PATHFINDER: KINGMAKER
Kingdom effects
51–100 of 191Page 2 of 4
| Kingdom effects ↑ | Description |
|---|---|
| Cadets are able to focus on their training and become more likely to follow orders. Provides a +2 bonus to solve opportunities with your General. | |
| Regent receives +2 bonus for resolving situations. | |
| Provides +2 bonus to resolve any problem with the Warden. | |
| Provides +2 bonus to resolve any opportunity with the Warden. | |
| CulRank7-LarcioStipend | |
| There's no place left for idle arts in the ragged Pitax. The Academy of Grand Arts was dismantled. | |
| Allows easier resolution of economic problems, providing +2 bonus to solving any problem with Treasurer. | |
| Reduces income by 1 for each rank of Stability and Espionage lower than 10 | |
| Provides +3 BP each time the Grand Diplomat resolves an event. | |
| +5 bonus to resolve any situation with the Magister or High Priest in this region. Provides +5 competence bonus to Knowledge (Arcana) and Lore (Religion) anywhere within the barony. | |
| Provides immunity to fear effects in the claimed regions. | |
| Provides immunity to poisons in the claimed regions. | |
| When the South Narlmarches and Dire Narlmarches have a military upgrade, dwarven keeps can be restored more efficiently, increasing Military by 2 and Stability by 4. | |
| All opportunities that can be resolved by the Treasurer, Warden or Grand Diplomat the regions adjacent to Brevoy roll 2 checks and pick the worse result. | |
| +2 bonus to resolve any situation that arises in regions adjacent to the border with Brevoy. | |
| +2 sacred bonus to attack and damage against animals and magical beasts within the barony's borders. Also provides a +5 bonus to Lore (Nature) checks while within the kingdom. | |
| The cost of buildings with a static Stability bonus (Castle, Cistern, Courthouse, Dwarven Bastion, Everflowing Spring, Fort, Hellknights' Castle, Jail, Justiciaries' Garrison, Lighthouse, Military Academy, Swordlords' Academy, Temple of Asm | |
| GamblingDenKingdomBuff | |
| Generous Support of Larcio | The kingdom's generous endowments are drawing from the treasury. Every week, the treasury loses 3 BP. |
| All the people of Varnhold have vanished. The town must be repopulated. | |
| Pitax has returned to its old ways. — After all, with or without Irovetti, the city has a spirit of its own! | |
| All situations that could be resolved by the General or High Priest in this and any adjacent regions roll 2 checks and pick the best result. | |
| Paying attention to the community and heeding every call of distress, the Regent resolves problems with a +1 bonus. | |
| High taxation slows economic growth. Any problem which the Treasurer fails will reduce Economy by 1. | |
| Provides +7 BP per week for each upgraded region in the kingdom, and +3 BP per week for each region without any upgrades. Each week there is a 7.5% chance of rioting, which worsens the barony's state of Unrest. | |
| The cost of buildings with a static Culture bonus (Barbarian Arena, Bard College, City Hall, Festival, Longhouse, Mansion, Museum, Pathfinder's Lodge, Royal Museum, Theater, Town Hall, University, Waterfront) is reduced by 15%. | |
| The cost of buildings with a static Economy bonus (Andoran Bank, Bank, Bard College, Festival, Forge, Foundry, Inn, Lumberyard, Luxury Store, Marina, Mint, Piers, Shop, Tavern, Trade Shop, Waterfront) is reduced by 15%. | |
| +3 bonus to resolve any situation with the General, Warden and Minister in this and all adjacent regions. | |
| +1 morale bonus to attack and damage rolls while fighting within claimed regions. | |
| +2 morale bonus to attack and damage rolls while fighting within upgraded regions. | |
| The cost of buildings with a static Stability bonus (Castle, Cistern, Courthouse, Dwarven Bastion, Everflowing Spring, Fort, Hellknights' Castle, Jail, Justiciaries' Garrison, Lighthouse, Military Academy, Swordlords' Academy, Temple of Asm | |
| All events that could be solved by the Grand Diplomat or Minister must roll 2 resolution checks with a -2 penalty, and pick the worse result. | |
| Increases the chances of better results from economic opportunities. +2 bonus to resolve any opportunity with the Treasurer. | |
| +2 bonus to resolve any opportunity that arises in regions adjacent to the border with Brevoy. | |
| Provides +2 bonus to solve any problem which occurs in the regions along the Brevan border. | |
| The admiration of Pitax's citizens brings fortune and prosperity. | |
| The cost of buildings with a static Loyalty bonus (Alchemist Laboratory, Bard College, City Hall, Everflowing Spring, Exotic Garden, Herbalist, Magic Shop, Monument, Park, Swordlords' Academy, Temple of Cayden Cailean, Town Hall) is reduced | |
| Low taxation helps the economy grow. Any opportunity resolved by the Treasurer increases Economy by 1. | |
| Receive +1 to Espionage every time the Minister fails to resolve a situation. | |
| MainQuestKingdomBuff | |
| Provides +5 BP per week for each upgraded region in the kingdom, and +2 BP per week for each region without any upgrade. | |
| Strained relations with Brevoy have led to a -2 penalty when addressing any situations in regions along the Brevan border. | |
| Provides +1 BP per day for each 1000 BP in the treasury, up to 5 BP per day. | |
| Provides +2 BP per day for each 1000 BP in the treasury, up to 10 BP per day. Roll an Espionage DC 25 check with the current Minister each week, and on any fail, reduce Economy, Loyalty, Community and Relations by 3. | |
| Serving as the new governor, Stefano brought a measure of stability to ragged Pitax. | |
| Pitax's new crime lords rule the city with a single concern: making a handsome profit. | |
| Each month, Unrest improves by one step. Each week, Loyalty increases by 1 and Economy increases by 5. Provides +1 BP per week for every 20 Economy points above 200, up to +10 BP per week. | |
| Noble Approval | |
| NyrissaFinalAttack | |
| +3 bonus to resolve any problems in regions along the Brevan border. |
