PATHFINDER: KINGMAKER

Buffs

601650 of 1,456Page 13 of 30
BuffsDescription
Gorum's Blessing+4 sacred bonus to damage rolls
Grandmaster's RodThis rod grants its wielder the ability to make up to three spells they cast per day infused with the primal magical essence. Those spells are Maximized and Empowered as though using Maximize Spell and Empower Spell feats, and ignore spell
GreaseBuff
Greater Bane WeaponAt 12th level, an inquisitor can imbue one of her weapons with the greater bane weapon special ability as a swift action. A greater bane weapon excels against certain foes. Against a designated foe, the weapon's enhancement bonus is +2 bett
Greater Empower Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day empowered, as though using the Empower Spell feat. Greater rods can be used with spells of 9th level or lower. Empower Spell: All variable, numeric effects
Greater Extend Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Extend Spell feat. Greater rods can be used with spells of 9th level or lower. Extend Spell: An extended spell lasts twice as
Greater Maximize Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day maximized as though using the Maximize Spell feat. Greater rods can be used with spells of 9th level or lower. Maximize Spell: All variable, numeric effect
Greater Quicken Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day quickened as though using the Quicken Spell feat. Greater rods can be used with spells of 9th level or lower. Quicken Spell: Casting a quickened spell is a
Greater Reach Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day reach as though using the Reach Spell feat. Greater rods can be used with spells of 9th level or lower. Reach Spell: You can alter a spell with a range of
Grilled Silver EelEating a grilled silver eel provides you with +10 movement speed bonus for a day.
Grim Ranger Injury
Guard_IllusionShapeEmpty
Guard1_IllusionShapeEmpty
Guard2_IllusionShapeEmpty
Guard3_IllusionShapeEmpty
Guard4_IllusionShapeEmpty
Guarded Hearth
Guarded StanceThe barbarian can take on a more defensive posture. This grants her a +1 dodge bonus to her Armor Class for the duration of her current rage. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power. A bar
Guarded StanceThe barbarian can take on a more defensive posture. This grants her a +1 dodge bonus to her Armor Class for the duration of her current rage. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power. A bar
GuidanceThis spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check.
Gundarson_IllusionShape
HaggisEating a haggis provides you with +1 bonus on all saving throws for a day.
HammerblowBuff
HardPreBuff
Hare FamiliarA familiar is a magical pet that enhances the character's skills and senses. A hare's master gains a +4 bonus on Initiative checks and a +2 bonus on Perception checks.
HarmCasterBuff
HasteA hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
Haste
HATEOT_MandragoraSwarmDamageBuff
HATEOT_MandragoraSwarmDamageEffectBuff
HATEOT_MandragoraSwarmDamageEffectImmunity
HATEOT_MandragoraSwarmPoisonBuff
HealCasterBuff
HealingBuff
HealMassCasterBuff
Hearty MealEating a hearty meal provides you with a +1 bonus on all saving throws for a day.
Hearty Purple SoupEating a hearty purple soup provides you with immunity to all poisons and diseases for a day. It also removes all poison and disease effects, and fully restores HP.
HeatAdaptationBuff
HelmetFullplateCyclopsGroetusBuff
HelmetFullplateDwarvenBuff
HelmetHalfPlateFeyBuff
Heroic InvocationThis character has a morale bonus on attack and damage rolls, temporary hit points, and is immune to both fear and charm effects. At the end of the spell's duration, they will become fatigued.
HeroicInvocationRemoveFatigueOnRest
HeroismBuff
HeroismGreaterBuff
Hold Monster
HoldPrecast
HoldPrecast
HoldPrecast
HoldPrecast
Buffs — Page 13 — Kingmaker