PATHFINDER: KINGMAKER

Buffs

451500 of 1,456Page 10 of 30
BuffsDescription
ElementalOverflowLevel16ConStrDexBuff
ElementalOverflowLevel16DexConStrBuff
ElementalOverflowLevel16DexStrConBuff
ElementalOVerflowLevel16EffectBuff
ElementalOverflowLevel16StrConDexBuff
ElementalOverflowLevel16StrDexConBuff
ElementalOverflowLevel6DexConBuffGain +2 size bonus to Dexterity and Constitution.
ElementalOVerflowLevel6EffectBuff
ElementalOverflowLevel6StrConBuff
ElementalOverflowLevel6StrDexBuff
Empower Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day empowered, as though using the Empower Spell feat. Regular rods can be used with spells of 6th level or lower. Empower Spell: All variable, numeric effects
Empowered MagicThe magus can cast three spell per day as if those spells were modified by the Empower Spell feat.
Enchanting CreatureEnchanting creatures are immune to enchantment spells and abilities, and can inflict effects of fascinate, hideous laughter, dominate person and other controlling spells and abilities on the targets of their attacks.
EnchantmentDominatePersonBuff
EnchantmentFascinateBuff
EnchantmentHideousLaughterBuff
EnchantmentHoldPersonBuff
Enduring Blade
Energy ResistanceThis blessing grants you an energy resistance bonus. The bonus' value depends on the dungeon level.
EnergyDrainBuff
EnergyDrainTempHP
EnervationAn undead creature struck by the ray gains 1d4 × 5 temporary hit points for 1 hour.
Enlarge
EnlargePersonBuff
EntangleBuffDifficultTerrain
EntangledWhen a character is entangled, they can only move at half speed, they cannot run or charge, and they suffer a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must pass a conc
Entangled
EntanglingInfusionSecondEffectBuff
EnvelopingWindsAntiRayBuff
EnvelopingWindsBuff
EnvelopingWindsEffectBuff
Erastil's Blessing+2 sacred bonus to attack and damage against animals and magical beasts within the barony's borders.
Erastil's Epiphany+5 sacred bonus to Lore (Nature) checks everywhere in the barony.
ErinyesDevilWingsBuff
EverbloomFlower
EverbloomFlowerRage
EvilEtter01
ExhaustedAn exhausted character moves at half speed, cannot charge, and takes a –6 penalty to Strength and Dexterity. After a complete rest, exhausted characters are no longer exhausted.
Exhausting CriticalWhen you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess the C
Extend Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Extend Spell feat. Regular rods can be used with spells of 6th level or lower. Extend Spell: An extended spell lasts twice as
Extended MagicThe magus can cast three spell per day as if those spells were modified by the Extend Spell feat.
EyebiteBuff
EyebiteCooldownBuff
FaceOfTheDevourerBuff
FaerieDragon_01_Buff
FaerieDragon_02_Buff
FaerieDragon_03_Buff
FaerieDragon_CheckAlignment
FakeMitePriest_IllusionShape
False Life, Greater
Buffs — Page 10 — Kingmaker