PATHFINDER: KINGMAKER
Archetypes
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| Archetypes ↓ | Description |
|---|---|
| Vivisectionist | A vivisectionist studies bodies to better understand their function. Unlike a chirurgeon, a vivisectionist's goals are not related to healing, but rather to experimentation and knowledge that most people would consider evil. |
| Vanguard | Vanguards are battlefield commanders who focus on the brutality of combat and lead their allies to bloody victory. Quick to react to danger, a vanguard is a valuable scout, capable officer, and skilled tactician. |
| Two-Handed Fighter | Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. These fighting school benefits only apply when |
| Traditional Monk | Traditional monks walk the strict path of discipline which thousands of predecessors trod before them. They sacrifice the freedom to choose their power in exchange for steeled willpower and the trusted set of traditional abilities. |
| Tower Shield Specialist | Many fighters believe the tower shield is a tool suitable only for troops on the battlefield, claiming it is too large and bulky to use in skirmishes or within dungeon corridors. Tower shield specialists defy those notions, using their mass |
| Thundercaller | Among mystical leaders are those who speak for the spirits of the land, who bear the knowledge of the ancients, and whose voices ring like thunder, calling the sky's wrath down upon their enemies. |
| Thug | Some criminals steal with finesse, their victims only discovering the crime when the rogue is long gone and the coin already spent. A thug, on the other hand, cares nothing for finesse. Through both threat and violence, the thug gets what s |
| Thassilonian Specialist | While the concept of wizard specializations along the classically recognized schools of magic certainly dates back to the time of Azlant, and perhaps beyond into the dim recesses of time before humanity rose to prominence, it was the runelo |
| Tactical Leader | Rather than pursuing their holy missions alone, some inquisitors see the inherent value of working with like-minded allies to accomplish mutual goals. |
| Sylvan Sorcerer | Your ties to nature have more to do with creatures than with capriciousness. |
| Sword Saint | A sword saint spends his life focusing his training and meditation into a rapturous perfection of the use of a single weapon, which is usually but not always a sword, channeling his arcane might through it in a dizzying and deadly dance bey |
| Stormwalker | Rangers who walk in the tempest unafraid draw the power of the storm into themselves and become stormwalkers. |
| Spawn Slayer | Generations of warriors hold the line against impossible odds. Some of their ancient techniques persist to this day. |
| Sensei | The sensei is a revered teacher who imparts lessons on the oneness of mind, body, and spirit, along with occasional correction that is subtle and swift. Rather than using wisdom for his own benefit alone, he uses it to better those around h |
| Scroll Savant | Some wizards consider scrolls a natural extension of their magical abilities. |
| Scaled Fist | Steeped in traditions that trace their origins to the warrior-monks who trained under the tutelage of draconic masters, scaled fists eschew passive introspection in favor of unshakable confidence. Scaled fists learn to combine brutal intimi |
| Sage Sorcerer | Your magic comes from the knowledge and traditions that your bloodline accumulated through the generations, not just from force of personality. You use your Intelligence, rather than your Charisma, to determine all class features and effect |
| Sacred Huntsmaster | Some inquisitors create a strong bond with an animal companion, and they hunt and punish threats to the faith as an awe-inspiring duo. When they work together as one, there are few that dare to stand in their way. |
| Psychokineticist | While most kineticists channel elemental power through their bodies, rare kineticists channel such power through their minds. Psychokineticists lack strong spirit, and so this energy ravages their minds but unleashes power locked in their r |
| Monster Tactician | While most inquisitors have learned to take advantage of the movements of their opponents and allies in combat, some instead summon creatures as a means of claiming strategic advantage, exploiting the mystic connection between themselves an |
| Mad Dog | Though named for the wild savages who fight alongside rabid dogs, mad dogs employ all manner of beasts as their battle brethren. |
| Knife Master | The knife master is a trained killer who specializes in close-up combat and the wave and weave of knife fighting. In her hands, daggers and other similar light blades become truly deadly instruments. |
| Kinetic Knight | A kinetic knight dons armor and wields a blade of elemental energy. Kinetic knights are rare in the Inner Sea region, but not unknown; many realize their elemental powers while training for battle. |
