Buffs
601–650 of 1,852Page 13 of 38
| Buffs ↑ | Description |
|---|---|
| +5 sacred bonus to Lore (Nature) checks everywhere in the barony. | |
| ErinyesDevilWingsBuff | |
| This creature is in a state of euphoria. Until the end of the spell's duration, the creature's speed is halved, and it must succeed at a Will saving throw each round to avoid… | |
| EverbloomFlower | |
| EverbloomFlowerRage | |
| EvilEtter01 | |
| An exhausted character moves at half speed, cannot charge, and takes a –6 penalty to Strength and Dexterity. After a complete rest, exhausted characters are no longer exhausted. | |
| When you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one… | |
| This rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Extend Spell feat. Regular rods can be used with spells of 6th… | |
| The magus can cast three spell per day as if those spells were modified by the Extend Spell feat. | |
| A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined… | |
| FaerieDragon_01_Buff | |
| FaerieDragon_02_Buff | |
| FaerieDragon_03_Buff | |
| FaerieDragon_CheckAlignment | |
| FangberriesFresh | |
| At 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet. Each creature… | |
| At 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet. Each creature… | |
| At 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet. Each creature… | |
| The creature stands quietly. Any damage to the target automatically breaks the effect. | |
| FascinateEffectImmunityBuff | |
| An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round… | |
| A fatigued character cannot charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become… | |
| Fear Aura | Creatures of less than 5 HD within a 60-foot radius that look at the lich must pass a Will save or become frightened. Creatures with 5 HD or more must pass a Will save or be… |
| Fear Gaze | Causes fear for 1d6 rounds to all creatures within 30 feet. This effect is negated by a successful Will DC 21 check. This is a mind-affecting fear effect, and the save DC is… |
| FearlessRageRageBuff | |
| For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain. | |
| The target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills or cast spells. Still, it… |
