Kingdom projects
51–100 of 380Page 2 of 8
| Kingdom projects ↑ | Type | BP | Description |
|---|---|---|---|
| Divine Protection from Poison | other | 100 | Provides immunity to poisons in the claimed regions. |
| Dri Stinvag's Miners | other | 75 | A group of dwarven miners offer to increase the output of mines throughout the whole barony. +1 BP per week. |
| Easier Claim | economy | 150 | Region claims and upgrades cost 15% less. |
| Easier Upgrades | economy | 250 | Region claims and upgrades cost 25% less. |
| Ekundayo's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Ekundayo's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Ekundayo's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Ekundayo's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Ekundayo's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Ekundayo's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Enhanced Border Control | economy | 175 | We've managed to maintain good relations with both Surtova and Aldori, and can now put this partnership to good use. Effect: provides +2 bonus to resolve any situation that… |
| Enhanced Trade with New Stetven | economy | 650 | Our alliance with House Surtova allows us to conduct trade with New Stetven on favorable terms. Effect: increases each settlement's income by +1 when trading with Surtova. |
| Eternal Guardians | other | 300 | For a reasonable fee, wizards from Nex can provide us with extremely loyal golems to use as guards for the capital. |
| Expert Mountaineering | economy | 200 | Kalikke is an expert in mountaineering. Her knowledge could be useful for us while traversing mountain ranges. Doubles movement speed on mountainous terrain. |
| Extraordinary Goods from the Black Market | economy | 650 | Completing this project allows you to receive a random item from one of your Black Markets. This project is available once every 3 months for each Black Market building in one of… |
| Ezvanki's Offer | economy | 0 | Ezvanki Keegh, High Priest of Erastil from Restov, has a strong interest in spreading the Stag God's faith across the region. He is eager to build a shrine dedicated to Erastil… |
| Faster Development | economy | 100 | Allows faster rank ups, reducing the time required by half. |
| Favored by the People | economy | 75 | Community receives an additional +1 whenever the Regent achieves a Triumph in any event. |
| Feast for the Afflicted | none | 1,000 | The people of the barony are unhappy, and wish for their pleas to be heard. The Treasurer could distract the citizens from their troubles by throwing a glorious festival, with… |
| Find Any Hint on the Location of Armag's Tomb | other | 250 | Send your best scouts to search for the Armag's Tomb. It's a difficult task – the barbarians have already been searching for months. But we can pick up their trail and catch up… |
| Find Mention of Armag's Tomb | other | 350 | Specialists in the divine and arcane arts joined with lore collectors and bards to attempt to discover the location of Armag's Tomb. The library of the Abandoned Keep could… |
| Finding Ivar | other | 30 | Order your trackers to start looking for the hunter Ivar. |
| Fixing the Consequences of the Agreement with Ioseph Sellemius | economy | 50 | Ioseph Sellemius' offer seems less profitable than we initially thought. The payment that Restov's building guild is demanding for their services is unduly high. It will require… |
| Fortifying the Foundation | economy | 225 | The cost of buildings with a static Stability bonus (Castle, Cistern, Courthouse, Dwarven Bastion, Everflowing Spring, Fort, Hellknights' Castle, Jail, Justiciaries' Garrison,… |
| Garrison at Nivakta's Crossing | economy | 250 | As a part of your agreement with Natala Surtova, you've established a special garrison at Nivakta's crossing. This is mostly just a public gesture to remind the rebellious Aldori… |
| Goods from the Black Market | economy | 250 | Completing this project allows you to receive a random item from one of your Black Markets. This project is available once every 3 months for each Black Market building in one of… |
| Harrim's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Harrim's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Harrim's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Harrim's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Harrim's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Harrim's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Heeding the Poor and Weak | economy | 50 | Paying attention to the community and heeding every call of distress, the Regent resolves problems with a +1 bonus. |
| Help the dude | none | 3 | This dude requested a few build point so that he could brew more stuff |
| Hunting for Morhalan | other | 80 | Carry out the investigation of the mysterious disappearance of a craftsman from the capital, accused of murdering intelligent lizardfolk for money. The guards sent after him will… |
| Improved Diplomacy | economy | 65 | +3 BP each time the Grand Diplomat successfully resolves a situation. |
| Improving Cultural Development | economy | 125 | The cost of buildings with a static Culture bonus (Barbarian Arena, Bard College, City Hall, Festival, Longhouse, Mansion, Museum, Pathfinder's Lodge, Royal Museum, Theater, Town… |
| Improving Economic Status | economy | 160 | The cost of buildings with a static Economy bonus (Andoran Bank, Bank, Bard College, Festival, Forge, Foundry, Inn, Lumberyard, Luxury Store, Marina, Mint, Piers, Shop, Tavern,… |
| Independence | economy | 300 | You chose to be independent of any Brevan factions and turned your lands into one of the truly free River Kingdoms. Effect: increases Loyalty by 10 and Espionage by 5; also… |
| Jaethal's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jaethal's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jaethal's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jaethal's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jaethal's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jaethal's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jubilost's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jubilost's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jubilost's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jubilost's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jubilost's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
