PATHFINDER: KINGMAKER
Kingdom events
251–300 of 681Page 6 of 14
| Kingdom events ↓ | DC | Description |
|---|---|---|
| Predatory Beasts | 17 | Fearsome monsters are hunting the local inhabitants, leaving our people too afraid to even leave their own houses! |
| Precipice Trail Discovered | 0 | Our scouts discovered a notable location in the hills by Silverstep Lake. A narrow path runs along the edge of a cliff – a perfect place for ambushes. It might attract bandits, or other more dangerous creatures. |
| Praise Zyphus! | 28 | Several accidental deaths have plagued the region. Wizards say that a mystic system can be traced in these incidents – one not readily apparent at first glance. It is a ritual of followers of Zyphus, the god of accidental death. His fanatic |
| Portal Beasts | 33 | Magical portals have begun to appear, centered around decaying idols from the distant past. Beasts pour from them, then scatter throughout the land, stalking its citizens as prey. They must be stopped before the kingdom is left barren and a |
| Population Census | 33 | Druma's accountants, famous for their thorough nature, are offering their services in counting all the barony's subjects. The census will lead to the discovery of tax evaders, refugees, and criminals hiding from the authorities. |
| Poltergeist in the Temple | 21 | A poltergeist has appeared in the local temple, terrifying the area. It is rumored to be a wayward soul seeking revenge for an injustice. |
| Plutocracy | 0 | A plutocratic movement is gaining momentum. Its self-serving adherents believe that a person's value depends upon their wealth and influence. However, they also believe that people are not equal by birth, and claim special privileges for th |
| Pitaxian Presents | 30 | The whole region is being overwhelmed by monsters that appear from thin air! Something must be done to counter the magic behind this invasion! |
| Pitaxian Envoy Awaits Inside the Castle | 0 | A familiar face from Pitax wants to discuss the current state of affairs. |
| Pitaxian Crowd Awaits an Audience | 0 | It's time to decide the fate of Pitax. |
| Pitaxian Crowd Awaits an Audience | 0 | It's time to decide the fate of Pitax. |
| Pitaxian Crowd Awaits an Audience | 0 | It's time to decide the fate of Pitax. |
| Pitaxian Assassins | 30 | Several influential citizens have been killed in their own homes. It seems that Pitaxian assassins do not limit their targets to those on the battlefield! |
| Pitax is Winning the War | 0 | The likeliest outcome of the war seems to favor Pitax. |
| Pitax is winning the war | 0 | The likeliest outcome of the war seems to favor Pitax. |
| Pitax is winning the war | 0 | The likeliest outcome of the war seems to favor Pitax. |
| Pitax is winning the war | 0 | The likeliest outcome of the war seems to favor Pitax. |
| Pitax is winning the war | 0 | The likeliest outcome of the war seems to favor Pitax. |
| Pitax Envoy Waits in the Castle | 0 | An envoy from Pitax wants discuss the current state of affairs. |
| Pitax Emerged Victorious | 24 | The war-ravaged kingdom is in ruins. The ragged locals are gradually leaving the Stolen Lands, to find a new life in Pitax. |
| People from Beyond the Forest | 21 | Hunters have found a small village in the woods. Its denizens have lived in isolation from the rest of the world for dozens of years – they speak a strange language, look like brothers to each other, and have never heard of the Stag Lord or |
| Penitence | 25 | The Order of the Scourge suggests that the baron hand over all of his prisoners for a small reward. The Hellknights will separate out the worthy and turn them into recruits, while the rest will be guided towards the path of atonement. |
| Peasants' Revolt | 35 | An angry mob of poverty-stricken citizens is headed towards the wealthy neighborhoods, intending to kill the rich and burn down their homes. This massacre must be prevented! |
| Paper People | 27 | Druma is famous for its wealth and prosperity. Their ambassador has reported in secret that the court of Cheliax sometimes invites Druman bureaucrats to audit and organize the chancellery. This sounds tempting – but what could we offer the |
| Overwhelming Pitaxian Influence | 38 | Numerous Pitaxian agitators are working to lure the locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Tens, if not hundreds of subjects have already left for this 'promised land', and many more are contemplati |
