PATHFINDER: KINGMAKER
Kingdom projects
101–150 of 380Page 3 of 8
| Kingdom projects ↑ | Type | BP | Description |
|---|---|---|---|
| Jubilost's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Kanerah's and Kalikke's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Kanerah's and Kalikke's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Kanerah's and Kalikke's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Kanerah's and Kalikke's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Kanerah's and Kalikke's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Kanerah's and Kalikke's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Kingdom Defense | other | 150 | Reduces the chance of random encounters in claimed regions by 40%. |
| Kingdom Protection | other | 250 | Reduces the chance of a random encounter in claimed regions by 60%. Together with Kingdom Defence, completely eliminates random encounters in claimed regions. |
| Lander's Last Gift | other | 150 | Lander Lebeda, the unfortunate little traitor, planted spies in your realm. We should find them or suffer the consequences of their plots. With spies in the barony, all events that could be solved by the Grand Diplomat or Minister roll 2 ch |
| Laying the Foundation | economy | 125 | The cost of buildings with a static Stability bonus (Castle, Cistern, Courthouse, Dwarven Bastion, Everflowing Spring, Fort, Hellknights' Castle, Jail, Justiciaries' Garrison, Lighthouse, Military Academy, Swordlords' Academy, Temple of Asm |
| Legal Contraband | economy | 135 | Increases the chances of better results from economic opportunities. +2 bonus to resolve any opportunity with the Treasurer. |
| Lighter Border Control | economy | 100 | As a part of our agreement with Jamandi Aldori, we've halted our patrols along our shared border. This is the kind of confidence-building gesture that our Aldori allies appreciate. Effect: +2 bonus when pursuing any opportunities in the reg |
| Lighter Customs Control | economy | 100 | As a part of our agreement with Natala Surtova, we should soften customs controls along our common border. Our Brevan allies would appreciate this confidence-building gesture. Provides +2 bonus to resolve any situation that arises in region |
| Linzi's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Linzi's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Linzi's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Linzi's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Linzi's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Linzi's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Lost Dwarven Knowledge | other | 150 | We've found a secret section of the library in the Abandoned Keep. What secrets does it hide? |
| Love of the People | economy | 75 | The cost of buildings with a static Loyalty bonus (Alchemist Laboratory, Bard College, City Hall, Everflowing Spring, Exotic Garden, Herbalist, Magic Shop, Monument, Park, Swordlords' Academy, Temple of Cayden Cailean, Town Hall) is reduced |
| Loyal Spies | economy | 75 | Receive +1 to Espionage every time the Minister fails to resolve a situation. |
| Loyalty of the Masses | economy | 175 | Increase Loyalty by +1 whenever the Regent has a Success or Triumph. |
| Minting Coin | economy | 500 | Provides +1 BP per day for each 1000 BP in the treasury, up to 5 BP per day. |
| Minting Half-Weight Coins | economy | 500 | Provides +2 BP per day for each 1000 BP in the treasury, up to 10 BP per day. Roll an Espionage DC 25 check with the current Minister each week, and on any fail, reduce Economy, Loyalty, Community and Relations by 3. |
| Nok-Nok's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Nok-Nok's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Nok-Nok's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Nok-Nok's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Nok-Nok's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Nok-Nok's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Octavia's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Octavia's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Octavia's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Octavia's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Octavia's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Octavia's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| On the Trail of Monsters | other | 100 | Monsters sent by Irovetti are attacking your kingdom, appearing literally from out of nowhere. This threat must have some source, and a group of rangers has offered their services in finding it. |
| Open a Hospital | other | 75 | Jhod Kavken fought valliantly protecting the people of the capital from monsters. Honor his actions by opening a new hospital in his name. |
| Open Guard Headquarters | other | 75 | Kesten Garess fought valliantly holding back the monster invasion. Honor his actions by naming the new Guard Headquarters after him. |
| Pacify Pitax | other | 150 | Pitaxians are not very fond of you after certain events. Still, a big helping of propaganda and some lavish displays could improve their attitude towards you. |
| Phantom Road | economy | 15 | Constructing a road is expensive and difficult. Somebody should create the illusion of progress until Aldori loses interest in watching over the project. |
| Pillage the Temple of the Elk | economy | 10 | Plunder the Temple of the Elk and rob it of all remaining treasure. +150 BP. Prevents future restoration of the Temple. |
| Protectors of the Land | other | 125 | Provides +1 morale bonus to Armor Class and Saving Throws while fighting in claimed regions. |
| Rare Goods from the Black Market | economy | 400 | Completing this project allows you to receive a random item from one of your Black Markets. This project is available once every 3 months for each Black Market building in one of your settlements. Only one such project can be active at a ti |
| Rebuild the Temple of the Elk | economy | 100 | Restore the Temple of the Elk to its former glory, making it the center for Erastil's worship in all the surrounding areas. Unlocks a special region upgrade. Prevents pillaging the Temple. |
| Recovery From the Barbarian Invasion | economy | 100 | It will take a lot of effort to deal with the aftermath of the recent calamity. Effect: removes the Repercussions of the Barbarian Invasion condition and improves the state of Unrest one step toward Stable. |
| Recovery From the Pestilence | economy | 100 | It will take a lot of effort to deal with the aftermath of the recent calamity. Effect: removes the Repercussions of the Pestilence condition and improves the state of Unrest one step toward Stable. |
| Recovery From the Troll Rampage | economy | 100 | It will take a lot of effort to deal with the aftermath of the recent calamity. Effect: removes the Repercussions of the Troll Rampage condition and improves the state of Unrest one step toward Stable. |
