PATHFINDER: KINGMAKER
Kingdom events
1–50 of 681Page 1 of 14
| Kingdom events ↓ | DC | Description |
|---|---|---|
| Your Companions Await in the Castle | 0 | Your subjects wish to see their King. |
| You'll Never Guess Who Is Back | 0 | An unexpected visitor awaits in the castle. |
| Wolf Lair Discovered | 0 | Our scouts discovered a notable location in the Kamelands — a wolf lair. The pack, led by a powerful alpha, terrorizes even distant settlements, and is a curse to lonely travelers. |
| Winged Menace | 23 | A flock of rapacious harpies are terrorizing the region. They're robbing the helpless peasants, attacking the open markets and stripping jewelry off nobles right in front of their bodyguards! |
| Wind in the Sails | 25 | Two famous Absalom wharfs, the Devil's Own and the Sea King Shipyard, are in an all-out trade war. The latter has run out of orders and is desperate to find new customers. It's the perfect time to reinforce our fleet with some state-of-the- |
| Widespread Pitaxian Influence | 36 | Pitaxian agitators are trying to lure locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Many families have already left, and the rest are seriously considering the proposal. |
| Widespread Pitaxian Influence | 32 | Pitaxian agitators are trying to lure locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Many families have already left, and the rest are seriously considering the proposal. |
| Widespread Pitaxian Influence | 34 | Pitaxian agitators are trying to lure locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Many families have already left, and the rest are seriously considering the proposal. |
| Wicked Means | 0 | Some radical priests who serve the light gods have appeared in the region. Guided by their extreme and fanatical code of ethics, they form their believers into gangs and attack the innocent servants of the baron by night. Their victims' onl |
| Wicked Hill Discovered | 0 | Our scouts discovered a notable location in the region of Pitax. This hill looks just like all the others in the area, but it exudes a sinister and frightening feeling. That might indicate the presence of evil magic – or a dangerous creatur |
| Wicked Field Discovered | 0 | Our scouts discovered a notable location in Glenebon. Glenebon is a harsh and unfriendly region, but this place seems grimmer yet. It radiates fear and evil, though none can say what causes this feeling. It could indicate the presence of ev |
| White Tigers | 36 | The warrior-monks of Irori are seeking a secluded place to build their monastery — somewhere they can meditate and hone their fighting skills. The master who leads them claims that this region offers ideal conditions for such a place. In re |
| Whale Hunt | 21 | Some Ulfen seafarers are preparing to go hunting for crimson whales, and have invited everyone willing to join them. The endeavor is dangerous, but those who take part will win much glory, and spread the barony's fame far and wide. |
| Weak Pitaxian Influence | 24 | Pitaxian agitators are trying to lure locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Several have already left, and the rest are considering the proposal. |
| Weak Pitaxian Influence | 26 | Pitaxian agitators are trying to lure locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Several have already left, and the rest are considering the proposal. |
| Weak Pitaxian Influence | 22 | Pitaxian agitators are trying to lure locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Several have already left, and the rest are considering the proposal. |
| Waterlogged Lowland Discovered | 0 | Our scouts discovered a notable location in the Shrike Hills – a gloomy, soggy lowland leading into a swamp. Travelers avoid the place. The swamp is dangerous on its own, but it also tends to attract monsters and other unpleasant creatures. |
| Warden Needs Your Advice | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
| Warden Needs Your Advice | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
| Warden Needs Your Advice | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
| Warden Needs Your Advice | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
| Warden Needs Your Advice | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
| Warden Needs Your Advice | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
| Warden Needs Your Advice | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
| Warden Needs Your Advice | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
| Warden Needs Your Advice | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
| Wandering Monsters | 21 | A mob of monsters invaded the region, then dispersed into the woods and wilds. The lands must be cleared of them before they cause great harm. |
| Vudran Artisan's Masterpiece | 14 | A stranger has arrived in the barony. She claims to be a weaponsmith, a student of the Master of Masters in Vudra. It is said that she seeks a noble patron. Her skill is beyond compare. Such a gift should not be passed by! |
| Vudran Artisan Robbed | 19 | A strange woman from Vudra has been robbed. She's been visiting the local lands, and crafting weapons for the barony. She's outraged and intends to leave, unless she receives some help. It would do the barony well to retain the skilful mast |
| Vudran Artisan Kidnapped | 27 | A genie, an incredible magical creature from a faraway land, has appeared in the capital to kidnap the master from Vudra. It abducted her and escaped through a portal. This may all be connected with the priests that tried to take her some t |
| Visitors from Another World | 17 | Peasants are terrified. A local mage is conducting dangerous experiments, during which he has summoning beasts and monsters from other planes. The growing discontent threatens to turn into a riot. |
| Visitor Waits in the Castle | 0 | It's time to discuss the events related to the Bald Hilltop. |
| Visitor Waits in the Castle | 0 | It's time to discuss the events related to the Bald Hilltop. |
| Visitor Waits in the Castle | 0 | An important visitor has arrived at the castle and demands an audience at once. |
| Visitor Waits in the Castle | 0 | It's time to discuss the events related to the Bald Hilltop. |
| Visitor Waits in the Castle | 0 | It's time to discuss the events related to the Bald Hilltop. |
| Visitor Waits in the Castle | 0 | A traveler insists on seeing the baron. |
| Visitor Waits in the Castle | 0 | A noble visitor requests an audience with the baron. |
| Visitor Waits in the Castle | 0 | It's time to discuss the events related to the Bald Hilltop. |
| Visitor Waits in the Castle | 0 | A heartbroken mother begs for help. |
| Visitor Waits in the Castle | 0 | A noble visitor requests an audience with the baron. |
| Visitor Waits in the Castle | 0 | It's time to discuss the events related to the Bald Hilltop. |
| Visitor Waits in the Castle | 0 | It's time to discuss the events related to the Bald Hilltop. |
| Veterans | 23 | Crippled and wounded soldiers discharged from the army aren't willing to return to their farms, and instead form gangs and resort to highway robbery. There's no use arresting them, as new gangs will just take their place. |
| Varnhold Besieged | 24 | Varnhold has descended into mayhem. A bandit leader has risen to power in the woods, and keeps gathering gangs under his iron command. Chasing him is like chasing the wind, but he keeps busy striking the remote settlements in the region. Th |
| Valerie Wants a Word | 0 | It seems the warrior has some news. |
| Valerie Seems Anxious | 0 | Enough time has passed since the baron agreed to help his companion. It might be a good idea to do it sooner rather than later. |
| Valerie Seems Anxious | 0 | Enough time has passed since the baron agreed to help his companion. It might be a good idea to do it sooner rather than later. |
| Unrest in the Streets | 0 | The people are gradually losing faith in their baron. Your associates anxiously await you in the castle, ready to discuss the current situation. |
| Unfinished Clearing Discovered | 0 | Our scouts discovered a notable location in the region of Varnhold. Many years ago, the locals were clearing the wood here, in hopes of laying a road. Nobody remembers what suddenly halted their efforts. Some say bandits, while others say w |
