PATHFINDER: KINGMAKER
Kingdom projects
151–200 of 380Page 4 of 8
| Kingdom projects ↑ | Type | BP | Description |
|---|---|---|---|
| Recovery From the War with Pitax | economy | 100 | It will take a lot of effort to deal with the aftermath of the recent calamity. Effect: removes the Repercussions of the War with Pitax condition and improves the state of Unrest one step toward Stable. |
| Reforging the Sword | other | 100 | After duel with Armag, Amiri's sword has become unstable and unusable. It must be repaired. |
| Regongar's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Regongar's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Regongar's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Regongar's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Regongar's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Regongar's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Repopulate Varnhold | economy | 300 | Varnhold is a ghost town now. We need to somehow encourage people to return to a land that they now consider haunted and cursed. It could be helpful to provide financial assistance for the settlers, and offer them whatever resources they ne |
| Research into the Nature of Curses: Armag | curses | 150 | After entering the tomb of his legendary predecessor, Armag clearly went mad, but in the end overcame the burden of the ancient curse. What could have transpired inside? |
| Research into the Nature of Curses: Bald Hilltop | curses | 100 | The Bald Hilltop has been the source of much strife for the young barony. The locals say that there's some kind of ancient curse behind it all. We should learn if there's any truth to the belief. |
| Research into the Nature of Curses: Briar | curses | 500 | Briar is truly a unique and astonishing artifact, filled with the awesome power of the First World. Or perhaps it is even more than just powerful artifact? By studying Irovetti's attempts to use Briar, we could possibly discover something o |
| Research into the Nature of Curses: Candlemere | curses | 100 | The villagers believe that the lake is cursed. Or the island in the center of it is, at least. Or, at the very least, the tower on the island. — Surely, if nothing else, the tower must be cursed... |
| Research into the Nature of Curses: Davik Nettle | curses | 50 | Now that the undead engineer's curse has been lifted, it might be prudent to study it and be more prepared next time. |
| Research into the Nature of Curses: Ivar | curses | 65 | According to his own words, the werewolf Ivar has learned to control his curse. This might be worth looking into… |
| Research into the Nature of Curses: Jenna Tannersen | curses | 125 | Could a mother have cursed her own child? Even unwittingly? |
| Research into the Nature of Curses: Tartuk | curses | 65 | Tartuccio's transformation into the kobold shaman Tartuk was truly remarkable. Could it have been the result of a curse? |
| Research into the Nature of Curses: the Defaced Sisters | curses | 275 | The mysterious Defaced Sisters, beautiful nymphs whose beauty was stolen by some unnatural force... But who are they really, and what is their sad tale? |
| Research into the Nature of Curses: the Everblooming Flower | curses | 200 | Some of our druids have suggested that the Everblooming Flower was the result of a curse. Our experts disagree, but it may be worth looking into. |
| Research into the Nature of Curses: the First Crown | curses | 165 | With the First Crown in your hands, you can look into the nature of this artifact and the spirit trapped within. |
| Research into the Nature of Curses: the Hanvaki Family | curses | 175 | Some believe that the misfortune that beset the Hanvakis was the result of a curse. This might prove worth looking into… |
| Research into the Nature of Curses: the Scythe Tree | curses | 50 | The Scythe Tree came about as the result of a curse. Perhaps by studying what's left of it we might learn something... |
| Research into the Nature of Curses: Tristian | curses | 300 | The story of Tristian's fall and enslavement to Nyrissa is strange and mysterious. Could a curse be somehow involved in it? |
| Research into the Nature of Curses: Village on the Marches | curses | 50 | Some believe that the misfortune that plagued the Village on the Marches was the result of a curse. It might be worth looking into… |
| Research into the Nature of Curses: Vordakai | curses | 150 | It was a curse that ripped the Oculus of Abaddon from Vordakai's eye. Surely, if we understood how that happened, we would learn a lot about curses. |
