Spells
101–150 of 1,209Page 3 of 25
| Spells ↓ | Description |
|---|---|
| As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment,… | |
| You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, they must roll twice and take the less favorable result. You can… | |
| Element: water Type: utility Burn: 1 You call forth a powerful tidal wave, as tsunami. | |
| Element: air Type: composite blast Level: — Burn: 2 Prerequisites: primary element (air), expanded element (air) Blast Type: physical Damage: half bludgeoning, half electricity… | |
| You strike the ground in front of you, filling the area in front of you with the thunder of pounding drums. Any creature in the area takes 1d8 points of sonic damage per caster… | |
| This spell causes spines to grow from your exposed skin, damaging creatures that strike you. Any creature striking you with a melee weapon, an unarmed strike, or a natural weapon… | |
| This crown grants its wearer the ability to summon two elven warrior spirits for 10 minutes twice per day. | |
| 3 times per day the wearer may throw this amulet at an enemy. If the target fails a DC 24 Reflex saving throw, it becomes ensnared by the chain. The ensnared creature takes a -4… | |
| TestWeaponFx | |
| TestTouchSpell_Effect | |
| TestTouchSpell | |
| TestSummonAbility | |
| TestEnchantWeapon | |
| Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any nonboggard creature within 30 feet of the boggard must make a DC 13 Will save or become… | |
| As a standard action, you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning… | |
| At 8th level as a swift action you can grant all allies within 30 feet special insights. Once during the next minute, each affected creature can choose to roll twice and take the… | |
| When you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its… | |
| You convert a layer of the ground into hot tar. Creatures in the area when the tar appears take 1d6 points of fire damage per two caster levels (maximum of 10d6) and must succeed… | |
| The chapter about Shelburn grants an ability to use Fireball 3 times (caster level 10, DC 18) this day. | |
| The chapter about Ristof Brulston grants an ability to make the target Rage, as a barbarian, for 6 rounds 3 times this day. | |
| The chapter about Kenneth Cowannan grants an ability to use Lightning Bolt 3 times (caster level 10, DC 18) this day. | |
| Switch_Dual_Companions_Ability | |
| You can attempt to dislodge a piece of armor worn by your opponent. If your combat maneuver is successful, the target loses its bonuses from armor for 1 round. For every 5 by… | |
| Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6 points of damage. A successful Reflex… | |
| You can evoke a dazzling beam of intense light each round. Each creature in the beam is blinded (permanently) and takes 4d6 points of damage. A successful Reflex save negates the… | |
| For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. Each time you evoke a beam, the spell's duration is reduced by… | |
| This spell summons to your side a small water elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your… | |
| This spell summons to your side a small fire elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your… | |
| This spell summons to your side a small fire, water, air, or earth elemental. The summoned elemental appears where you designate and acts according to its initiative check… | |
| This spell summons to your side a small earth elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your… | |
| This spell summons to your side a small air elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your… | |
| This spell summons to your side a natural nereid. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to… | |
| This spell summons to your side 1d4+1 natural smilodons. The summoned allies appear where you designate and act according to their initiative check results. They attack your… | |
| This spell summons to your side 1d3 natural mastodons. The summoned allies appear where you designate and act according to their initiative check results. They attack your… | |
| This spell summons to your side a natural nereid, 1d3 natural mastodons, or 1d4+1 natural smilodons. The summoned allies appear where you designate and act according to their… | |
| This spell summons to your side a natural mastodon. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to… | |
| This spell summons to your side 1d4+1 natural manticores. The summoned allies appear where you designate and act according to their initiative check results. They attack your… | |
| This spell summons to your side 1d3 natural smilodons. The summoned allies appear where you designate and act according to their initiative check results. They attack your… | |
| This spell summons to your side a natural mastodon, 1d3 natural smilodons, or 1d4+1 natural manticores. The summoned allies appear where you designate and act according to their… | |
| This spell summons to your side a natural smilodon. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to… | |
| This spell summons to your side 1d4+1 natural dire boars. The summoned allies appear where you designate and act according to their initiative check results. They attack your… | |
| This spell summons to your side 1d3 natural manticores. The summoned allies appear where you designate and act according to their initiative check results. They attack your… | |
| This spell summons to your side a natural smilodon, 1d3 natural manticores, or 1d4+1 natural dire boars. The summoned allies appear where you designate and act according to their… | |
| This spell summons to your side a natural manticore. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents… | |
| This spell summons to your side 1d4+1 natural leopards. The summoned allies appear where you designate and act according to their initiative check results. They attack your… | |
| This spell summons to your side 1d3 natural dire boars. The summoned allies appear where you designate and act according to their initiative check results. They attack your… | |
| This spell summons to your side a natural manticore, 1d3 natural dire boars, or 1d4+1 natural leopards. The summoned allies appear where you designate and act according to their… | |
| This spell summons to your side a natural hamadryad. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents… |
