Kingdom projects
351–380 of 380Page 8 of 8
| Kingdom projects ↑ | Type | BP | Description |
|---|---|---|---|
| Trade Agreement with Irrisen | other | 150 | Working out the details of a trade agreement with Kaleena Korvosh and signing it. +2 BP per week. |
| Trade Agreement with Irrisen | other | 100 | Working out the details of a trade agreement with Areena Korvosh and signing it. +1 BP per week. |
| Trade Agreement with Maegar Varn | economy | 75 | A heavily-guarded caravan will now carrying goods between our capital and Varnhold. +2 BP per week. |
| Trade Agreement with Mivon | economy | 100 | Mivon will dispatch troops to watch the trade routes that connect it with our capital. +1 BP per week. |
| Trade Agreement with Pitax | economy | 500 | Pitax will allow our merchants to pay significantly lower trade tariffs. +4 BP per week. |
| Trade Agreement with Razmiran | economy | 50 | One of our merchant guilds will become the main supplier of Razmiran's army. Increases Economy and Relations by +5 and provides +4 BP per week. |
| Trade Agreement with Surtova | economy | 1,500 | Our merchants will receive the right to establish a sizeable trading post in the heart of New Stetven. Each city in the barony gains an extra +5 BP per week; +2 BP for each Town;… |
| Trade in Wine | economy | 100 | It brings in a decent income, selling goods that please Cayden and his followers. Provides 1d10 BP per month. Provides an additional 1d10 BP per month at the 8th and 10th rank of… |
| Trade with the Outer Planes | economy | 650 | Completing this project allows you to receive a random item from the Outer Planes. This project becomes available one more time, one month after its completion, so long as… |
| Trading with Brineheart | other | 200 | You proved yourself a trustworthy ally to the young kingdom of Brineheart. Trade between your nations will benefit both sides. Effect: increases Economy by 7 and provides 5 BP… |
| Trading with Restov | economy | 0 | Our good relations with Aldori allows us to commence trading with Restov on favorable terms. Effect: every region along the Brevan border with a non-military upgrade provides 2… |
| Training Camps near the Capital | economy | 125 | Training camps near the capital allow for easier deployment of the military should the need arise. Gives the General a +2 bonus for taking advantage of opportunities. |
| Tristian's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Tristian's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Tristian's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Tristian's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Tristian's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Tristian's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Undead Builders | other | 250 | Undead workers are tireless and precise. They construct buildings 20% faster. |
| Undead Guards | other | 300 | For a reasonable fee, skilled necromancers can provide us with extremely loyal undead guards. |
| Union with Restov | economy | 50 | The peaceful solution to Oleg's tax crisis laid the groundwork for future improved relations with Restov. We should take advantage of the situation. |
| Valerie's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Valerie's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Valerie's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Valerie's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Valerie's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Valerie's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Varisian Patrols | other | 125 | Varisian forces will patrol the roads to protect travelers and wayside shrines from monsters and thugs. +3 to Economy and Stability. |
| Varnhold Militia | other | 80 | Tirval has asked for help in creating Varnhold's own militia — an independent force that would help protect Varnhold from bandits and keep peace in the region. |
| Wigmold's Prevention System | economy | 350 | On the lawful-chaotic axis: +3 to resolve situations with the Warden for a kingdom with a Lawful alignment; +3 to resolve situations with the General for a kingdom with a Neutral… |