| Overwhelming Pitaxian Influence | 40 | Numerous Pitaxian agitators are working to lure the locals away from the Stolen Lands, promising a golden age under Irovetti's rule. Tens, if not hundreds of subjects have already left for this 'promised land', and many more are contemplati |
| Overgrown Pool Discovered | 0 | Our scouts discovered a notable location in the North Narlmarches. The river makes a sharp bend, widening into a deep pool. There were several freshly-felled trees along the shore, and traces of both humans and fey in the area. It might be |
| Overgrown Cavern Discovered | 0 | Our scouts discovered a notable location not far from Varnhold – an old, partly-collapsed cave can barely be seen through the heavy vegetation. It might be worth exploring. |
| Ornate Ruins Discovered | 0 | Our scouts discovered a notable location in the region of Pitax – a mansion upon a hill, that once stood proudly upon its crest. But as the centuries passed, it has slowly sunk into the soil. It might be worth exploring. |
| Order of Prisms Condemnation | 0 | The Order of Prisms discredits your barony, calling it a place where culture is forgotten and practitioners of the arts are endangered. This slander could not be resolved by your advisors. It is up to you to handle it. |
| On the Edge | 20 | The guard has tracked down a band of the Calistrian hunters, a secret guild involved in assassinations. The head of the guild, the half-elf Invri, sends the baron a note, reminding him about an old obligation to protect his "friends" from p |
| Omen | 17 | A white deer with bloody antlers was seen in the forest. Could it be a sign sent by Erastil himself? Whatever lies behind these stories must be uncovered. |
| Old Oak Discovered | 0 | Our scouts discovered a notable location in the Outskirts. A great old tree dominates the area, rising from the remains of a waterlogged pine forest. The place might be worth visiting. |
| Old Mesa Discovered | 0 | Our scouts discovered a notable location in the Shrike Hills: a huge, flat-topped rock which serves as a landmark in the area. It might be worth visiting. |
| Octavia and Regongar Want to Talk | 0 | Octavia and Regongar deeply disturbed. What could be troubling them? |
| Octavia and Regongar have Spotted Someone Suspicious! | 0 | Octavia and Regongar are eager to tell you about a dangerous person they saw in the capital. |
| Octavia and Regongar have Disheartening News | 0 | Octavia and Regongar are upset because of a missed opportunity. |
| Oak-That-Strayed Discovered | 0 | Our scouts discovered a notable location in the Outskirts. A lonely oak tree in the heart of a pine grove has the look of a wandering stranger in a foreign land. The place bears the hallmarks of fey magic. It might be worth visiting. |
| Nok-Nok Seems More Twitchy than Usual | 0 | Enough time has passed since the baron agreed to help his companion. It might be a good idea to do it sooner rather than later. |
| Nok-Nok Seems More Twitchy than Usual | 0 | Enough time has passed since the baron agreed to help his companion. It might be a good idea to do it sooner rather than later. |
| Nok-Nok Is Up to Something | 0 | He disappeared from the city. Your advisor might be able to shed some light on this. |
| Nok-Nok Is Sad | 0 | Poor little goblin. Nok-Nok is so disappointed! |
| Nok-Nok Is Confused | 0 | You don't expect someone like Nok-Nok to ever be confused, but he is. |
| Nok-Nok Has Something in Mind | 0 | Your goblin acquaintance is causing a ruckus in the castle! |
| News About the Goblins | 0 | Goblin agitators are causing trouble. What could they be doing now? |
| NewOrder | 0 | |
| New Troll Sightings | 0 | Kesten wants to discuss the situation in the Narlmarches. |
| New Settlers | 16 | A caravan of settlers has entered the region. These are people dreaming of a better life, seeking a new home. Perhaps they will find happiness in the Stolen Lands. |
| Nature's Wrath | 20 | Someone's been hunting the members of Dri Stinvag's dwarven mining crew. Whenever a worker is left alone or leaves the camp by himself, he disappears. The dwarves suspect their competitors. The locals fear that the mysterious kidnappers mig |
| Nature's Rage | 19 | Animals are flying into inexplicable rages. Wild beasts emerge from the woods to attack people, livestock try to kick their owners, and even loyal dogs bite the hands that feed them. Someone must find the cause of these strange events – and |
