PATHFINDER: KINGMAKER
Kingdom projects
201–250 of 380Page 5 of 8
| Kingdom projects ↓ | Type | BP | Description |
|---|---|---|---|
| Restoration of the Taldan Mine | economy | 100 | The ancient Taldan Mine discovered in Sorrowflow could still be of use to us. Once restored, it would provide the barony with a stable ore income. |
| Restoration of the Silvershield Fortress | economy | 100 | Long ago, the Abandoned Keep was a glorious dwarven outpost that protected travelers and merchants in the region. It's time to restore it to its proper name — the Silvershield Fortress — and commence reconstructing it, along with that secti |
| Restoration of the Road of Shields | economy | 1,000 | A bold and daring creation of the region's dwarven settlers, the Road Of Shields has still idle for centuries, waiting for someone to revive its glory. Effect: provides +20 Economy and +10 Stability and Relations. Increases income by 5 BP p |
| Restoration of Bronzeshield Fortress | economy | 100 | Pay tribute to the land's long-gone dwarven settlers. — Begin restoration of the old Bronzeshield Fortress and that section of the Road of Shields. |
| Research into the Origins of Magic | other | 125 | Materials from the Library of Nethys allowed research that will advance the understanding of magic. +2 bonus to Divine and Arcane. |
| Research into the Nature of Curses: Vordakai | curses | 150 | It was a curse that ripped the Oculus of Abaddon from Vordakai's eye. Surely, if we understood how that happened, we would learn a lot about curses. |
| Research into the Nature of Curses: Village on the Marches | curses | 50 | Some believe that the misfortune that plagued the Village on the Marches was the result of a curse. It might be worth looking into… |
| Research into the Nature of Curses: Tristian | curses | 300 | The story of Tristian's fall and enslavement to Nyrissa is strange and mysterious. Could a curse be somehow involved in it? |
| Research into the Nature of Curses: the Scythe Tree | curses | 50 | The Scythe Tree came about as the result of a curse. Perhaps by studying what's left of it we might learn something... |
| Research into the Nature of Curses: the Hanvaki Family | curses | 175 | Some believe that the misfortune that beset the Hanvakis was the result of a curse. This might prove worth looking into… |
| Research into the Nature of Curses: the First Crown | curses | 165 | With the First Crown in your hands, you can look into the nature of this artifact and the spirit trapped within. |
| Research into the Nature of Curses: the Everblooming Flower | curses | 200 | Some of our druids have suggested that the Everblooming Flower was the result of a curse. Our experts disagree, but it may be worth looking into. |
| Research into the Nature of Curses: the Defaced Sisters | curses | 275 | The mysterious Defaced Sisters, beautiful nymphs whose beauty was stolen by some unnatural force... But who are they really, and what is their sad tale? |
| Research into the Nature of Curses: Tartuk | curses | 65 | Tartuccio's transformation into the kobold shaman Tartuk was truly remarkable. Could it have been the result of a curse? |
| Research into the Nature of Curses: Jenna Tannersen | curses | 125 | Could a mother have cursed her own child? Even unwittingly? |
| Research into the Nature of Curses: Ivar | curses | 65 | According to his own words, the werewolf Ivar has learned to control his curse. This might be worth looking into… |
| Research into the Nature of Curses: Davik Nettle | curses | 50 | Now that the undead engineer's curse has been lifted, it might be prudent to study it and be more prepared next time. |
| Research into the Nature of Curses: Candlemere | curses | 100 | The villagers believe that the lake is cursed. Or the island in the center of it is, at least. Or, at the very least, the tower on the island. — Surely, if nothing else, the tower must be cursed... |
| Research into the Nature of Curses: Briar | curses | 500 | Briar is truly a unique and astonishing artifact, filled with the awesome power of the First World. Or perhaps it is even more than just powerful artifact? By studying Irovetti's attempts to use Briar, we could possibly discover something o |
| Research into the Nature of Curses: Bald Hilltop | curses | 100 | The Bald Hilltop has been the source of much strife for the young barony. The locals say that there's some kind of ancient curse behind it all. We should learn if there's any truth to the belief. |
| Research into the Nature of Curses: Armag | curses | 150 | After entering the tomb of his legendary predecessor, Armag clearly went mad, but in the end overcame the burden of the ancient curse. What could have transpired inside? |
| Repopulate Varnhold | economy | 300 | Varnhold is a ghost town now. We need to somehow encourage people to return to a land that they now consider haunted and cursed. It could be helpful to provide financial assistance for the settlers, and offer them whatever resources they ne |
| Regongar's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Regongar's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Regongar's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Regongar's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Regongar's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Regongar's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Reforging the Sword | other | 100 | After duel with Armag, Amiri's sword has become unstable and unusable. It must be repaired. |
| Recovery From the War with Pitax | economy | 100 | It will take a lot of effort to deal with the aftermath of the recent calamity. Effect: removes the Repercussions of the War with Pitax condition and improves the state of Unrest one step toward Stable. |
| Recovery From the Troll Rampage | economy | 100 | It will take a lot of effort to deal with the aftermath of the recent calamity. Effect: removes the Repercussions of the Troll Rampage condition and improves the state of Unrest one step toward Stable. |
| Recovery From the Pestilence | economy | 100 | It will take a lot of effort to deal with the aftermath of the recent calamity. Effect: removes the Repercussions of the Pestilence condition and improves the state of Unrest one step toward Stable. |
| Recovery From the Barbarian Invasion | economy | 100 | It will take a lot of effort to deal with the aftermath of the recent calamity. Effect: removes the Repercussions of the Barbarian Invasion condition and improves the state of Unrest one step toward Stable. |
| Rebuild the Temple of the Elk | economy | 100 | Restore the Temple of the Elk to its former glory, making it the center for Erastil's worship in all the surrounding areas. Unlocks a special region upgrade. Prevents pillaging the Temple. |
| Rare Goods from the Black Market | economy | 400 | Completing this project allows you to receive a random item from one of your Black Markets. This project is available once every 3 months for each Black Market building in one of your settlements. Only one such project can be active at a ti |
| Protectors of the Land | other | 125 | Provides +1 morale bonus to Armor Class and Saving Throws while fighting in claimed regions. |
| Pillage the Temple of the Elk | economy | 10 | Plunder the Temple of the Elk and rob it of all remaining treasure. +150 BP. Prevents future restoration of the Temple. |
| Phantom Road | economy | 15 | Constructing a road is expensive and difficult. Somebody should create the illusion of progress until Aldori loses interest in watching over the project. |
| Pacify Pitax | other | 150 | Pitaxians are not very fond of you after certain events. Still, a big helping of propaganda and some lavish displays could improve their attitude towards you. |
| Open Guard Headquarters | other | 75 | Kesten Garess fought valliantly holding back the monster invasion. Honor his actions by naming the new Guard Headquarters after him. |
| Open a Hospital | other | 75 | Jhod Kavken fought valliantly protecting the people of the capital from monsters. Honor his actions by opening a new hospital in his name. |
| On the Trail of Monsters | other | 100 | Monsters sent by Irovetti are attacking your kingdom, appearing literally from out of nowhere. This threat must have some source, and a group of rangers has offered their services in finding it. |
| Octavia's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Octavia's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Octavia's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Octavia's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Octavia's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Octavia's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Nok-Nok's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Nok-Nok's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