| Research into the Origins of Magic | other | 125 | Materials from the Library of Nethys allowed research that will advance the understanding of magic. +2 bonus to Divine and Arcane. |
| Restoration of Bronzeshield Fortress | economy | 100 | Pay tribute to the land's long-gone dwarven settlers. — Begin restoration of the old Bronzeshield Fortress and that section of the Road of Shields. |
| Restoration of the Road of Shields | economy | 1,000 | A bold and daring creation of the region's dwarven settlers, the Road Of Shields has still idle for centuries, waiting for someone to revive its glory. Effect: provides +20 Economy and +10 Stability and Relations. Increases income by 5 BP p |
| Restoration of the Silvershield Fortress | economy | 100 | Long ago, the Abandoned Keep was a glorious dwarven outpost that protected travelers and merchants in the region. It's time to restore it to its proper name — the Silvershield Fortress — and commence reconstructing it, along with that secti |
| Restoration of the Taldan Mine | economy | 100 | The ancient Taldan Mine discovered in Sorrowflow could still be of use to us. Once restored, it would provide the barony with a stable ore income. |
| Return of the Past Glory | economy | 125 | Oleg uses an old fort as his trading post. By restoring the fortification, the barony will gain a reliable northern outpost. |
| Road to Oleg's Trading Post | economy | 35 | Oleg will pay taxes to Restov. In return, the barony deserves a safe and reliable road to the trading post on its northern border. Somebody should make sure Aldori keeps the promise to build one. |
| Road to Oleg's Trading Post | economy | 80 | According to the agreement with Jamandi Aldori, a safe and reliable road to Oleg's trading post must be built by the barony. Someone must be appointed to look into it. |
| Scouting Glenebon | other | 100 | Send scouts to the Glenebon Uplands to uncover potential threats and points of interest. |
| Scouting Pitax | other | 100 | Send scouts to Pitax to uncover potential threats and points of interest. |
| Scouting the Central Regions | other | 50 | Send scouts to the Shrike Hills and the South Narlmarches to uncover potential threats and points of interest. |
| Scouting the Dire Narlmarches | other | 75 | Send scouts to the Dire Narlmarches to uncover potential threats and points of interest. |
| Scouting the Eastern Regions | other | 50 | Send scouts to the Kamelands and Silverstep to uncover potential threats and points of interest. |
| Scouting the Northeastern Regions | other | 75 | Send scouts to Dunsward, the Tors of Levenies and Varnhold to uncover potential threats and points of interest. |
| Scouting the Northern Regions | other | 50 | Send scouts to the Outskirts and the North Narlmarches to uncover potential threats and points of interest. |
| Sell the Soul Jar | economy | 0 | It's a difficult task to sell something as evil as Vordakai's Soul Jars. There are plenty of powerful entities, such as Pharasma's church, who would be unhappy to learn of such acts, so it would be wise to proceed as discretely as possible. |
| Spell Resistance Discovery | other | 250 | Groundbreaking research has uncovered new secrets in spell resistance. Provides a spell resistance of 16 to the baron and his companions while fighting in claimed regions. |
| Stability by Nobility | economy | 175 | Increase Stability by +1 whenever the Regent has a Success or Triumph. |
| Strategic Partnership with Brevoy | economy | 300 | Now when the kingdom is strong and prosperous we can discuss strategic partners with Brevoy. Effect: increases Economy and Relations by 7 and provides 1 BP per week for each Relation Rank above 6. |
| Strength in Numbers | economy | 50 | Gives the General a +1 bonus for taking advantage of an opportunity. |
| Strengthen "Maegar's" Skills as a Magister | training | 100 | The advisor learns new nuances of their craft and becomes more efficient in their post. |
| Strengthen "Maegar's" Skills as a Magister | training | 100 | The advisor learns new nuances of their craft and becomes more efficient in their post. |
| Strengthen "Maegar's" Skills as a Magister | training | 100 | The advisor learns new nuances of their craft and becomes more efficient in their post. |
| Strengthen "Maegar's" Skills as a Magister | training | 100 | The advisor learns new nuances of their craft and becomes more efficient in their post. |
| Strengthen Bartolomew's Skills as a Diplomat | training | 100 | The advisor learns new nuances of their craft and becomes more efficient in their post. |
