PATHFINDER: KINGMAKER
Buffs
401–450 of 1,456Page 9 of 30
| Buffs ↑ | Description |
|---|---|
| This character now has dragon claws. | |
| You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain, blindsense with a range of 60 feet, a breath weapon, damage reducti | |
| You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain, blindsense with a range of 60 feet, a breath weapon, damage reducti | |
| You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain, blindsense with a range of 60 feet, a breath weapon, damage reducti | |
| You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain, blindsense with a range of 60 feet, a breath weapon, damage reducti | |
| You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain, blindsense with a range of 60 feet, a breath weapon, damage reducti | |
| DreamProtectionBuff | |
| For honor, for glory, for free drinks! Defeat your opponents without using weapons, special abilities, or casting spells. | |
| A familiar is a magical pet that enhances the character's skills and senses. A duck's master gains a +3 bonus on Knowledge (World) checks and a +2 bonus on Perception checks. | |
| Dying Dwarf's Curse | |
| The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Bards, | |
| Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by 1 + 1 per five caster levels (maximum 5). | |
| Electric Creature | Electric creatures have an increased resistance against electricity damage and spells with electricity descriptor, deal additional electricity damage with their weapons, and can inflict staggered or stunned conditions on the targets of thei |
| Deals 4d6 points of cold damage per round for 1d4 rounds. | |
| Deals 4d6 points of electricity damage per round for 1d4 rounds. | |
| Deals 4d6 points of acid damage per round for 1d4 rounds. | |
| Deals 4d6 points of fire damage per round for 1d4 rounds. | |
| At 1st level, the kinetic knight becomes proficient with medium and heavy armor and shields (except tower shields). A kinetic knight gains the elemental defense ability at 4th level, rather than 2nd. This ability alters elemental defense. | |
| All spells that deal energy damage that you cast will deal electricity damage instead. This also changes the spell's type to an electricity spell. | |
| All spells that deal energy damage that you cast will deal acid damage instead. This also changes the spell's type to an acid spell. | |
| All spells that deal energy damage that you cast will deal fire damage instead. This also changes the spell's type to a fire spell. | |
| All spells that deal energy damage that you cast will deal cold damage instead. This also changes the spell's type to a cold spell. | |
| You are in small air elemental form now. You have a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist electricity 20, and vulnerability to acid. Your movement speed is increased by 30 feet. You also gain one 1d4 slam attack | |
| You are in small earth elemental form now. You have a +2 size bonus to your Strength, a +4 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers. You also have one 1d6 slam attack, resist acid 20, and vulner | |
| You are in small fire elemental form. You have a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is increased by 20 feet. You also have one 1d4 slam attack and the bu | |
| You are in medium air elemental form now. You have a +4 size bonus to your Dexterity, a +3 natural armor bonus, resist electricity 20, and vulnerability to acid. Your movement speed is increased by 30 feet. You also have one 1d6 slam attack | |
| You are in medium earth elemental form now. You have a +4 size bonus to your Strength, a +5 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers. You also have one 1d8 slam attack, resist acid 20, and vulne | |
| You are in medium fire elemental form now. You have a +4 size bonus to your Dexterity, a +3 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is increased by 20 feet. You also have one 1d6 slam attack and t | |
| You are in Large air elemental form now. You have a +2 size bonus to your Strength, a +4 size bonus to your Dexterity, a +4 natural armor bonus, resist electricity 20, and vulnerability to acid. You also have two 1d8 slam attacks and the wh | |
| You are in Large earth elemental form now. You have a +6 size bonus to your Strength, a –2 penalty to your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat ma | |
| You are in large fire elemental form now. You have a +4 size bonus to your Dexterity, a +2 size bonus to your Constitution, a +4 natural armor bonus, resist fire 20, and vulnerability to cold. You also have two 1d8 slam attacks and the burn | |
| You are in huge air elemental form now. You have a +4 size bonus to your Strength, a +6 size bonus to your Dexterity, a +4 natural armor bonus, resist electricity 20, and vulnerability to acid. You also have two 2d6 slam attacks and the whi | |
| You become a huge earth elemental. You gain a +8 size bonus to your Strength, a –2 penalty to your Dexterity, a +4 size bonus to your Constitution, a +6 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers. | |
| You are in huge fire elemental form now. You have a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, a +4 natural armor bonus, resist fire 20, and vulnerability to cold. You also have two 2d6 slam attacks and the burn | |
| You have a +8 bonus to your AC and total concealment, but you can't take any actions except moving. | |
| ElementalOverflowBuff | |
| ElementalOverflowBuff 1 | |
| ElementalOverflowBuff 2 | |
| ElementalOverflowBuff 3 | |
| ElementalOverflowBuff 4 | |
| ElementalOverflowBuff 5 | |
| ElementalOverflowEffectFeatureBuff | |
| ElementalOVerflowLevel11EffectBuff | |
