PATHFINDER: KINGMAKER

Objectives

151200 of 982Page 4 of 20
ObjectivesDescription
Speak with JamandiWe won — but it's a bitter victory. Of all the brave heroes who had assembled in this hall mere hours ago, only a handful still live. Does this mean our expedition to the Stolen Lands will be canceled? Let's see what the swordlord has to sa
Speak with DugathThat was unexpected. Rather than more of the Sister's vagueries, what we got was a fight. This trail has reached its end... Maybe the barbarian leader will have some clue where to look next.
Sound Quest objectiveSome objective
Solve the old gnome's riddleAn old gnome lives in that weird other world we fell into from the cave. He speaks in riddles, but he seems friendly. The gnome advised us to follow the visions that unveil the story of some fallen goddess, and awaken her wrath, whatever th
Slay the Fallen PriestessShe came here a priestess of Desna, only to become a follower of Lamashtu. Wait a minute – what is Lamashtu's relationship with Rovagug? Are they friends or enemies? It's all so complicated... Anyway, we don't need to figure it out. – We al
Slaughter the cultistsAbraxas not only gave his knowledge to the baron but demanded a favor in return — to slaughter the other participants of the ritual!
Show the letter to ValerieA message from Fredero Sinnet was delivered to us. The paladin of Shelyn insists that the baroness frees Valerie from any responsibilities and allows her to return to the service of Shelyn. I wonder what Valerie thinks of this...
Show the dwarven ruins to HarrimMany ages ago, the dwarves built a road through these lands – though it has long since grassed over. Harrim thinks other ruins of his people might remain here. Perhaps those wounds on his heart should not be reopened... But the outcast dwar
Share the joyous news with Oleg!The Stag Lord is defeated! His iron hand rules the Stolen Lands no longer. Quickly, let's get to the trading post, and share the good news with Oleg!
Set up a miner campDri Stinvag needs help finding a proper place, clearing the location, finding a water source... All of which can be assigned to your subjects!
Set off to Thorn Ford and the bandit camp thereWhat a mess! While we were resting at the trading post, our leader suddenly stared into empty space, moving his lips as if he were talking to someone! And then he said he knows where the bandits who attacked the trading post are camped! We'
Set off into the black depthsThe ritual to open the door has done its work, and the time has come!
Set off for the Lost Dwarven FortressThe throne room has never seen such a guest! – Squeaking and swaying, a golem came lumbering in! It was only able to say the word 'help' before collapsing into pieces. Harrim immediately concluded that this was a messenger from someone we k
SendOutScoutsThere are a lot of scouts serving baron — let them do their work and investigate!
SecondWave
SecondBreath
SearchForTheSource_Add1It's hard to believe, but the cult of Lamashtu has nothing to do with the monster invasion. And we thought we were so close to the answer…
Search Vordakai's tombThe doors of Vordakai's grim, ancient abode lie open to us. Will we be able to find our way back out of this ghastly grave? Well, there's no time to worry about that now – we have to discover what happened to Varnhold, and whether its inhab
Search the 'temple' of the Cleansed with TristianIt turns out that the Kingdom of the Cleansed didn't disappear after all! Its cultists are sneaking around among our peaceful citizens, and stealing those who aren't careful. Neither the King nor Tristian know where their prisoners are take
Search Janush's studyWhat might we find in the Technic League captain's study? I'm sure there are lots of interesting things!
Search for poachers somewhere in the NarlmarchesSharel believes that a master tailor at the capital named Morhalan has sent people to go butcher lizardfolk for their skins. This is a serious and extraordinary accusation... but the half-elf seems absolutely certain of it. Perhaps someone
Search for Nugrah?Maybe we should find Nugrah the druid — the insane father of the Stag Lord.
Search for new cluesThe encounter with the bandits led to nothing! We failed to discover where the Stag Lord's fortress might be. But we can still search the camp. Maybe we'll find some clues...
