PATHFINDER: KINGMAKER
Buffs
251–300 of 1,456Page 6 of 30
| Buffs ↑ | Description |
|---|---|
| CorruptionRageBuff | |
| CorruptionVisualBuffI | |
| CorruptionVisualBuffII | |
| CorruptionVisualBuffIII | |
| CreepingDoomDamageEffectImmunity | |
| The character's hit points were reduced to a negative amount equal to their Constitution score in combat, making them Crippled. A Crippled character has their Strength, Dexterity, and Constitution reduced by 6. The Crippled condition can on | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can apply a –4 penalty to target's Armor Class for 1 minute. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can apply a –4 penalty to target's Armor Class for 1 minute. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can apply 2d6 points of bleed damage to the target. Bleed will continue until the target receives magic healing or leaves combat. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can apply 2d6 points of bleed damage to the target. Bleed will continue until the target receives magic healing or leaves combat. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can inflict 1d4 points of Dexterity damage to the target. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can reduce the target's movement speed by a half for 1 minute. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can reduce the target's movement speed by a half for 1 minute. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can apply a –4 penalty to target's saving throws for 1 minute. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can apply a –4 penalty to target's saving throws for 1 minute. | |
| When you confirm a critical hit using a light or one-handed piercing weapon, you can inflict 1d4 points of Dexterity damage to the target. | |
| An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Crushing despair dispels good hope. | |
| CureCriticalWoundsCasterBuff | |
| CureCriticalWoundsMassCasterBuff | |
| CureLightWoundsCasterBuff | |
| CureLightWoundsMassCasterBuff | |
| CureModerateWoundsCasterBuff | |
| CureModerateWoundsMassCasterBuff | |
| CureSeriousWoundsCasterBuff | |
| CureSeriousWoundsMassCasterBuff | |
| The subject suffers a –4 penalty on attack rolls, saves, ability checks, and skill checks. | |
| The subject suffers a –2 penalty to Constitution score. | |
| The subject suffers a –6 penalty to Constitution score. | |
| The subject suffers a –6 penalty to Intelligence, Wisdom, and Charisma scores. | |
| The subject suffers a –6 penalty to Strength and Dexterity scores. | |
| Cursed creatures resist magical healing. Anyone attempting to use magical healing on a creature damaged by a mud golem must pass a DC 26 caster level check, or the healing has no effect on the injured creature. This curse can be removed wit | |
| Damage bonus | |
| DarkELementalistSoulPowerOnceBuff | |
| DarkElementalistSuccessfullSoulPowerBuff | |
| The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks. | |
| Element: fire Type: substance infusion Level: 1 Burn: 1 Associated Blasts: blue flame, fire, plasma Saving Throw: Will negates Your kinetic blast shines brightly, making it harder for your foes to see. If your blast hits a foe (and penetrat | |
| You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by | |
| DeadlyAccuracyEffectBuff |
