Spells

1,151–1,200 of 1,209Page 24 of 25
Spells ↓Description
Become Dust
Beast Shape IV (Wyvern)You become a Large wyvern. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is reduced by 10 feet. You…
Beast Shape IV (Smilodon)
Beast Shape IV (Smilodon)You become a large smilodon. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10 feet.…
Beast Shape IV (Shambling Mound)You become a Large shambling mound. You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, +4 natural armor bonus, resist fire 20, and resist…
Beast Shape IVYou become a Large smilodon, a Large shambling mound or a Large wyvern.
Beast Shape IIIYou become a Large bear. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10 feet. You…
Beast Shape IIYou become a Medium leopard. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. You also gain two 1d3 claw attacks and one 1d6 bite attack.
Beast Shape IYou become a medium wolf. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. Your movement speed is increased by 20 feet. You also gain a 1d6 bite attack and…
Bear's Endurance, MassThis spell functions like bear's endurance, except that it affects all allies in a 30-foot radius of the caster. Bear's Endurance: The affected creature gains greater vitality…
Bear's EnduranceThe affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points,…
Bear Trap
Battle RageYou can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your level in the class that gave you access to this domain for 1 round…
Battle RageYou can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your level in the class that gave you access to this domain for 1 round…
Battering BlastYou hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature. You must succeed on a ranged touch attack to strike your target. On a successful…
BaseShrineAbility
Barrier Channeling
BarkskinBarkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. This enhancement bonus increases by 1 for every…
Banshee BlastYou create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level (maximum 15d4); a successful Reflex save halves this…
BanishmentA banishment spell is a more powerful version of the dismissal spell. It enables you to force extraplanar creatures out of your home plane. As many as 2 Hit Dice of creatures per…
BaneBane fills your enemies with fear and doubt. Each affected creature takes a –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects. Bane counters and…
Baleful PolymorphYou change the subject into a dog. It can't attack, its Intelligence, Wisdom, and Charisma scores drop to 1, and it loses any ability it had to cast spells or use spell-like…
Aura of MadnessAt 8th level, you can emit a 30-foot aura of madness for a number of rounds per day equal to your level in the class that gave you access to this domain. Enemies within this aura…
Aura of HeroismAt 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your level in the class that gave you access to this domain. Using this ability is a…
Aura of HeavenAt 9th level, you can apply an aura of heaven on yourself for a minute. This aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks…
Aura of Greater CourageWhen you cast this spell you strengthen your paladin‘s aura of courage. Until the end of its duration, all allies within that aura are immune to fear (magical or otherwise). If…
AtonementUsing this scroll absolves you of your sins and returns your alignment to the state it was at the 1st level.
Aspect of the Wolf: TripYou can make a trip combat maneuver as a swift action. This trip attack does not provoke attacks of opportunity.
Aspect of the WolfWhen you cast this spell, you take on an aspect of a wolf, including some of its physical characteristics. You become more rugged, your ears become elongated, and you sprout…
Aspect of the StagWhen you cast this spell, you take on an aspect of a stag, including some of its physical characteristics. Your features become elongated and sinewy, and you grow a set of…
Aspect of the FalconYou take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a…
Aspect of the BearYou take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2 enhancement bonus on CMB rolls. You also gain the ability to perform a bull rush combat…
Arrow of LawYou fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. A chaotic creature struck by an arrow of law takes 1d8 points…
Archon's AuraYou gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a 20-foot radius of you must succeed at a Will save to resist the effects of this…
Arcane Bond — ObjectA bonded object can be used once per day to restore any one spell that the wizard had prepared for this day.
Arcane Bond — ObjectA bonded object can be used once per day to restore any one spell that the wizard had prepared for this day.
Arcane BoltStarting at 1st level, you can unleash a bolt of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This bolt deals 1d4 points of damage…
ArbitramentAny chaotic evil, chaotic good, lawful evil, or lawful good creatures within the area of this spell suffer the following ill effects: If the creature's HD is equal to your caster…
Animate DeadThis spell raises 1d4+2 undead skeletal champions. They appear where you designate and act according to their initiative check results. They attack your opponents to the best of…
Animate DeadThis spell raises 1d4+2 undead skeletal champions. They appear where you designate and act according to their initiative check results. They attack your opponents to the best of…
Animal GrowthThe target animal grows to twice its normal size and eight times its normal weight. This alteration changes the animal's size category to the next largest, grants it a +8 size…
Angelic Aspect, GreaterThis spell functions like angelic aspect, except you gain DR 10/evil; immunity to acid and cold; resistance to electricity and fire 10; a +4 racial bonus on saves against poison;…
Angelic AspectYou take on an aspect of an angelic being, including some of its physical characteristics. You gain resistance to acid and cold 10, and DR 5/evil. You also gain a +2 deflection…
Ancient Curse
Alchemist's Fire Trap
Air BlastElement: air Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning You batter a single foe with a gust of air.
AidAid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary…
Agile FeetAs a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can…
Aerial EvasionElement: air Type: utility Burn: 1 Prerequisites: enveloping winds You use wind to buffet yourself away from area attacks. Until the next time your burn is removed, you gain…
Acidic SprayA spray of acid erupts from your outstretched hand, dealing 1d6 points of acid damage per caster level (maximum 15d6) to each creature within its area (Reflex half). This acid…