Coins for a Dead Man's Eyes

Troll Trouble

The Narlmarches have proven one of the most cheerless locations in the barony — no small feat in the Stolen Lands. Blood-sucking insects swarm through the humid air, and stinking mud squelches underfoot. People had to have lived here once, judging by the ruined houses, but they must have left at least half a century ago.

Objectives

0/7 · Saved on this device
  1. Find a way to put the dead man to rest

    We met a local, but he certainly wasn't at his best. The poor soul's become undead, and he's wandering the ruins trying to find rest. We should help him, but how?

  2. Figure out what to do with the cursed coins

    After heroically opening the well and dealing with the monsters, we found some strange coins with names inscribed on them. Could these be the key to putting the undead to rest?

  3. Addendum_0001

    The walking dead is cursing the fey and asking for two coins to cover his eyes, and I'm willing to bet not just any old coins will do. We should examine the location more closely to see if we can learn more about this poor guy and his curse.

  4. Addendum_0002

    The ghostly headman is complaining that will-o'-wisps have been keeping him from sleeping. Poor man. Even in death, he can't get any sleep!

  5. Addendum_0003

    It turns out it wasn't will-o'-wisps keeping the ghostly headman, Wilber, awake. The real reason proved to be cursed coins with his name on them.

  6. Addendum_0004

    To put the walking undead, Dorsy, to rest, we need to cover his eyes with the coins he himself once threw down the well to curse someone else... Gross! Does he even deserve our help? It's possible that he's suffered enough already...

  7. Addendum_0005

    While it looks like there were no good guys in this story, we can only put one of them to rest: Dorsy or Wilber. The other will simply have to wait until Pharasma takes pity on his sinful soul!

Coins for a Dead Man's Eyes — Kingmaker