Buffs

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Buffs ↑Description
Erastil's Epiphany+5 sacred bonus to Lore (Nature) checks everywhere in the barony.
ErinyesDevilWingsBuff
Euphoric TranquilityThis creature is in a state of euphoria. Until the end of the spell's duration, the creature's speed is halved, and it must succeed at a Will saving throw each round to avoid…
EverbloomFlower
EverbloomFlowerRage
EvilEtter01
ExhaustedAn exhausted character moves at half speed, cannot charge, and takes a –6 penalty to Strength and Dexterity. After a complete rest, exhausted characters are no longer exhausted.
Exhausting CriticalWhen you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one…
Extend Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Extend Spell feat. Regular rods can be used with spells of 6th…
Extended MagicThe magus can cast three spell per day as if those spells were modified by the Extend Spell feat.
EyebiteBuff
EyebiteCooldownBuff
FaceOfTheDevourerBuff
Faerie FireA pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined…
FaerieDragon_01_Buff
FaerieDragon_02_Buff
FaerieDragon_03_Buff
FaerieDragon_CheckAlignment
FakeMitePriest_IllusionShape
False Life, Greater
FalseLifeBuff
FangberriesFresh
FascinateAt 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet. Each creature…
FascinateAt 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet. Each creature…
FascinateAt 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet. Each creature…
FascinateThe creature stands quietly. Any damage to the target automatically breaks the effect.
FascinateEffectImmunityBuff
Fast BombsAn alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round…
Fast Healing 10
Fast Healing 12
Fast Healing 15
Fast Healing 2
Fast Healing 20
Fast Healing 3
Fast Healing 4
Fast Healing 5
Fast Healing 7
Fast Healing 8
Fast Healing 9
Fatigue
FatigueA fatigued character cannot charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become…
Fatigue
Fear
Fear
Fear AuraCreatures of less than 5 HD within a 60-foot radius that look at the lich must pass a Will save or become frightened. Creatures with 5 HD or more must pass a Will save or be…
Fear GazeCauses fear for 1d6 rounds to all creatures within 30 feet. This effect is negated by a successful Will DC 21 check. This is a mind-affecting fear effect, and the save DC is…
FearlessDefenseBuff
FearlessRageRageBuff
Feather StepFor the duration of this spell, the subject ignores the adverse movement effects of difficult terrain.
FeeblemindThe target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills or cast spells. Still, it…