PATHFINDER: KINGMAKER
Kingdom projects
351–380 of 380Page 8 of 8
| Kingdom projects ↑ | Type | BP | Description |
|---|---|---|---|
| Trade Agreement with Irrisen | other | 150 | Working out the details of a trade agreement with Kaleena Korvosh and signing it. +2 BP per week. |
| Trade Agreement with Irrisen | other | 100 | Working out the details of a trade agreement with Areena Korvosh and signing it. +1 BP per week. |
| Trade Agreement with Maegar Varn | economy | 75 | A heavily-guarded caravan will now carrying goods between our capital and Varnhold. +2 BP per week. |
| Trade Agreement with Mivon | economy | 100 | Mivon will dispatch troops to watch the trade routes that connect it with our capital. +1 BP per week. |
| Trade Agreement with Pitax | economy | 500 | Pitax will allow our merchants to pay significantly lower trade tariffs. +4 BP per week. |
| Trade Agreement with Razmiran | economy | 50 | One of our merchant guilds will become the main supplier of Razmiran's army. Increases Economy and Relations by +5 and provides +4 BP per week. |
| Trade Agreement with Surtova | economy | 1,500 | Our merchants will receive the right to establish a sizeable trading post in the heart of New Stetven. Each city in the barony gains an extra +5 BP per week; +2 BP for each Town; and +1 BP for each village. |
| Trade in Wine | economy | 100 | It brings in a decent income, selling goods that please Cayden and his followers. Provides 1d10 BP per month. Provides an additional 1d10 BP per month at the 8th and 10th rank of both Loyalty and Relations. Provides an additional 1d10 BP fo |
| Trade with the Outer Planes | economy | 650 | Completing this project allows you to receive a random item from the Outer Planes. This project becomes available one more time, one month after its completion, so long as Kanerah reamins Treasurer. |
| Trading with Brineheart | other | 200 | You proved yourself a trustworthy ally to the young kingdom of Brineheart. Trade between your nations will benefit both sides. Effect: increases Economy by 7 and provides 5 BP per week. |
| Trading with Restov | economy | 0 | Our good relations with Aldori allows us to commence trading with Restov on favorable terms. Effect: every region along the Brevan border with a non-military upgrade provides 2 BP per week. |
| Training Camps near the Capital | economy | 125 | Training camps near the capital allow for easier deployment of the military should the need arise. Gives the General a +2 bonus for taking advantage of opportunities. |
| Tristian's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Tristian's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Tristian's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Tristian's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Tristian's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Tristian's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Undead Builders | other | 250 | Undead workers are tireless and precise. They construct buildings 20% faster. |
| Undead Guards | other | 300 | For a reasonable fee, skilled necromancers can provide us with extremely loyal undead guards. |
| Union with Restov | economy | 50 | The peaceful solution to Oleg's tax crisis laid the groundwork for future improved relations with Restov. We should take advantage of the situation. |
| Valerie's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Valerie's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Valerie's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Valerie's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Valerie's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Valerie's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Varisian Patrols | other | 125 | Varisian forces will patrol the roads to protect travelers and wayside shrines from monsters and thugs. +3 to Economy and Stability. |
| Varnhold Militia | other | 80 | Tirval has asked for help in creating Varnhold's own militia — an independent force that would help protect Varnhold from bandits and keep peace in the region. |
| Wigmold's Prevention System | economy | 350 | On the lawful-chaotic axis: +3 to resolve situations with the Warden for a kingdom with a Lawful alignment; +3 to resolve situations with the General for a kingdom with a Neutral alignment; +3 to resolve situations with the Minister for a k |
