PATHFINDER: KINGMAKER
Kingdom effects
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| Kingdom effects ↓ | Description |
|---|---|
| On the lawful-chaotic axis: +3 to resolve situations with the Warden for a kingdom with a Lawful alignment; +3 to resolve situations with the General for a kingdom with a Neutral alignment; +3 to resolve situations with the Minister for a k | |
| Each week, a random kingdom stat is increased by 1. Also provides +3 BP per week for each upgraded region in the kingdom, and +1 BP per week for each region without any upgrades. | |
| Agreement with Ioseph Sellemius turned out to be less profitable — Restov's builders guild is charging us unfair prices. The cost of all buildings increases by 25% | |
| Tutorial9EveryDayBuff | |
| Tutorial9Buff | |
| Tutorial8Buff | |
| Tutorial7EveryDayBuff | |
| Tutorial7Buff | |
| Tutorial6EveryDayBuff | |
| Tutorial6Buff | |
| Tutorial5EveryDayBuff | |
| Tutorial5Buff | |
| Tutorial4ReminderBuff | |
| Tutorial21EveryDayBuff | |
| Tutorial21Buff | |
| Tutorial15EveryDayBuff | |
| Tutorial15Buff | |
| Tutorial14Buff | |
| Tutorial13EveryDayBuff | |
| Tutorial13Buff | |
| Tutorial12ProjectReminderBuff | |
| Tutorial12EveryDayBuff | |
| Tutorial12Buff | |
| Tutorial11Buff | |
| Tutorial10Buff | |
| The General is helping the Warden with the matters of Stability. While active uses 10 instead of a sum of the Warden's ability bonus plus the bonus from the Stability stat rank. Transition of Power: Stability will end upon reaching Stabilit | |
| The Regent is assisting the Grand Diplomat in Relations. While active, event resolution uses 10 instead of the sum of the Grand Diplomat's ability bonus plus the bonus from the Relations stat rank. Transition of Power: Relations will end up | |
| The Grand Diplomat is assisting the Minister in matters of Espionage. While active, event resolution uses 12 instead of the sum of the Minister's ability bonus plus the bonus from the Espionage stat rank. Transition of Power: Espionage will | |
| The Counselor is assisting the Curator with the matters of Culture. While active, event resolution uses 10 instead of the sum of the Curator's ability bonus plus the bonus from the Culture stat rank. Transition of Power: Culture will end up | |
| The High Priest is assisting the Magister in Arcane matters. While active, event resolution uses 10 instead of the sum of the Magister's ability bonus plus the bonus from the Arcane stat rank. Transition of Power: Arcane will end upon reach | |
| Increase Military, Stability and Espionage in the region by 2 for each other region with Military upgrades. | |
| Every region along the Brevan border which has received non-military upgrades provides 2 BP per week. | |
| It brings in a decent income, selling goods that please Cayden and his followers. Provides 1d10 BP per month. Provides an additional 1d10 BP per month at the 8th and 10th rank of both Loyalty and Relations. Provides an additional 1d10 BP fo | |
| Provides +3 BP each week for every 50 Economy points, up to a maximum of +30 BP per week. In addition, provides +3 BP per week for each upgraded region, and +1 BP per week for each non-upgraded region. | |
| Every settlement in the kingdom brings in BP each week: +1 BP for a village, +2 for a town, and +5 for a city. | |
| Trading with a self-proclaimed god can be profitable. Provides 4 BP per week, and increases Economy and Relations by 5. | |
| Market speculation allows the cunning and experienced to turn a profit even in times of strife. +2 BP per week, per state of Unrest. The higher the Unrest, the more BP this agreement provides. | |
| This value increases by +4 BP for every consecutive month that Community remains at Rank 10, Stability is above rank 7, and Unrest is Worried or better. Maximum value is 40 BP per month. | |
| ThievesGuildKingdomBuff | |
| Community receives an additional +1 whenever the Regent achieves a Triumph in any event. | |
| The Councilor solves problems with a +1 bonus. | |
| +1 bonus to Community for any problems handled by the Regent which result in Failure or Disaster. If the Warden suffers a Failure or Disaster, then the barony receives a +1 bonus to Stability. | |
| Provides additional BP each week, depending on the taxation level, when any Minting Coin projects are completed and the Mint is built in the capital. Public Works will not bring any additional BP, but low taxes will provide 1 additional BP | |
| +1 bonus to resolving any problem with the General. | |
| Provides the General with a bonus for resolving any situation. The amount of the bonus depends on the barony's Relations rank. There is no bonus for ranks 1-4; ranks 5-7 get +1 bonus; ranks 8-9 get +2 bonus; and rank 10 gets a bonus of +3. | |
| Support of Larcio | Supporting young talent costs money. Every week, the treasury loses 1 BP. |
| Internal struggle has turned Pitax into a boiling cauldron of intrigue, betrayal, and even outright violence. | |
| The cost of buildings with a static Community bonus (Bard College, City Hall, Courthouse, Dwarven Bastion, Granary, Longhouse, Luxury Store, Mansion, Monument, Noble's Villa, Pathfinder's Lodge, Temple of Abadar, Town Hall, Trade Shop, Wate | |
| Recruiting new soldiers improves your military force. Provides a +1 bonus to solve opportunities with your General. | |
| Provides 1 BP per week for each Relations rank above 6. |
