PATHFINDER: KINGMAKER
Kingdom projects
51–100 of 380Page 2 of 8
| Kingdom projects ↑ | Type | BP | Description |
|---|---|---|---|
| Divine Protection from Poison | other | 100 | Provides immunity to poisons in the claimed regions. |
| Dri Stinvag's Miners | other | 75 | A group of dwarven miners offer to increase the output of mines throughout the whole barony. +1 BP per week. |
| Easier Claim | economy | 150 | Region claims and upgrades cost 15% less. |
| Easier Upgrades | economy | 250 | Region claims and upgrades cost 25% less. |
| Ekundayo's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Ekundayo's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Ekundayo's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Ekundayo's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Ekundayo's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Ekundayo's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Enhanced Border Control | economy | 175 | We've managed to maintain good relations with both Surtova and Aldori, and can now put this partnership to good use. Effect: provides +2 bonus to resolve any situation that develops in the regions along the Brevan border. Improves Relations |
| Enhanced Trade with New Stetven | economy | 650 | Our alliance with House Surtova allows us to conduct trade with New Stetven on favorable terms. Effect: increases each settlement's income by +1 when trading with Surtova. |
| Eternal Guardians | other | 300 | For a reasonable fee, wizards from Nex can provide us with extremely loyal golems to use as guards for the capital. |
| Expert Mountaineering | economy | 200 | Kalikke is an expert in mountaineering. Her knowledge could be useful for us while traversing mountain ranges. Doubles movement speed on mountainous terrain. |
| Extraordinary Goods from the Black Market | economy | 650 | Completing this project allows you to receive a random item from one of your Black Markets. This project is available once every 3 months for each Black Market building in one of your settlements. Only one such project can be active at a ti |
| Ezvanki's Offer | economy | 0 | Ezvanki Keegh, High Priest of Erastil from Restov, has a strong interest in spreading the Stag God's faith across the region. He is eager to build a shrine dedicated to Erastil on your lands – but at his own expense. Accept his offer if you |
| Faster Development | economy | 100 | Allows faster rank ups, reducing the time required by half. |
| Favored by the People | economy | 75 | Community receives an additional +1 whenever the Regent achieves a Triumph in any event. |
| Feast for the Afflicted | none | 1,000 | The people of the barony are unhappy, and wish for their pleas to be heard. The Treasurer could distract the citizens from their troubles by throwing a glorious festival, with entertainment and a feast for everyone. If these measures are ta |
| Find Any Hint on the Location of Armag's Tomb | other | 250 | Send your best scouts to search for the Armag's Tomb. It's a difficult task – the barbarians have already been searching for months. But we can pick up their trail and catch up with them! |
| Find Mention of Armag's Tomb | other | 350 | Specialists in the divine and arcane arts joined with lore collectors and bards to attempt to discover the location of Armag's Tomb. The library of the Abandoned Keep could provide some useful information. |
| Finding Ivar | other | 30 | Order your trackers to start looking for the hunter Ivar. |
| Fixing the Consequences of the Agreement with Ioseph Sellemius | economy | 50 | Ioseph Sellemius' offer seems less profitable than we initially thought. The payment that Restov's building guild is demanding for their services is unduly high. It will require time and resources to resolve this situation peacefully. |
| Fortifying the Foundation | economy | 225 | The cost of buildings with a static Stability bonus (Castle, Cistern, Courthouse, Dwarven Bastion, Everflowing Spring, Fort, Hellknights' Castle, Jail, Justiciaries' Garrison, Lighthouse, Military Academy, Swordlords' Academy, Temple of Asm |
| Garrison at Nivakta's Crossing | economy | 250 | As a part of your agreement with Natala Surtova, you've established a special garrison at Nivakta's crossing. This is mostly just a public gesture to remind the rebellious Aldori Swordlords that House of Surtova has powerful allies in the r |
| Goods from the Black Market | economy | 250 | Completing this project allows you to receive a random item from one of your Black Markets. This project is available once every 3 months for each Black Market building in one of your settlements. Only one such project can be active at a ti |
| Harrim's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Harrim's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Harrim's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Harrim's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Harrim's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Harrim's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Heeding the Poor and Weak | economy | 50 | Paying attention to the community and heeding every call of distress, the Regent resolves problems with a +1 bonus. |
| Help the dude | none | 3 | This dude requested a few build point so that he could brew more stuff |
| Hunting for Morhalan | other | 80 | Carry out the investigation of the mysterious disappearance of a craftsman from the capital, accused of murdering intelligent lizardfolk for money. The guards sent after him will discover Morhalan's whereabouts, and then let the baron perso |
| Improved Diplomacy | economy | 65 | +3 BP each time the Grand Diplomat successfully resolves a situation. |
| Improving Cultural Development | economy | 125 | The cost of buildings with a static Culture bonus (Barbarian Arena, Bard College, City Hall, Festival, Longhouse, Mansion, Museum, Pathfinder's Lodge, Royal Museum, Theater, Town Hall, University, Waterfront) is reduced by 15%. |
| Improving Economic Status | economy | 160 | The cost of buildings with a static Economy bonus (Andoran Bank, Bank, Bard College, Festival, Forge, Foundry, Inn, Lumberyard, Luxury Store, Marina, Mint, Piers, Shop, Tavern, Trade Shop, Waterfront) is reduced by 15%. |
| Independence | economy | 300 | You chose to be independent of any Brevan factions and turned your lands into one of the truly free River Kingdoms. Effect: increases Loyalty by 10 and Espionage by 5; also provides 3 BP per week for each Espionage Rank above 8. |
| Jaethal's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jaethal's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jaethal's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jaethal's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jaethal's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jaethal's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jubilost's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jubilost's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jubilost's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jubilost's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Jubilost's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
