PATHFINDER: KINGMAKER
Buffs
451–500 of 1,456Page 10 of 30
| Buffs ↑ | Description |
|---|---|
| ElementalOVerflowLevel16EffectBuff | |
| Gain +2 size bonus to Dexterity and Constitution. | |
| ElementalOVerflowLevel6EffectBuff | |
| This rod grants its wielder the ability to make up to three spells they cast per day empowered, as though using the Empower Spell feat. Regular rods can be used with spells of 6th level or lower. Empower Spell: All variable, numeric effects | |
| The magus can cast three spell per day as if those spells were modified by the Empower Spell feat. | |
| Enchanting Creature | Enchanting creatures are immune to enchantment spells and abilities, and can inflict effects of fascinate, hideous laughter, dominate person and other controlling spells and abilities on the targets of their attacks. |
| EnchantmentDominatePersonBuff | |
| EnchantmentFascinateBuff | |
| EnchantmentHideousLaughterBuff | |
| EnchantmentHoldPersonBuff | |
| This blessing grants you an energy resistance bonus. The bonus' value depends on the dungeon level. | |
| EnergyDrainTempHP | |
| An undead creature struck by the ray gains 1d4 × 5 temporary hit points for 1 hour. | |
| EntangleBuffDifficultTerrain | |
| When a character is entangled, they can only move at half speed, they cannot run or charge, and they suffer a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must pass a conc | |
| EnvelopingWindsAntiRayBuff | |
| EnvelopingWindsBuff | |
| EnvelopingWindsEffectBuff | |
| +2 sacred bonus to attack and damage against animals and magical beasts within the barony's borders. | |
| +5 sacred bonus to Lore (Nature) checks everywhere in the barony. | |
| ErinyesDevilWingsBuff | |
| EverbloomFlower | |
| EverbloomFlowerRage | |
| EvilEtter01 | |
| An exhausted character moves at half speed, cannot charge, and takes a –6 penalty to Strength and Dexterity. After a complete rest, exhausted characters are no longer exhausted. | |
| When you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess the C | |
| This rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Extend Spell feat. Regular rods can be used with spells of 6th level or lower. Extend Spell: An extended spell lasts twice as | |
| The magus can cast three spell per day as if those spells were modified by the Extend Spell feat. | |
| FaerieDragon_01_Buff | |
| FaerieDragon_02_Buff | |
| FaerieDragon_03_Buff | |
| FaerieDragon_CheckAlignment | |
