Buffs
551–600 of 1,852Page 12 of 38
| Buffs ↑ | Description |
|---|---|
| You are in huge water elemental form now. You have a +4 size bonus to your Strength, a –2 penalty to your Dexterity, a +8 size bonus to your Constitution, a +6 natural armor… | |
| You have a +8 bonus to your AC and total concealment, but you can't take any actions except moving. | |
| ElementalOverflowBuff | |
| ElementalOverflowBuff 1 | |
| ElementalOverflowBuff 2 | |
| ElementalOverflowBuff 3 | |
| ElementalOverflowBuff 4 | |
| ElementalOverflowBuff 5 | |
| ElementalOverflowEffectFeatureBuff | |
| ElementalOVerflowLevel11EffectBuff | |
| ElementalOVerflowLevel16EffectBuff | |
| Gain +2 size bonus to Dexterity and Constitution. | |
| ElementalOVerflowLevel6EffectBuff | |
| This rod grants its wielder the ability to make up to three spells they cast per day empowered, as though using the Empower Spell feat. Regular rods can be used with spells of… | |
| The magus can cast three spell per day as if those spells were modified by the Empower Spell feat. | |
| Enchanting Creature | Enchanting creatures are immune to enchantment spells and abilities, and can inflict effects of fascinate, hideous laughter, dominate person and other controlling spells and… |
| EnchantmentDominatePersonBuff | |
| EnchantmentFascinateBuff | |
| EnchantmentHideousLaughterBuff | |
| EnchantmentHoldPersonBuff | |
| This blessing grants you an energy resistance bonus. The bonus' value depends on the dungeon level. | |
| EnergyDrainTempHP | |
| An undead creature struck by the ray gains 1d4 × 5 temporary hit points for 1 hour. | |
| EntangleBuffDifficultTerrain | |
| When a character is entangled, they can only move at half speed, they cannot run or charge, and they suffer a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An… | |
| This creature is pinned to the ground under stalactites and rubble and tries to escape. | |
| An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to… | |
| Elements: earth or water Type: substance infusion Level: 2 Burn: 2 Associated Blasts: blizzard, cold, earth, ice, magma, metal, mud, sandstorm Saving Throw: Reflex negates Your… | |
| EnvelopingWindsAntiRayBuff | |
| EnvelopingWindsBuff | |
| EnvelopingWindsEffectBuff | |
| +2 sacred bonus to attack and damage against animals and magical beasts within the barony's borders. |
