PATHFINDER: KINGMAKER
Kingdom events
101–150 of 681Page 3 of 14
| Kingdom events ↓ | DC | Description |
|---|---|---|
| Tipping the Scales | 20 | A group of Pathfinders who snuck into the Valley of the Dead have caused an uprising of the undead! We must do something immediately to protect the locals from the awakened zombies – and protect the hapless Pathfinders from the angry crowd! |
| TimelineEvent 2 | 8 | |
| TimelineEvent 1 | 10 | |
| TimelineEvent | 0 | |
| Three-Pine Islet Discovered | 0 | Our scouts discovered a notable location in the North Narlmarches – a small islet in the middle of the Skunk River, topped by three pine trees, one of which is diseased and dying. Local fisherman are fighting over the name. Some think it sh |
| They're All in This Together! | 25 | A strange theory is spreading through the capital – that the baron is secretly a lycanthrope! During the day he pretends to be a gracious ruler, and at night he roams the city in the shape of a wolf – devouring children! |
| There Is a Scandal In The Capital! | 0 | The guard captain brought the instigators to the castle. |
| The Wrath of the Forest | 31 | Woodcutters have encroached on a sacred grove, stoking the wrath of some treants who reside there! The enraged giants are now attacking anyone who enters the forest. Someone must make peace with the keepers of the grove – or find another wa |
| The Wrath of Sevenarches | 33 | Sevenarches has cut off our food supply, and their druids are spoiling the harvest in our own kingdom. In the face of approaching famine, the people are panicking and stockpiling food. |
| The Wise Man | 16 | A promising magician and scientist has arrived in the region from abroad. He is looking for a quiet place where he won't be disturbed. The authorities may benefit from cooperation with him. |
| The Waters, Our Fields | 34 | The Brevan Great Houses of Lebeda and Lodovka are fighting over river trade. It isn't a full-blown war, only a disagreement, but the ships of the two Houses are regularly sinking one another. Supporting one side may result in relations with |
| The Walls Have Ears | 25 | Daggermark spies have infiltrated the palace and are trading in its secrets. Fortunately, all information about camps and troop formations has so far been kept safe. However, rumor has it that information about the palace's secret passages |
| The Truth of the Blade | 21 | A famous local priest of Cayden is urging our subjects to settle their disputes through duels rather than court. Our youth are zealously following the dwarf's teachings. Justice and order in the region are under threat, and it is time to in |
| The Treasures of the Ancients | 30 | A gang of tomb robbers is digging up old burial sites and selling the loot abroad. Every day, mighty artifacts, ancient relics and priceless scrolls are being taken from the lands of the baron. This cannot continue! |
| The Trail of Daring Loric | 26 | Adventurers are gathering an expedition to Loric Fells, to mine some precious quartz and marble. If they survive the troll woods and return with the loot, they'll become rich. – This stone is valued by wizards who create golems. Any who aid |
| The Strategist | 23 | A wandering master strategist promises teach the art of war to the local officers – provided that they're smart enough to understand the lessons, of course. |
| The Shipwreck | 24 | A trade fleet was lost to a sudden nighttime storm. Water washed up a wealth of goods on the river bank. People gathered in the morning to pick through the ownerless goods. |
| The Sentinel | 29 | The priests of the Clockwork Cathedral in Absalom have offered to send us a unique servant. It is a clockwork sentinel, built of gears and cogs. It cannot be bribed and will always be ready to protect the law. Such a miracle in the capital |
| The Scent of Piety | 0 | Bloodthirsty demons have been sighted in the local forests. They see our citizens as wealthy, obedient, and weak – the perfect prey. The beasts must be taught that being civilized does not make one weak. |
| The Rushlight Tournament Has Begun! | 0 | It's time to visit the Pitaxians and participate in their challenges. |
| The River Maiden | 14 | There is a mermaid in a river where trade ships operate. She's begun to sink passing vessels. She must be chased away from there before she scares off all the merchants. |
| The Return of the Bard | 0 | Linzi managed to flee the slavers, and is dying to tell her story! |
| The Relic | 36 | A fearless priest of Milani has stolen a sacred relic of her goddess, and smuggled it out of Cheliax, where it have been researched by the inquisitors of Asmodeus. Now the half-elf and her party are seeking safe shelter for themselves and t |
| The Redcaps | 26 | A gang of malicious redcap fey has appeared in the region. According to them, there are only two options: either they "slaughter each and every one of you, babes and elders first", or they are allowed to enlist as a part of the local ruler' |
| The Rage of Sky and Wind | 33 | Gozreh, the god of sky and wind, seems to be angry. – The baron's subjects don't pay the deity enough tribute! If his wrath is not appeased, the barony will be beset by hurricanes, tornadoes and floods… But how can one appease a god whose t |
| The Price of a Soul | 34 | A dangerous devil has appeared in these lands. He makes deals with mortals, buying their souls and turning them into dangerous wretches, without principles or honor. This otherworldly trader must be tracked down. It's time to put to an end |
