PATHFINDER: KINGMAKER
Objectives
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| Objectives ↑ | Description |
|---|---|
| Tell Tiressia that the Scythe-Tree is dead | And now our leader can add yet another title to his list of achievements: "Bravest Woodcutter in the Country." This should make Tiressia happy! |
| Test obj 1 1 | Test desc 1 1 |
| Test obj 2 1 | Test desc 2 1 |
| The chamber is empty | There's no one in the nymph's chambers. Maybe she'll show if the baroness comes alone, as she asked. |
| The curse gains power... | Jhod and Tristian estimate that we have about a month before the curse gains its full power. |
| The curse gains power... | We have time to prepare for the next attack from the Bald Hilltop. |
| The curse gains power... | We have time to prepare for the next attack from the Bald Hilltop. |
| The curse gains power... | We have time to prepare for the next attack from the Bald Hilltop. |
| The Lonely Hunter | Ivar the hunter calls himself the Dragon's Voice, protector of the village — and apparently, among other things, he protects it from those who claim the right to rule here. We should find him and deal with this situation (or with the man hi |
| The owlbear is no longer a threat | The wild owlbear, caught by the bandits, is no longer a threat to us. |
| The Scary Box | The nixie called Lykka told us about the "scary box" and the people in the cave who want to retrieve it. We should find the box and deal with this problem before any real trouble starts. |
| TheArtisanTut_HiddenFail | |
| TheCouncil_HiddenFail | |
| TheDevelopment_HiddenFail | |
| TheFirstCrown_HiddenFail | |
| TheLand_HiddenFail | |
| TheRenovations_HiddenFail | |
| TheRiversJustice_HiddenFail | |
| TieFoundPonies | Among all the fuss, the cart's ponies have nearly slipped their harnesses. Better hurry to catch them! |
| Travel to the Dark Cult Cave | Mothers will never see their stolen children again: they have been drained of blood for some terribly evil ritual! We know where the fiends who did this are hiding — let's hurry there! |
| Travel to the Taldan Ruins | The mysterious tiefling will be waiting for the baron at a place called Sorrowflow. |
| TristianQ1_HiddenFinish | |
| Turn the barony into an independent country | Our baron has been working hard this whole time to turn the Stolen Lands into a real country—and he succeeded, despite the countless obstacles. Perhaps the time has come to replace the baron's wreath with a royal crown! |
| Uncover the mystery of the ancient Temple of the Elk | We looked into the past of the Stag Lord, and his cruel druid father. After talking to his invisible advisor, our leader has made a decision. It's time to move on! The ancient Temple of the Elk awaits us — where we shall face the source of |
| Unlock a new leader post | I have a feeling that just five Leaders won't make a real council. I hope the baron can find a few more positions in his government... or come up with some! |
| Unlock all ten posts and appoint advisors | Ten Leaders! Now that's what I call a council! A perfectly round number for our real council! Though, I heard the Andoran government has 350 people's representatives... But so many members wouldn't even fit in our throne room! |
| Unlock any secondary stat of your barony | It's time we expanded the council. We need someone to deal with the subjects' defense, magic, culture, and foreign affairs. |
| Unlock any secondary stat of your barony | The stronger the barony and more perspicacious its ruler, the more new opportunities he has every day! Consistent and steady commitment to state affairs will inevitably bear fruit, and on top of that, it will create new openings for future |
| Unlock Espionage | I hoped it wouldn't come to it, but unfortunately, it looks like ruling the country can't go without some shady dealings. We need an espionage specialist to protect ourselves against enemy intrigue... or perhaps plan some of our own. |
| Unlock four secondary stats of your barony | It's time we addressed the council. Neighboring states are glancing hungrily at our lands! Only a dedicated team can secure the barony from any attacks. We need more Leaders! |
| Upgrade all regions of the kingdom | None of the Stolen Lands' subjects will be neglected by our ruler! |
| Upgrade another village to a town | The experience with the capital was a success! It's time to upgrade another village to a bigger settlement. |
| Upgrade any region | Now that the capital looks decent, it's time to take care of the subjects dwelling beyond the city walls. There are lots of them. Many inhabitants of the Stolen Lands live off the forests and fields. |
| Upgrade the capital to the city | Restov's glory is the envy of all other rulers of the River Kingdoms. Our barony is no exception! How lucky he is to have a capital of his own, which can become a real capital city! |
| Upgrade three more regions | Compared to the regions our baron devotes the majority of his time and effort to, the neglected outskirts look very bleak. It's time to assign some new projects to our Leaders! |
| Upgrade three regions | We'd rather start small. First off, the baron should take care of the three main regions of the barony. Every country needs a powerful center. |
| Upgrade three secondary regions | It looks like some neighbors are envious of those with better lives! We must work to avoid feuds among our own subjects. Those left behind have to be taken care of! |
| Upgrade your capital to the town | Time flies by, and the good old villages just aren't enough for the growing barony. The baron decided that the capital of the Stolen Lands must grow larger and more respectable. To this effect, it must be upgraded. |
| ValerieQ2_HiddenFail | |
| Visit Irlene in a week | Irlene promises to tell you all about her "special request" as soon as she receives news from her "partner". You should return a little later! |
| Visit Kavken's field hospital in the capital | To heal the diseased, we must first learn what's wrong with them. Until now, all we had were tiny pieces of torn flesh — all that remained of those poor people who exploded. Kavken's going to perform surgery on a living patient, and he's as |
| Visit the campsite of the Six Bears tribe with Amiri | Kellid barbarians usually roam the snowy mountains of the Realm of the Mammoth Lords, and rarely venture beyond those lands. So what made Amiri's former tribe cross all of Numeria? What do they seek in the Stolen Lands? We should find out! |
| Visit the clearing just outside the capital | Nok-Nok refused to be reasoned with (not surprising) until the baron sees the magnificent shrines of Lamashtu with his own eyes. We must travel to the clearing where the shrines are located with Nok-Nok. |
| Visit the Goblin Clearing with Nok-Nok alone | The baron must travel to Goblin Clearing with Nok-Nok alone and meet with this mysteriously resurrected goblin king. |
| Visit the goblin village | We located the goblin village. I bet it stinks to the heavens! Still, we'll just have to cover our noses and brave a visit to these pests to discuss their theology. |
| Visit the Rushlight Tournament in Pitax | The tournament will take place in Pitax, on the shores of Rushlight Lake. In fact, that's actually where it gets its name! But let us hurry! I heard they're serving especially delicious wines this year! |
| Wait for a garrison from Cheliax | The baron gave his consent to deploy a garrison of Hellknights in his nation! Soon the Order of the Nail will send its team... oh, there's going to be so much noise about it! |
| Wait for Invri's signal | The baron has made a pact with the hunters of Calistria, for better or worse. Now we must wait until our new allies demand that we fulfill our part of the agreement. |
| Wait for Mim to think up another wish | Oh, these artistic minds! |
| Wait for Nazrielle's gift | The blade was returned to the master, and she immediately started reforging it. As a matter of curiosity, how long does it take to craft a deadly masterpiece? |
