Buffs

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Buffs ↑Description
Elemental Body IV (Water)You are in huge water elemental form now. You have a +4 size bonus to your Strength, a –2 penalty to your Dexterity, a +8 size bonus to your Constitution, a +6 natural armor…
Elemental MovementYou have a +8 bonus to your AC and total concealment, but you can't take any actions except moving.
ElementalOverflowBuff
ElementalOverflowBuff 1
ElementalOverflowBuff 2
ElementalOverflowBuff 3
ElementalOverflowBuff 4
ElementalOverflowBuff 5
ElementalOverflowEffectFeatureBuff
ElementalOverflowLevel11ConBuff
ElementalOverflowLevel11DexBuff
ElementalOVerflowLevel11EffectBuff
ElementalOverflowLevel11StrBuff
ElementalOverflowLevel16ConDexStrBuff
ElementalOverflowLevel16ConStrDexBuff
ElementalOverflowLevel16DexConStrBuff
ElementalOverflowLevel16DexStrConBuff
ElementalOVerflowLevel16EffectBuff
ElementalOverflowLevel16StrConDexBuff
ElementalOverflowLevel16StrDexConBuff
ElementalOverflowLevel6DexConBuffGain +2 size bonus to Dexterity and Constitution.
ElementalOVerflowLevel6EffectBuff
ElementalOverflowLevel6StrConBuff
ElementalOverflowLevel6StrDexBuff
Empower Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day empowered, as though using the Empower Spell feat. Regular rods can be used with spells of…
Empowered MagicThe magus can cast three spell per day as if those spells were modified by the Empower Spell feat.
Enchanting CreatureEnchanting creatures are immune to enchantment spells and abilities, and can inflict effects of fascinate, hideous laughter, dominate person and other controlling spells and…
EnchantmentDominatePersonBuff
EnchantmentFascinateBuff
EnchantmentHideousLaughterBuff
EnchantmentHoldPersonBuff
Enduring Blade
Energy ResistanceThis blessing grants you an energy resistance bonus. The bonus' value depends on the dungeon level.
EnergyDrainBuff
EnergyDrainTempHP
EnervationAn undead creature struck by the ray gains 1d4 × 5 temporary hit points for 1 hour.
Enlarge
EnlargePersonBuff
EntangleBuffDifficultTerrain
Entangled
EntangledWhen a character is entangled, they can only move at half speed, they cannot run or charge, and they suffer a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An…
EntangledThis creature is pinned to the ground under stalactites and rubble and tries to escape.
Entangled
EntangledAn entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to…
Entangling InfusionElements: earth or water Type: substance infusion Level: 2 Burn: 2 Associated Blasts: blizzard, cold, earth, ice, magma, metal, mud, sandstorm Saving Throw: Reflex negates Your…
EntanglingInfusionSecondEffectBuff
EnvelopingWindsAntiRayBuff
EnvelopingWindsBuff
EnvelopingWindsEffectBuff
Erastil's Blessing+2 sacred bonus to attack and damage against animals and magical beasts within the barony's borders.