PATHFINDER: KINGMAKER
Buffs
301–350 of 1,456Page 7 of 30
| Buffs ↑ | Description |
|---|---|
| DeadlyPerformanceCooldownBuff | |
| Deal with the Devil — First Timer | |
| Deal with the Devil — Second Timer | |
| Death Creature | Death Creatures have an increased resistance against negative energy damage and spells with death descriptor, deal additional negative energy damage with their weapons, and can inflict negative levels on the targets of their attacks. |
| Death Throes | A brass golem explodes when it is destroyed. All creatures within 30 feet of the golem take 12d8 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based. |
| Death Throes | A gold golem melts into worthless slag when destroyed, releasing a cloud of fumes that deals 1d4 points of Constitution damage to all creatures within its 10-foot radius. A successful DC 21 Fortitude save negates this effect. This is a pois |
| The subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative | |
| The subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative | |
| Character is at the death's door, and escaped a deadly blow only by sheer luck. If their hit points fall below their negative Constitution score again, then they will truly die. This condition can be removed by visiting a healer at the capi | |
| DeathEffect | |
| Deepest Fear | A bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within the aura, a creature must succeed at a DC 25 Will save or beco |
| A bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within the aura, a creature must succeed at a DC 25 Will save or beco | |
| DeepestFearImmunity | |
| At 3rd level, when a swordlord makes a full attack with a dueling sword, he gains a +1 bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by +1 every four levels after 3rd. | |
| Delay | |
| The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any d | |
| This character now has demon claws. | |
| This character now has demon claws. | |
| This character now has demon claws. | |
| This character now has demon claws. | |
| This creature moves through the dense rubble and takes –5 penalty on Mobility skill checks and –2 penalty on Stealth checks. | |
| At 2nd level, a deliverer shrugs off attempts by his moral opposite to control or kill him. On any round in which deliverer attacks an opponent whose alignment is at least two steps away from his own (such as a lawful good deliverer fightin | |
| DevilApostateEvangelizationCheckBuff | |
| This character's ability score is decreased. It can be restored by resting, or with the help of lesser restoration spell or some more powerful magic. A character whose ability score decreases to 0, dies. | |
| This character's ability score is decreased. It can only be restored with the help of restoration spell or some more powerful magic (resting or lesser restoration spell won't help). A character whose ability score decreases to 0, dies. | |
| The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks. | |
| Disease_Cold | |
| DiseaseBlindingSicknessBuff | |
| DiseaseBubonicPlagueBuff | |
| DiseaseCackleFeverBuff | |
| Diseased Creature | Diseased creatures are immune to diseases, and can inflict various diseases on the enemies on the targets of their attacks. |
| DiseaseMindFireBuff | |
| DiseaseShakesBuff | |
| DismemberedUnitBuff | |
| Your main-hand melee weapon is deadly to undead. Any undead creature with HD equal to or less than your caster level must succeed at a Will save or be destroyed utterly if struck in combat with this weapon. Spell resistance does not apply a | |
| +5 competence bonus to Knowledge (Arcana) and Lore (Religion) anywhere within the barony. | |
| When a target of the divine guardian's divine troth ability is attacked, she may use an attack of opportunity to provide her ally with a +4 bonus to AC. | |
| DLC1_TieflingTwins_SouleaterAttractor | |
| DLC1_TieflingTwins_SouleaterRepellent |