Seal Taneka's fateTaneka, priestess of Urgathoa, offered Jaethal a deal: the secret of a terrible ritual that gives life and strength, in exchange for turning Taneka undead. The baron must decide whether to do it or not.
SavingGrace_HiddenFail
Save the young villagers from the cyclops tombSeveral youngsters from a settlement called Old Stump entered a cyclops tomb to test their bravery. They must be found and saved before it's too late!
Save the slaves from the fireIt's disappointing to see your enemy get away, but no revenge is worth sacrificing innocent lives. Octavia and Regongar let Janush escape so they could save his slaves from the fire — so let's not waste any time in saving them!
Save the child from the Lizardfolk VillageLizardfolk live in a village near Candlemere Lake. They're savages who won't hesitate to eat human meat (they'll even crunch on each other). We found out that they captured a human child. The boy is still alive... but for how long?
Save the cart from the riverWhat a glorious victory! – We ground those little blighters into dust – the kobolds, I mean. Not the gnomes, of course! Alas, while we were fighting, their cart – the gnomes', not the kobolds' – slipped into the river and was nearly carried
Save Kesten and the surviving prisoners from the monstersThe Season of Bloom — who would have imagined a name like that being tied to such a horrible phenomenon! All the seeds inside the infected sprouted simultaneously — which means Kesten's camp is now being overwhelmed by enraged beasts from a
Safari_HiddenFinish
SadistMage_HiddenQuestFailer
RushlightFail
RunawayThrone_HiddenFail
RevealMyDestiny_HiddenFail
Return to VarnholdThere's nothing else to do in Dunsward. Varnhold awaits!
Return to the capital and talk to EnneoIt seems it was Enneo, the merchant who had the dagger, who drew both us and the elves into this story. We should return to the capital and have a little chat with him!
Return to the capitalOnwards, to the capital!
Return to the capitalThe troll problem is solved. We can return to the capital victorious! I wonder if anyone there will throw rose petals at our feet.
Return to the barbarians' main campWe found all three of the missing Sisters, but – surprise! – they didn't tell us anything useful. We should return to camp and talk to the Sister who asked us to look for them. She can't keep giving us vague hints forever! … Can she?
Return the throneThe royal throne was found being sold by a goblin haggler! How did he come up with such an idea...? No, we can think about that later — for now, we have to get the relic back where it belongs!
Return the spoiled gift to NazrielleThe gift, crafted by Nazrielle for the baron, drove her servant crazy when he touched it. How wonderful! Now we have to hurry off to the river in the Kamelands to help the poor kid, and bring the frightening item back to Nazrielle.
Return the Chest of Genuine GemstonesIrlene's assistant should have brought her a chest of genuine gemstones, but he's gone missing while traveling to the southern border of the barony. The halfling wants the gemstones returned. She needs them to pay for a "special request" fo
Return Onslaught to DragnOnslaught was almost ready, but someone stole it again! The blacksmith suspects bandits from the Thorn Ford. You must go there, find the thieves, and recover the master's armor.
Return homeOur incredible journey is over! We've received lots of impressions and ideas, and now it's time we head back to the real world!
Return homeThe confrontation with Nyrissa is over, but that's not the end of our adventures! Or troubles, depending on how you look at it. The Eldest named the Lantern King still threatens the kingdom. We must hurry home before he makes trouble there!
Respond to the artisan's requestSomebody needs our ruler's help. I'm sure he'll help the poor fellow before long!
Resolve ten eventsRuling a barony is tough job, especially when new troubles arise on a regular basis! Fortunately, a true ruler can rely on their loyal advisers to handle even the most urgent of tasks — be it a bad harvest in one village or a bandit raid in
RescueTheChild_Add2An evil spirit keeps the boy hostage — he promises to let the kid go if we bring the old rattler to him in exchange. What do we do? Should we save a human life if the price is sacrificing an old lizard who never did us any wrong? Are there
RescueTheChild_Add1The village is surrounded by a high palisade, and there are armed guards at the gate. How are we going to get inside?
Objectives — Page 4 — Kingmaker