| Invulnerable Rager | Some barbarians learn to take whatever comes their way, shrugging off mortal wounds with ease. These barbarians invite their enemies to attack them, and use pain to fuel their rage. |
| Hospitaler | Paladins are known for their charity and for tending to the sick. The hospitaler takes to this calling above all others, spending much of her time healing the poor, and giving aid and succor to those in need. |
| Herald Caller | Unlike crusaders or paladins, who charge headlong into battle in the name of their patron deities, herald callers are adept at calling powerful outsiders to aid their brethren in battle. |
| Grenadier | Grenadiers train to exercise their talents in the thick of battle, even when not under the influence of their mutagens. They learn methods of combining weapon attacks with their alchemical magic, and sacrifice skill with poisons in order to |
| Freebooter | A freebooter is a natural leader, a pirate who works well with a variety of people and in a variety of roles. Her specialized combat tactics help organize and direct a crew, and freebooters' talents are in high demand. Most freebooters work |
| Flamewarden | Emulating the blazing phoenix, flamewardens sweep through the world like a selective forest fire, burning away corruption, evil, and those who cling to decay. |
| Flame Dancer | A flame dancer studies the movements of fire, adding its grace to his repertoire. He seeks truth in fire's burning essence, and uses his performance to unleash the power of fire against those who dare oppose him. |
| FighterSwordAndBoard | |
| Feyspeaker | Some druids hear the whispers of the natural world like fey creatures do, and learn to mimic those tantalizing murmurs in order to influence the minds of both wild beasts and civilized people. These feyspeakers are often touched by the fey |
| EngelidisArchetype | |
| Empyreal Sorcerer | Your heavenly power derives from insight rather than force of personality. |
| Eldritch Scoundrel | Students of arcane magic, legerdemain, and stealth, eldritch scoundrels are a rare breed of adventurer most commonly found seeking lost and valuable arcane writings in the ruins of fallen empires. |
| Eldritch Scion | Unlike typical magi, eldritch scions do not study tomes of magic or spend time learning to combine martial and magical skills. Rather, eldritch scions find that their spells and abilities come to them instinctively. |
| Eldritch Archer | The eldritch archer rains magical attacks down on her foes. |
| Ecclesitheurge | Eschewing physical armor for protection via the strength of his faith, an ecclesitheurge focuses on the miracles his deity bestows and the breadth of that deity's dominion. |
| Divine Hunter | Most paladins rush into battle, meeting evil toe to toe. The divine hunter prefers to engage evil from afar, striking down her foes before they can threaten her allies. |
| Divine Guardian | The divine guardian devotes herself to the protection and guardianship of one creature at a time, be that her liege lord, an allied cleric, or an innocent facing overwhelming danger at the hands of evil. The divine guardian devotes herself |
| Deliverer | Also known as a divine assassin, god's blade, or wrath-bringer, a deliverer is a weapon chosen by a god to punish those who have committed an affront to that deity. Evil deities are more likely to use assassins than deliverers, but some goo |
| Defender of the True World | Some druids specialize in tracking down, diverting, and slaying fey threats. |
| Dark Elementalist | Some kineticists who are loathe to suffer the consequences of channeling their power study the darkest esoteric energies of the planes and use souls to fuel their occult might. The spiritual tortures these dark elementalists inflict upon th |
| Crusader | Crusaders serve the militant arm of a church, ready to stand guard over the religion's holy places and to be its swift, avenging arm against those who resist its truth. |
| Chirurgeon | An alchemist who studies anatomy and uses this knowledge to heal is a chirurgeon. |
| Blight Druid | The devoted servants of nature corrupted, ruined, and destroyed, blight druids are the caretakers of lands ravaged by natural disaster. While some are devoted to reforming and reclaiming lands despoiled by the ravages of civilization, other |
| Armored Hulk | Some barbarians disdain the hides and leather used as armor by most of their kin. Instead they master the heaviest of armors, even those created by more civilized people, to gain greater protection and stability in battle. |
| Archaeologist | No stodgy researcher, this archaeologist meets his research head-on in the field. Archaeologists sacrifice the bard's inspirational performance for a smattering of rogue talents. |
| Arcane Bomber | To many wizards, the experimentation of the alchemist seems quaint, if not dangerous or frightening. A few wizards take up the secrets of the bomb, however, fusing alchemy with their already considerable magical power. |
| Animal | An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. |
