PATHFINDER: KINGMAKER
Kingdom projects
351–380 of 380Page 8 of 8
| Kingdom projects ↓ | Type | BP | Description |
|---|---|---|---|
| Build a Town | none | 0 | Rebuild one of your villages into a lively town. |
| Build a Town | economy | 100 | Rebuild one of your villages into a lively town. |
| Build a Town | economy | 100 | Rebuild one of your villages into a lively town. |
| Build a Town | economy | 100 | Rebuild one of your villages into a lively town. |
| Break the Agreement with Sellemius | economy | 60 | The time has come to break the agreement with Sellemius and end the building cost inflation. |
| Border Training Camps | economy | 125 | Military camps at the border allow for immediate solutions to military problems. Provides the General a +2 bonus when resolving problems. |
| Border Guards | economy | 150 | Reinforce your border with a special perimeter guard unit. +1 to Military and Stability for each region along the Brevan border that has a Garrison or Fort. +2 if it has both. |
| Blue Blood Community | economy | 175 | The cost of buildings with a static Community bonus (Bard College, City Hall, Courthouse, Dwarven Bastion, Granary, Longhouse, Luxury Store, Mansion, Monument, Noble's Villa, Pathfinder's Lodge, Temple of Abadar, Town Hall, Trade Shop, Wate |
| Arcane Protection from Compulsions | other | 200 | Magic protection with a state-wide area of effect. Provides immunity to compulsion spells while fighting within claimed regions. |
| Arcane Mastery | economy | 230 | Provides the General with a bonus for resolving any situation. The amount of the bonus depends on the barony's Arcane rank. There is no bonus for ranks 1-4; ranks 5-7 get +1 bonus; ranks 8-9 get +2 bonus; and rank 10 gets a bonus of +3. |
| Arcane Lobby | economy | 130 | Cost of buildings with static Arcane bonus (Academy, Alchemist Laboratory, Exotic Garden, Library, Mage's Tower, Magic Shop, Magical Academy, Nethys' Academy, Nethys' Library, Pathfinder Lodge, University) is reduced by 10%. |
| Arcanamirium Sanctuary | economy | 250 | +1 bonus for solving problems with the Warden and Magister. |
| Amiri's Tribe Serves the Barony | other | 0 | As a new chieftain, Amiri orders her tribe to defend your barony. |
| Amiri's Training | training | 35 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Amiri's Training | training | 150 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Amiri's Training | training | 75 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Amiri's Training | training | 25 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Amiri's Training | training | 50 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Amiri's Training | training | 100 | Intensive training and expeditions into the wilderness improve your companion's proficiency. This increases your companion's level, making them suitable to join your current party. |
| Ambitious Recruits | economy | 75 | +2 bonus to solve events with the General. However, every time this results in Failure or Disaster, lose 1 Military point. |
| Alliance with Linxia | other | 1,000 | It seems you have pleased the merciless hellknight. Linxia is prepared to establish an Order of the Rack embassy in your barony. The Order will help in fighting outlaws and rebels. Effect: increases Stability by 1 per week. Each week, if th |
| Alkenstar Manufactory | economy | 250 | Provides a lucrative trade agreement that brings in BP based on the barony's Relations rank. A Relations rank of 1-3 will provide 1 BP per week; 4-5 provides 2 BP per week; 6-7 provides 3 BP per week; 8-9 provides 4 BP per week, and the 10t |
| Aldori Fighting School | other | 200 | Jamandi Aldori is eager to send Swordlord mentors to your lands as a token of support and friendship. Effect: All Military Academies in the barony provide an additional bonus of +3 to Loyalty and +2 to Stability and Military. All Sworldlord |
| Agreement with Ioseph Sellemius | economy | 0 | The Lord Mayor of Restov has offered 500 BP in "financial assistance" in exchange for your promise to work exclusively with Restov's builders guild. It's a generous offer, but who knows what consequences this would have for the barony? |
| Aggressive Expansion | economy | 100 | Allows for faster region claims and upgrades, reducing the time required by half. |
| Address the Barony | none | 25 | The riots spreading across the barony must be addressed at once. One of the advisors can speak to the enraged people and ask for their support, which the state so badly needs in these dark times. |
| A Way into Nyrissa's Dream | other | 150 | It is wise to know one's enemy. Our masters of arcane and divine arts are joining forces with Linzi and the Storyteller to look into the possibility of entering Nyrissa's dream. |
| A Way into Nyrissa's Dream | other | 75 | It is wise to know one's enemy. Our masters of arcane and divine arts are joining forces with Linzi and the Storyteller to look into the possibility of entering Nyrissa's dream. Nyrissa's lock of hair, which she granted to the baron, could |
| A New Phase in the Life of Your Capital | economy | 100 | Rebuild your capital into a lively town. It's time to grow and evolve. |
| A New Phase in the Life of Your Capital | economy | 200 | Rebuild your capital into magnificent city. It's time to grow and evolve. |
