PATHFINDER: KINGMAKER

Spells

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SpellsDescription
Aspect of the FalconYou take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multip
Aspect of the BearYou take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2 enhancement bonus on CMB rolls. You also gain the ability to perform a bull rush combat maneuver.
Arrow of LawYou fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. A chaotic creature struck by an arrow of law takes 1d8 points of damage per two caster levels (maximum 5d8). A chaotic outs
Archon's AuraYou gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a 20-foot radius of you must succeed at a Will save to resist the effects of this aura. If the creature fails, it takes a –2 penalty on attack roll
Arcane Bond — ObjectA bonded object can be used once per day to restore any one spell that the wizard had prepared for this day.
Arcane Bond — ObjectA bonded object can be used once per day to restore any one spell that the wizard had prepared for this day.
ArbitramentAny chaotic evil, chaotic good, lawful evil, or lawful good creatures within the area of this spell suffer the following ill effects: If the creature's HD is equal to your caster level, it is sickened. If the creature's HD is up to your cas
Animate Dead
Animal GrowthThe target animal grows to twice its normal size and eight times its normal weight. This alteration changes the animal's size category to the next largest, grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus
Angelic Aspect, GreaterThis spell functions like angelic aspect, except you gain DR 10/evil; immunity to acid and cold; resistance to electricity and fire 10; a +4 racial bonus on saves against poison; and protective aura as supernatural ability for the duration
Angelic AspectYou take on an aspect of an angelic being, including some of its physical characteristics. You gain resistance to acid and cold 10, and DR 5/evil. You also gain a +2 deflection bonus to AC and a +2 resistance bonus on saves against attacks
Air BlastElement: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air.
Aid
Aerial EvasionElement: air Type: utility Burn: 1 Prerequisites: enveloping winds You use wind to buffet yourself away from area attacks. Until the next time your burn is removed, you gain evasion ability. Evasion: Whenever you make a Reflex saving throw
Acidic SprayA spray of acid erupts from your outstretched hand, dealing 1d6 points of acid damage per caster level (maximum 15d6) to each creature within its area (Reflex half). This acid continues to burn for 1 round. At the end of this round every cr
Acid SplashYou fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1–3 (1d3) points of acid damage.
Acid PitYou create an extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 100 feet). At the bottom of the pit is a pool of acid. Any large or smaller creature standing in the area where you first conjured the pit must make
Acid MawYour animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round. The acid continues to deal damage for 1 additional round per 4 caster l
Acid FogAcid fog creates a billowing mass of highly acidic, misty vapors that slow down creatures. Creatures moving through acid fog move at half their normal speed and take a –2 penalty on all melee attack and melee damage rolls. The vapors preven
Acid Blast RuneAs a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of acid damage + 1 point for every two levels you possess in the class that gave you access to thi
Acid ArrowAn arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your target. The arrow deals 2d4 points of acid damage with no splash damage. For every three caster levels you possess, the
Spells — Page 14 — Kingmaker