Kingdom effects
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| Kingdom effects ↓ | Description |
|---|---|
| On the lawful-chaotic axis: +3 to resolve situations with the Warden for a kingdom with a Lawful alignment; +3 to resolve situations with the General for a kingdom with a Neutral… | |
| Each week, a random kingdom stat is increased by 1. Also provides +3 BP per week for each upgraded region in the kingdom, and +1 BP per week for each region without any upgrades. | |
| Agreement with Ioseph Sellemius turned out to be less profitable — Restov's builders guild is charging us unfair prices. The cost of all buildings increases by 25% | |
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| The General is helping the Warden with the matters of Stability. While active uses 10 instead of a sum of the Warden's ability bonus plus the bonus from the Stability stat rank.… | |
| The Regent is assisting the Grand Diplomat in Relations. While active, event resolution uses 10 instead of the sum of the Grand Diplomat's ability bonus plus the bonus from the… | |
| The Grand Diplomat is assisting the Minister in matters of Espionage. While active, event resolution uses 12 instead of the sum of the Minister's ability bonus plus the bonus… | |
| The Counselor is assisting the Curator with the matters of Culture. While active, event resolution uses 10 instead of the sum of the Curator's ability bonus plus the bonus from… | |
| The High Priest is assisting the Magister in Arcane matters. While active, event resolution uses 10 instead of the sum of the Magister's ability bonus plus the bonus from the… | |
| Increase Military, Stability and Espionage in the region by 2 for each other region with Military upgrades. | |
| Every region along the Brevan border which has received non-military upgrades provides 2 BP per week. | |
| It brings in a decent income, selling goods that please Cayden and his followers. Provides 1d10 BP per month. Provides an additional 1d10 BP per month at the 8th and 10th rank of… | |
| Provides +3 BP each week for every 50 Economy points, up to a maximum of +30 BP per week. In addition, provides +3 BP per week for each upgraded region, and +1 BP per week for… | |
| Every settlement in the kingdom brings in BP each week: +1 BP for a village, +2 for a town, and +5 for a city. | |
| Trading with a self-proclaimed god can be profitable. Provides 4 BP per week, and increases Economy and Relations by 5. | |
| Market speculation allows the cunning and experienced to turn a profit even in times of strife. +2 BP per week, per state of Unrest. The higher the Unrest, the more BP this… | |
| This value increases by +4 BP for every consecutive month that Community remains at Rank 10, Stability is above rank 7, and Unrest is Worried or better. Maximum value is 40 BP… | |
| ThievesGuildKingdomBuff | |
| Community receives an additional +1 whenever the Regent achieves a Triumph in any event. | |
| The Councilor solves problems with a +1 bonus. | |
| +1 bonus to Community for any problems handled by the Regent which result in Failure or Disaster. If the Warden suffers a Failure or Disaster, then the barony receives a +1 bonus… | |
| Provides additional BP each week, depending on the taxation level, when any Minting Coin projects are completed and the Mint is built in the capital. Public Works will not bring… | |
| +1 bonus to resolving any problem with the General. | |
| Provides the General with a bonus for resolving any situation. The amount of the bonus depends on the barony's Relations rank. There is no bonus for ranks 1-4; ranks 5-7 get +1… | |
| Support of Larcio | Supporting young talent costs money. Every week, the treasury loses 1 BP. |
| Internal struggle has turned Pitax into a boiling cauldron of intrigue, betrayal, and even outright violence. | |
| The cost of buildings with a static Community bonus (Bard College, City Hall, Courthouse, Dwarven Bastion, Granary, Longhouse, Luxury Store, Mansion, Monument, Noble's Villa,… | |
| Recruiting new soldiers improves your military force. Provides a +1 bonus to solve opportunities with your General. | |
| Provides 1 BP per week for each Relations rank above 6. |
