Buffs

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Buffs ↑Description
Curse of Feeble BodyThe subject suffers a –2 penalty to Constitution score.
Curse of Feeble BodyThe subject suffers a –6 penalty to Constitution score.
Curse of IdiocyThe subject suffers a –6 penalty to Intelligence, Wisdom, and Charisma scores.
Curse of WeaknessThe subject suffers a –6 penalty to Strength and Dexterity scores.
Cursed Amulet
Cursed Cloak
Cursed WoundCursed creatures resist magical healing. Anyone attempting to use magical healing on a creature damaged by a mud golem must pass a DC 26 caster level check, or the healing has no…
Cyclops_IllusionShapeEmpty
Cyclops_IllusionShapeEmptyPersistent
Damage bonus
DarkELementalistSoulPowerOnceBuff
DarkElementalistSuccessfullSoulPowerBuff
DayLightBuff
DazeThe creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.
DazeThe creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. It stops being dazed if wounded.
DazzledThe creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.
Dazzling InfusionElement: fire Type: substance infusion Level: 1 Burn: 1 Associated Blasts: blue flame, fire, plasma Saving Throw: Will negates Your kinetic blast shines brightly, making it…
DC_Buff
Deadly AimYou can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the…
DeadlyAccuracyEffectBuff
DeadlyPerformanceCooldownBuff
Deal with the Devil — First Timer
Deal with the Devil — Second Timer
Death CreatureDeath Creatures have an increased resistance against negative energy damage and spells with death descriptor, deal additional negative energy damage with their weapons, and can…
Death ThroesA brass golem explodes when it is destroyed. All creatures within 30 feet of the golem take 12d8 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based.
Death ThroesA gold golem melts into worthless slag when destroyed, releasing a cloud of fumes that deals 1d4 points of Constitution damage to all creatures within its 10-foot radius. A…
Death WardThe subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is immune to energy drain and any negative energy effects, including…
Death WardThe subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is immune to energy drain and any negative energy effects, including…
Death's DoorCharacter is at the death's door, and escaped a deadly blow only by sheer luck. If their hit points fall below their negative Constitution score again, then they will truly die.…
DeathAttackBuff
DeathAttackBuff
DeathEffect
Deepest FearA bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within…
Deepest FearA bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within…
DeepestFearImmunity
Defensive ParryAt 3rd level, when a swordlord makes a full attack with a dueling sword, he gains a +1 bonus to AC against melee attacks until the beginning of his next turn. This bonus…
Defensive stance
DefensiveSpinBuff
DefensiveSpinTargetBuff
Delay
Delay PoisonThe subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the…
Demon ClawsThis character now has demon claws.
Demon ClawsThis character now has demon claws.
Demon ClawsThis character now has demon claws.
Demon ClawsThis character now has demon claws.
Den of VerminDistraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is…
Dense RubbleThis creature moves through the dense rubble and takes –5 penalty on Mobility skill checks and –2 penalty on Stealth checks.
DestructionDomainGreaterEffect
Destructive Smite
Determined ZealAt 2nd level, a deliverer shrugs off attempts by his moral opposite to control or kill him. On any round in which deliverer attacks an opponent whose alignment is at least two…