PATHFINDER: KINGMAKER

Buffs

301350 of 1,456Page 7 of 30
BuffsDescription
DeadlyPerformanceCooldownBuff
Deal with the Devil — First Timer
Deal with the Devil — Second Timer
Death CreatureDeath Creatures have an increased resistance against negative energy damage and spells with death descriptor, deal additional negative energy damage with their weapons, and can inflict negative levels on the targets of their attacks.
Death ThroesA brass golem explodes when it is destroyed. All creatures within 30 feet of the golem take 12d8 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based.
Death ThroesA gold golem melts into worthless slag when destroyed, releasing a cloud of fumes that deals 1d4 points of Constitution damage to all creatures within its 10-foot radius. A successful DC 21 Fortitude save negates this effect. This is a pois
Death WardThe subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative
Death WardThe subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative
Death's DoorCharacter is at the death's door, and escaped a deadly blow only by sheer luck. If their hit points fall below their negative Constitution score again, then they will truly die. This condition can be removed by visiting a healer at the capi
DeathAttackBuff
DeathAttackBuff
DeathEffect
Deepest FearA bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within the aura, a creature must succeed at a DC 25 Will save or beco
Deepest FearA bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within the aura, a creature must succeed at a DC 25 Will save or beco
DeepestFearImmunity
Defensive ParryAt 3rd level, when a swordlord makes a full attack with a dueling sword, he gains a +1 bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by +1 every four levels after 3rd.
DefensiveSpinBuff
DefensiveSpinTargetBuff
Delay
Delay PoisonThe subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any d
Demon ClawsThis character now has demon claws.
Demon ClawsThis character now has demon claws.
Demon ClawsThis character now has demon claws.
Demon ClawsThis character now has demon claws.
Dense RubbleThis creature moves through the dense rubble and takes –5 penalty on Mobility skill checks and –2 penalty on Stealth checks.
DestructionDomainGreaterEffect
Destructive Smite
Determined ZealAt 2nd level, a deliverer shrugs off attempts by his moral opposite to control or kill him. On any round in which deliverer attacks an opponent whose alignment is at least two steps away from his own (such as a lawful good deliverer fightin
DevilApostateEvangelizationCheckBuff
Dexterity DamageThis character's ability score is decreased. It can be restored by resting, or with the help of lesser restoration spell or some more powerful magic. A character whose ability score decreases to 0, dies.
Dexterity DrainThis character's ability score is decreased. It can only be restored with the help of restoration spell or some more powerful magic (resting or lesser restoration spell won't help). A character whose ability score decreases to 0, dies.
Dexterity Poison
Dimension StrikeThe magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks.
DirgeOfDoomEffectImmunityBuff
Disease_Cold
DiseaseBlindingSicknessBuff
DiseaseBubonicPlagueBuff
DiseaseCackleFeverBuff
Diseased CreatureDiseased creatures are immune to diseases, and can inflict various diseases on the enemies on the targets of their attacks.
DiseaseMindFireBuff
DiseaseShakesBuff
DismemberedUnitBuff
Disrupting WeaponYour main-hand melee weapon is deadly to undead. Any undead creature with HD equal to or less than your caster level must succeed at a Will save or be destroyed utterly if struck in combat with this weapon. Spell resistance does not apply a
Disruption
Divine and Arcane knowledge+5 competence bonus to Knowledge (Arcana) and Lore (Religion) anywhere within the barony.
Divine BodyguardWhen a target of the divine guardian's divine troth ability is attacked, she may use an attack of opportunity to provide her ally with a +4 bonus to AC.
Divine Weapon Bond
DivineFavorBuff
DLC1_TieflingTwins_SouleaterAttractor
DLC1_TieflingTwins_SouleaterRepellent
Buffs — Page 7 — Kingmaker