PATHFINDER: KINGMAKER
Kingdom projects
1–50 of 380Page 1 of 8
| Kingdom projects ↑ | Type | BP | Description |
|---|---|---|---|
| A New Phase in the Life of Your Capital | economy | 200 | Rebuild your capital into magnificent city. It's time to grow and evolve. |
| A New Phase in the Life of Your Capital | economy | 100 | Rebuild your capital into a lively town. It's time to grow and evolve. |
| A Way into Nyrissa's Dream | other | 75 | It is wise to know one's enemy. Our masters of arcane and divine arts are joining forces with Linzi and the Storyteller to look into the possibility of entering Nyrissa's dream. Nyrissa's lock of hair, which she granted to the baron, could |
| A Way into Nyrissa's Dream | other | 150 | It is wise to know one's enemy. Our masters of arcane and divine arts are joining forces with Linzi and the Storyteller to look into the possibility of entering Nyrissa's dream. |
| Address the Barony | none | 25 | The riots spreading across the barony must be addressed at once. One of the advisors can speak to the enraged people and ask for their support, which the state so badly needs in these dark times. |
| Aggressive Expansion | economy | 100 | Allows for faster region claims and upgrades, reducing the time required by half. |
| Agreement with Ioseph Sellemius | economy | 0 | The Lord Mayor of Restov has offered 500 BP in "financial assistance" in exchange for your promise to work exclusively with Restov's builders guild. It's a generous offer, but who knows what consequences this would have for the barony? |
| Aldori Fighting School | other | 200 | Jamandi Aldori is eager to send Swordlord mentors to your lands as a token of support and friendship. Effect: All Military Academies in the barony provide an additional bonus of +3 to Loyalty and +2 to Stability and Military. All Sworldlord |
| Alkenstar Manufactory | economy | 250 | Provides a lucrative trade agreement that brings in BP based on the barony's Relations rank. A Relations rank of 1-3 will provide 1 BP per week; 4-5 provides 2 BP per week; 6-7 provides 3 BP per week; 8-9 provides 4 BP per week, and the 10t |
| Alliance with Linxia | other | 1,000 | It seems you have pleased the merciless hellknight. Linxia is prepared to establish an Order of the Rack embassy in your barony. The Order will help in fighting outlaws and rebels. Effect: increases Stability by 1 per week. Each week, if th |
| Ambitious Recruits | economy | 75 | +2 bonus to solve events with the General. However, every time this results in Failure or Disaster, lose 1 Military point. |
| Amiri's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Amiri's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Amiri's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Amiri's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Amiri's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Amiri's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Amiri's Tribe Serves the Barony | other | 0 | As a new chieftain, Amiri orders her tribe to defend your barony. |
| Arcanamirium Sanctuary | economy | 250 | +1 bonus for solving problems with the Warden and Magister. |
| Arcane Lobby | economy | 130 | Cost of buildings with static Arcane bonus (Academy, Alchemist Laboratory, Exotic Garden, Library, Mage's Tower, Magic Shop, Magical Academy, Nethys' Academy, Nethys' Library, Pathfinder Lodge, University) is reduced by 10%. |
| Arcane Mastery | economy | 230 | Provides the General with a bonus for resolving any situation. The amount of the bonus depends on the barony's Arcane rank. There is no bonus for ranks 1-4; ranks 5-7 get +1 bonus; ranks 8-9 get +2 bonus; and rank 10 gets a bonus of +3. |
| Arcane Protection from Compulsions | other | 200 | Magic protection with a state-wide area of effect. Provides immunity to compulsion spells while fighting within claimed regions. |
| Blue Blood Community | economy | 175 | The cost of buildings with a static Community bonus (Bard College, City Hall, Courthouse, Dwarven Bastion, Granary, Longhouse, Luxury Store, Mansion, Monument, Noble's Villa, Pathfinder's Lodge, Temple of Abadar, Town Hall, Trade Shop, Wate |
| Border Guards | economy | 150 | Reinforce your border with a special perimeter guard unit. +1 to Military and Stability for each region along the Brevan border that has a Garrison or Fort. +2 if it has both. |
| Border Training Camps | economy | 125 | Military camps at the border allow for immediate solutions to military problems. Provides the General a +2 bonus when resolving problems. |
| Break the Agreement with Sellemius | economy | 60 | The time has come to break the agreement with Sellemius and end the building cost inflation. |
| Build a Town | economy | 100 | Rebuild one of your villages into a lively town. |
| Build a Town | economy | 100 | Rebuild one of your villages into a lively town. |
| Build a Town | economy | 100 | Rebuild one of your villages into a lively town. |
| Build a Town | none | 0 | Rebuild one of your villages into a lively town. |
| Claim Dunsward | none | 300 | Declare Dunsward a part of your kingdom. |
| Claim Glenebon | none | 325 | Declare Glenebon a part of your kingdom. |
| Claim Outskirts | none | 150 | Declare the Outskirts a part of your kingdom. |
| Claim Pitax | none | 0 | Declare Pitax a part of your kingdom. |
| Claim Silverstep | none | 375 | Declare Silverstep a part of your kingdom. |
| Claim the Dire Narlmarches | none | 200 | Declare the Dire Narlmarches a part of your kingdom. |
| Claim the Kamelands | none | 275 | Declare the Kamelands a part of your kingdom. |
| Claim the North Narlmarches | none | 225 | Declare the North Narlmarches a part of your kingdom. |
| Claim the South Narlmarches | none | 400 | Declare the South Narlmarches a part of your kingdom. |
| Claim the Tors of Levenies | none | 350 | Declare the Tors of Levenies a part of your kingdom. |
| Claim Varnhold | none | 0 | Declare Varnhold a part of your kingdom. |
| Community of Loyalists | economy | 175 | The Regent has a +2 bonus when resolving situations. |
| Crime Prevention | economy | 100 | Provides +2 bonus to resolve any opportunity with the Warden. |
| Crimefighters | economy | 100 | Provides +2 bonus to resolve any problem with the Warden. |
| Customs | economy | 130 | Allows easier resolution of economic problems, providing +2 bonus to solving any problem with Treasurer. |
| Defenders of the Land | other | 100 | +1 morale bonus to attack and damage rolls while fighting within claimed regions. |
| Defenders of the Land II | other | 200 | +1 morale bonus to attack and damage rolls while fighting within claimed regions. |
| Desna's Wayside Shrines | other | 50 | These shrines provide weary travelers with a safe place to rest and pray. +2 to Loyalty and Divine. |
| Diplomatic Crisis | economy | 65 | Jamandi Aldori is displeased Oleg stopped paying taxes to Restov. It's time to make amends before relations with Restov become worse. |
| Divine Protection from Fear | other | 200 | Provides immunity to fear effects in the claimed regions. |
