Spells

101–150 of 1,209Page 3 of 25
Spells ↓Description
Touch of DarknessAs a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment,…
Touch of ChaosYou can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, they must roll twice and take the less favorable result. You can…
Tidal WaveElement: water Type: utility Burn: 1 You call forth a powerful tidal wave, as tsunami.
Thunderstorm BlastElement: air Type: composite blast Level: — Burn: 2 Prerequisites: primary element (air), expanded element (air) Blast Type: physical Damage: half bludgeoning, half electricity…
Thundering DrumsYou strike the ground in front of you, filling the area in front of you with the thunder of pounding drums. Any creature in the area takes 1d8 points of sonic damage per caster…
Thorn BodyThis spell causes spines to grow from your exposed skin, damaging creatures that strike you. Any creature striking you with a melee weapon, an unarmed strike, or a natural weapon…
The First CrownThis crown grants its wearer the ability to summon two elven warrior spirits for 10 minutes twice per day.
The Binding of the Prince3 times per day the wearer may throw this amulet at an enemy. If the target fails a DC 24 Reflex saving throw, it becomes ensnared by the chain. The ensnared creature takes a -4…
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Terrifying CroakOnce per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any nonboggard creature within 30 feet of the boggard must make a DC 13 Will save or become…
Telekinetic FistAs a standard action, you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning…
Teaching MomentAt 8th level as a swift action you can grant all allies within 30 feet special insights. Once during the next minute, each affected creature can choose to roll twice and take the…
Targeted Bomb AdmixtureWhen you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its…
Tar PoolYou convert a layer of the ground into hot tar. Creatures in the area when the tar appears take 1d6 points of fire damage per two caster levels (maximum of 10d6) and must succeed…
Tale of ShelburnThe chapter about Shelburn grants an ability to use Fireball 3 times (caster level 10, DC 18) this day.
Tale of Ristof BrulstonThe chapter about Ristof Brulston grants an ability to make the target Rage, as a barbarian, for 6 rounds 3 times this day.
Tale of Kenneth CowannanThe chapter about Kenneth Cowannan grants an ability to use Lightning Bolt 3 times (caster level 10, DC 18) this day.
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Sunder ArmorYou can attempt to dislodge a piece of armor worn by your opponent. If your combat maneuver is successful, the target loses its bonuses from armor for 1 round. For every 5 by…
SunburstSunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6 points of damage. A successful Reflex…
SunbeamYou can evoke a dazzling beam of intense light each round. Each creature in the beam is blinded (permanently) and takes 4d6 points of damage. A successful Reflex save negates the…
SunbeamFor the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. Each time you evoke a beam, the spell's duration is reduced by…
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Summon Small Water ElementalThis spell summons to your side a small water elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your…
Summon Small Fire ElementalThis spell summons to your side a small fire elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your…
Summon Small ElementalThis spell summons to your side a small fire, water, air, or earth elemental. The summoned elemental appears where you designate and acts according to its initiative check…
Summon Small Earth ElementalThis spell summons to your side a small earth elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your…
Summon Small Air ElementalThis spell summons to your side a small air elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your…
Summon Nature's Ally VIII (Nereid)This spell summons to your side a natural nereid. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to…
Summon Nature's Ally VIII (1d4+1 Smilodons)This spell summons to your side 1d4+1 natural smilodons. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally VIII (1d3 Mastodons)This spell summons to your side 1d3 natural mastodons. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally VIIIThis spell summons to your side a natural nereid, 1d3 natural mastodons, or 1d4+1 natural smilodons. The summoned allies appear where you designate and act according to their…
Summon Nature's Ally VII (Mastodon)This spell summons to your side a natural mastodon. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to…
Summon Nature's Ally VII (1d4+1 Manticores)This spell summons to your side 1d4+1 natural manticores. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally VII (1d3 Smilodons)This spell summons to your side 1d3 natural smilodons. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally VIIThis spell summons to your side a natural mastodon, 1d3 natural smilodons, or 1d4+1 natural manticores. The summoned allies appear where you designate and act according to their…
Summon Nature's Ally VI (Smilodon)This spell summons to your side a natural smilodon. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to…
Summon Nature's Ally VI (1d4+1 Dire Boars)This spell summons to your side 1d4+1 natural dire boars. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally VI (1d3 Manticores)This spell summons to your side 1d3 natural manticores. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally VIThis spell summons to your side a natural smilodon, 1d3 natural manticores, or 1d4+1 natural dire boars. The summoned allies appear where you designate and act according to their…
Summon Nature's Ally V (Manticore)This spell summons to your side a natural manticore. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents…
Summon Nature's Ally V (1d4+1 Leopards)This spell summons to your side 1d4+1 natural leopards. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally V (1d3 Dire Boars)This spell summons to your side 1d3 natural dire boars. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally VThis spell summons to your side a natural manticore, 1d3 natural dire boars, or 1d4+1 natural leopards. The summoned allies appear where you designate and act according to their…
Summon Nature's Ally IX (Hamadryad)This spell summons to your side a natural hamadryad. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents…