PATHFINDER: KINGMAKER
Kingdom effects
151–191 of 191Page 4 of 4
| Kingdom effects ↓ | Description |
|---|---|
| BloodMoon4EventBuff | |
| BloodMoon3EventBuff | |
| BloodMoon2EventBuff | |
| BloodMoon1EventBuff | |
| -5 penalty when resolving any situation with the Grand Diplomat. Increase Divine, Arcane, and Espionage by +1 after any successful resolution of a situation by the High Priest, Magister or Minister. Every 75 combined points from Divine, Arc | |
| +2 bonus to resolving any situation with the General. +2 bonus to solving any military problems, for every 20 points in Military above 200, up to a bonus of +20. Receive 5 BP each time a situation is successfully resolved by the General. | |
| +1 bonus to resolving any situation with the Councilor. Get a bonus of +1 Loyalty whenever the Councilor resolves a situation, unless it's a Disaster. Each week, for each 20 Loyalty above 200 there is a 10% chance check for an Unrest state | |
| +1 bonus to resolving any problem for every 20 points of Stability above 200, up to +10 bonus. | |
| +2 bonus to resolving any opportunity with the Regent or Treasurer. Increase Community by 1 for each Success with the Regent or Treasurer. Receive 2 BP per week for every 20 points of Community above 200, up to 20 BP per week. | |
| BlackMarketKingdomBuff | |
| The common folk are grateful that the mages have been kept at bay, and they've even come to tolerate them a bit better. For any problems that the Magister attempts to solve in the Shrike region, roll twice for resolution, and pick the bette | |
| The capital agreed to turn a blind eye to banditry – so long as a hefty fee was delivered on a weekly basis. This brings 1d4 BP into the treasury each week. | |
| Headmistress Atalia Gitaren has turned the Academy of Grand Arts into a respectable and stable institution. | |
| AssassinsGuildKingdomBuff | |
| ArtisanVarraskWorkshop | |
| ArtisanTirvalWorkshop | |
| ArtisanSharielWorkshop | |
| ArtisanShainihaWorkshop | |
| ArtisanNazrielWorkshop | |
| ArtisanMimWorkshop | |
| ArtisanKimoWorkshop | |
| ArtisanIrlenaWorkshop | |
| ArtisanIrlenaStudio | |
| ArtisanDragnWorkshop | |
| ArtisanBokkenWorkshop | |
| The barony's suppression of magic practices has turned spellcasters into outcasts. The Magister suffers a -2 penalty when attempting to resolve any scenario. | |
| Magic protection with a state-wide area of effect. Provides immunity to compulsion spells while fighting within claimed regions. | |
| Provides the General with a bonus for resolving any situation. The amount of the bonus depends on the barony's Arcane rank. There is no bonus for ranks 1-4; ranks 5-7 get +1 bonus; ranks 8-9 get +2 bonus; and rank 10 gets a bonus of +3. | |
| Cost of buildings with static Arcane bonus (Academy, Alchemist Laboratory, Exotic Garden, Library, Mage's Tower, Magic Shop, Magical Academy, Nethys' Academy, Nethys' Library, Pathfinder Lodge, University) is reduced by 10%. | |
| After general permission for arcane experiments was granted, life in the capital became much more colorful... and unpredictable. +1 bonus for solving events by Magister in the claimed regions. In the Shrike region this bonus is raised to +3 | |
| +1 bonus for solving problems with the Warden and Magister. | |
| Maestro Belavarah has turned the Academy of Grand Arts into a free-spirited institution that welcomes true talent. | |
| Provides 3 BP per week for each Espionage rank above 8. | |
| +2 bonus to solve events with the General. However, every time this results in Failure or Disaster, lose 1 Military point. | |
| +1 profane bonus to attack and damage against chaotic creatures within the barony's borders. | |
| +1 sacred bonus to attack and damage against undead and outsiders within the barony's borders. | |
| Increases Stability by 1 per week. Each week, if the kingdom's Unrest is lower than Worried, there is a chance that it will improve. The more unrest there is, the greater the chance of relief. Also, when the Last Resort event is successfull | |
| Provides a lucrative trade agreement that brings in BP based on the barony's Relations rank. A Relations rank of 1-3 will provide 1 BP per week; 4-5 provides 2 BP per week; 6-7 provides 3 BP per week; 8-9 provides 4 BP per week, and the 10t | |
| The Military Academy provides an additional bonus of +3 Loyalty, and +2 Stability and Military; the Swordlord Academy provides an additional bonus of +3 to Loyalty, Community, Military and Stability. | |
| Soldiers use home-brewed alchemical potions to enhance their fighting prowess at the expense of a clear mind. Increases Military by 1 for each achieved Triumph and reduces Military by 1 for each achieved Disaster. | |
| Soldiers use mass-produced alchemical potions to enhance their fighting prowess at the expense of a clear mind. Increases Military by 1 for each achieved Success or Triumph and reduces Military by 1 for each achieved Failure and Disaster. |
