bonus for resolving any situation. The amount of the bonus depends on the barony's Arcane rank. There is no bonus for ranks 1-4; ranks 5-7 get +1 bonus; ranks 8-9 get +2 bonus; and rank 10 gets a bonus of +3.
Arcane Protection from CompulsionsMagic protection with a state-wide area of effect. Provides immunity to compulsion spells while fighting within claimed regions.
Arcane RestrictionsThe barony's suppression of magic practices has turned spellcasters into outcasts. The Magister suffers a -2 penalty when attempting to resolve any scenario.
ArtisanBokkenWorkshop
ArtisanDragnWorkshop
ArtisanIrlenaStudio
ArtisanIrlenaWorkshop
ArtisanKimoWorkshop
ArtisanMimWorkshop
ArtisanNazrielWorkshop
ArtisanShainihaWorkshop
ArtisanSharielWorkshop
ArtisanTirvalWorkshop
ArtisanVarraskWorkshop
AssassinsGuildKingdomBuff
Atalia's Reign Over the AcademyHeadmistress Atalia Gitaren has turned the Academy of Grand Arts into a respectable and stable institution.
Bandits' DuesThe capital agreed to turn a blind eye to banditry – so long as a hefty fee was delivered on a weekly basis. This brings 1d4 BP into the treasury each week.
Banning Arcane ExperimentsThe common folk are grateful that the mages have been kept at bay, and they've even come to tolerate them a bit better. For any problems that the Magister attempts to solve in the Shrike region, roll twice for resolution, and pick the bette
BlackMarketKingdomBuff
Blessing of Abadar+2 bonus to resolving any opportunity with the Regent or Treasurer. Increase Community by 1 for each Success with the Regent or Treasurer. Receive 2 BP per week for every 20 points of Community above 200, up to 20 BP per week.
Blessing of Asmodeus+1 bonus to resolving any problem for every 20 points of Stability above 200, up to +10 bonus.
Blessing of Cayden Cailean+1 bonus to resolving any situation with the Councilor. Get a bonus of +1 Loyalty whenever the Councilor resolves a situation, unless it's a Disaster. Each week, for each 20 Loyalty above 200 there is a 10% chance check for an Unrest state
Blessing of Gorum+2 bonus to resolving any situation with the General. +2 bonus to solving any military problems, for every 20 points in Military above 200, up to a bonus of +20. Receive 5 BP each time a situation is successfully resolved by the General.
Blessing of Lamashtu-5 penalty when resolving any situation with the Grand Diplomat. Increase Divine, Arcane, and Espionage by +1 after any successful resolution of a situation by the High Priest, Magister or Minister. Every 75 combined points from Divine, Arc
BloodMoon1EventBuff
BloodMoon2EventBuff
BloodMoon3EventBuff
BloodMoon4EventBuff
BloodMoon5EventBuff
BloodMoon6EventBuff
BloodMoon7EventBuff
Blue Blood CommunityThe cost of buildings with a static Community bonus (Bard College, City Hall, Courthouse, Dwarven Bastion, Granary, Longhouse, Luxury Store, Mansion, Monument, Noble's Villa, Pathfinder's Lodge, Temple of Abadar, Town Hall, Trade Shop, Wate
Border GuardsEach region along the Brevan border gains +1 Military and +1 Stability if it contains a Garrison or Fort.
Border Training CampsThe frontier hardens even the strongest soldiers. Provides a +2 bonus to solve problems with your General.
ButcherExecuted all the traders and envoys from Razmiran. For any problems that can be handled by the Grand Diplomat or Minister, roll 2 checks and pick the best result.
Candlemere Tower Research+3 bonus to resolve opportunities with the Magister.
Capital of CrimeEvery 30 days, reduces Community, Stability and Economy by 1 and provides 50 BP – as well as a special project to acquire a powerful random item through the black markets. Only one such project may be active at a time.
Kingdom effects — Kingmaker