| The Power of Blood | 32 | A renowned hematomancer – an alchemist who studies blood – wants to find out how the gift of sorcery is passed down through the generations. The gnome needs to collect a couple hundred blood samples, and she's looking for a generous patron |
| The People's Wrath | 25 | There has been a riot in the region – people rebelling against a corrupt mayor. Their accusations may be justified, or they may be nothing but baseless defamation. This must be decided and dealt with; the region requires a stable administra |
| The People's Defenders | 32 | The Steel Falcons, Andoran's seekers of justice and patrons of the people, have proclaimed that the peasants of the barony are oppressed. Pretending justification, they have invaded Stolen Lands, and are luring common people to Andoran, urg |
| The Osprey's Claws | 20 | There's a mysterious hero in the area, championing the plight of the poor and oppressed. His face remains hidden behind the visor of his helmet. He calls himself Osprey, but nobody knows his real name. The locals are happy to have this new |
| The Morning After | 31 | The sky was shining all through the night. It was the eve of a merry fey festival! Drunk and raving, the fey retreated to their world come morning, but they left chaos behind. One of the rivers has changed its course, a forest has disappear |
| The Mission | 0 | A group of knights loyal to the Crown received a vision from one of the light gods. The brave warriors are called to join a crusade against evil – the quest of a lifetime. The knights are humbly ask to be released from service so they can e |
| The Missing Ambassador | 27 | A foreign ambassador arrived in our lands, but went missing on the way to the capital, together with their entire cortege. The guards have discovered evidence of an assault, and an investigation is in order. Whoever committed this crime mus |
| The Minister wants to discuss an important matter. | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
| The Minister wants to discuss an important matter. | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
| The Mercenary Army | 30 | One of the neighboring rulers is in a difficult situation. He faces war, but he has no means to wage it. He asks that you provide him with soldiers for his mercenary army. Of course, the pay he offers is generous, but are our soldiers' live |
| The Master of Pain | 20 | A traveling interrogator and executioner, priestess of Zon-Kuthon, is offering her services to the baron. The half-elf is certain that there is much to learn from the barony's prisoners, once they're in her hands. |
| The Legendary Scourge | 25 | The Bald Hilltop has awakened again – and this time the locals are being assaulted not by common beasts, but by legendary magical monsters! Wyverns, owlbears and manticores, in a fit of fury, are ravaging the barony, led by a small number o |
| The Law of the Pike | 29 | Hellkinghts from Fort Inevitable, which is ruled by the Order of the Pike, are invading the region to bring it to heel. They're conducting judgments and executing people however they see fit. This is absolutely unacceptable! |
| The Kingdom Fell to the Fey Assault | 0 | Your ravaged kingdom lies in ruins. The nymph queen has stolen your lands, as she did with so many others before you. |
| The Joys of Life | 17 | Strange, hedonistic teachings are spreading among the citizens. Adherents refuse to work, and consider it normal to steal, cheat, and live at the expense of others. Production in the region is in decline. The population is growing poor. |
| The Intruder | 21 | Some peasants captured an intruder who entered their village in the middle of the night. They charge him with being a Galtan spy, and are threatening to hang him. The captured half-elf claims that he's just an ordinary wanderer, and he begs |
| The Hungry Vassal | 30 | Some halfling, one of the major landowners in the area, has gotten it into her head that she should rule the barony. What's more, she already has a whole army of mercenaries at her command! Her appetite should be kept in check. |
| The Howling Wolves | 15 | Wolves are breeding at a surprising rate. The local forests are full of the ravenous beasts, and there's not enough quarry to feed them all. The starving wolves howl at night, to gather into packs and attack the villages. |
| The Hero's Reward | 27 | One of the army's commanders, a member of a respected local family, has performed an outstanding feat. The heroine deserves a reward, but it mustn't cause argument or envy. |
| The Grim Prophetess | 21 | A fey prophetess has made camp at a crossroad. She reveals the future to all who come past, but only the dark side of the future. She may not be lying, but her stories are making the people miserable, and they look to the future with a sens |
| The Grey Rebellion | 27 | Davor the Grey is raising a rebellion in the Narlmarches. He intends to overthrow the baron and seize power. |
| The Giants | 22 | Several slightly wild giants have wandered into a settlement. They wish to be hired as hands. They are powerful and might be useful, but they frighten the people. They are wild and not very intelligent, and their great strength makes them d |
| The Gambler | 17 | A fey came to visit the region. He seems to love gambling more than life itself. He tempts people into playing with him, and then squeezes them dry. The fey is already dragging around a cart full of gold he's won. It's time someone stop him |
| The Full-Blooded | 32 | Many of those at court are surprisingly pale as of late. Eerie shadows dance along the palace's halls, and servants vanish every night without a trace. They say this is all the doings of vampires, who are hiding among the capital's aristocr |
