PATHFINDER: KINGMAKER

Kingdom projects

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Kingdom projectsTypeBPDescription
Wigmold's Prevention Systemeconomy350On the lawful-chaotic axis: +3 to resolve situations with the Warden for a kingdom with a Lawful alignment; +3 to resolve situations with the General for a kingdom with a Neutral alignment; +3 to resolve situations with the Minister for a k
Varnhold Militiaother80Tirval has asked for help in creating Varnhold's own militia — an independent force that would help protect Varnhold from bandits and keep peace in the region.
Varisian Patrolsother125Varisian forces will patrol the roads to protect travelers and wayside shrines from monsters and thugs. +3 to Economy and Stability.
Valerie's Trainingtraining35Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party.
Valerie's Trainingtraining50Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party.
Valerie's Trainingtraining150Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party.
Valerie's Trainingtraining75Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party.
Valerie's Trainingtraining25Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party.
Valerie's Trainingtraining100Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party.
Union with Restoveconomy50The peaceful solution to Oleg's tax crisis laid the groundwork for future improved relations with Restov. We should take advantage of the situation.
Undead Guardsother300For a reasonable fee, skilled necromancers can provide us with extremely loyal undead guards.
Undead Buildersother250Undead workers are tireless and precise. They construct buildings 20% faster.
Tristian's Trainingtraining100Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party.
Tristian's Trainingtraining150Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party.
Tristian's Trainingtraining75Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party.
Tristian's Trainingtraining50Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party.
Tristian's Trainingtraining35Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party.
Tristian's Trainingtraining25Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party.
Training Camps near the Capitaleconomy125Training camps near the capital allow for easier deployment of the military should the need arise. Gives the General a +2 bonus for taking advantage of opportunities.
Trading with Restoveconomy0Our good relations with Aldori allows us to commence trading with Restov on favorable terms. Effect: every region along the Brevan border with a non-military upgrade provides 2 BP per week.
Trading with Brineheartother200You proved yourself a trustworthy ally to the young kingdom of Brineheart. Trade between your nations will benefit both sides. Effect: increases Economy by 7 and provides 5 BP per week.
Trade with the Outer Planeseconomy650Completing this project allows you to receive a random item from the Outer Planes. This project becomes available one more time, one month after its completion, so long as Kanerah reamins Treasurer.
Trade in Wineeconomy100It brings in a decent income, selling goods that please Cayden and his followers. Provides 1d10 BP per month. Provides an additional 1d10 BP per month at the 8th and 10th rank of both Loyalty and Relations. Provides an additional 1d10 BP fo
Trade Agreement with Surtovaeconomy1,500Our merchants will receive the right to establish a sizeable trading post in the heart of New Stetven. Each city in the barony gains an extra +5 BP per week; +2 BP for each Town; and +1 BP for each village.
Trade Agreement with Razmiraneconomy50One of our merchant guilds will become the main supplier of Razmiran's army. Increases Economy and Relations by +5 and provides +4 BP per week.
Trade Agreement with Pitaxeconomy500Pitax will allow our merchants to pay significantly lower trade tariffs. +4 BP per week.
Trade Agreement with Mivoneconomy100Mivon will dispatch troops to watch the trade routes that connect it with our capital. +1 BP per week.
Trade Agreement with Maegar Varneconomy75A heavily-guarded caravan will now carrying goods between our capital and Varnhold. +2 BP per week.
Trade Agreement with Irrisenother100Working out the details of a trade agreement with Areena Korvosh and signing it. +1 BP per week.
Trade Agreement with Irrisenother150Working out the details of a trade agreement with Kaleena Korvosh and signing it. +2 BP per week.
Trade Agreement with Irrisenother200Working out the details of a trade agreement with Kaleena Korvosh and signing it. +3 BP per week.
Trade Agreement with Graltoneconomy75By abolishing all trade tariffs on imported goods from Gralton, we will forego all immediate profits. However, this will provide a solid foundation for stable long-term growth. +5 to Economy.
Trade Agreement with Galteconomy400Speculation allows the cunning and experienced to turn a profit even during times of strife. Brings in up to 2 BP per week at times of Unrest. The worse the Unrest, the more BP this agreement provides.
Trade Agreement with Daggermarkeconomy100Provides 10 BP per week, but reduces income by 1 for each rank of Stability and Espionage below 10.
Trade Agreement with Cheliaxeconomy100This value increases by +4 BP for every consecutive month that Community remains at Rank 10, Stability is above rank 7, and Unrest is Worried or better. Maximum value is 40 BP per month.
Tracking the Throne Thiefother50A ruler without a throne is but a fool. The thief must be found at any cost! The Minister can track down the hideout of this infamous bandit.
The Last Resortnone50There's rioting in the towns and villages. The people are taking to the streets to unite against their common enemy — the baron and his supporters! It's time to act firmly! An advisor must solve the problem through force of arms.
The Helping Handeconomy150Provides the Councilor a +2 bonus when resolving situations.
Test Kingdom Projectnone50
Temple of Kurgesseconomy250+1 bonus to Community for any problems handled by the Regent which result in Failure or Disaster. If the Warden suffers a Failure or Disaster, then the barony receives a +1 bonus to Stability.
Talented Recruitseconomy50+1 bonus to resolving any problem with the General.
Swordplay Masteryeconomy230Provides the General with a bonus for resolving any situation. The amount of the bonus depends on the barony's Relations rank. There is no bonus for ranks 1-4; ranks 5-7 get +1 bonus; ranks 8-9 get +2 bonus; and rank 10 gets a bonus of +3.
Support the Warden's Endeavorsrankup0Spend two weeks resolving problems concerning the barony's stability.
Support the Warden's Endeavorsrankup0Spend two weeks resolving problems concerning the barony's stability.
Support the Warden's Endeavorsrankup0Spend two weeks resolving problems concerning the barony's stability.
Support the Warden's Endeavorsrankup0Spend two weeks resolving problems concerning the barony's stability.
Support the Warden's Endeavorsrankup0Spend two weeks resolving problems concerning the barony's stability.
Support the Warden's Endeavorsrankup0Spend two weeks resolving problems concerning the barony's stability.
Support the Warden's Endeavorsrankup0Spend two weeks resolving problems concerning the barony's stability.
Support the Warden's Endeavorsrankup0Spend two weeks resolving problems concerning the barony's stability.
Kingdom projects — Kingmaker