PATHFINDER: KINGMAKER
Buffs
201–250 of 1,456Page 5 of 30
| Buffs ↑ | Description |
|---|---|
| You are in medium earth elemental form now. You have a +4 size bonus to your Strength, a +5 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers. You also have one 1d8 slam attack, resist acid 20, and vulne | |
| You are in medium fire elemental form now. You have a +4 size bonus to your Dexterity, a +3 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is increased by 20 feet. You also have one 1d6 slam attack and t | |
| You are in small air elemental form now. You have a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist electricity 20, and vulnerability to acid. Your movement speed is increased by 30 feet. You also gain one 1d4 slam attack | |
| You are in small earth elemental form now. You have a +2 size bonus to your Strength, a +4 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers. You also have one 1d6 slam attack, resist acid 20, and vulner | |
| You are in small fire elemental form. You have a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is increased by 20 feet. You also have one 1d4 slam attack and the bu | |
| This rod grants its wielder the ability to make up to three kinetic blasts they cast per day quickened as though using the Quicken Spell feat. | |
| Charging is a special action that allows you to move up to double your normal speed and attack during the same action. You must move before your attack, not after. You must move at least 10 feet (2 squares), directly toward the designated o | |
| This character's ability score is decreased. It can be restored by resting, or with the help of lesser restoration spell or some more powerful magic. A character whose ability score decreases to 0, dies. | |
| This character's ability score is decreased. It can only be restored with the help of restoration spell or some more powerful magic (resting or lesser restoration spell won't help). A character whose ability score decreases to 0, dies. | |
| CheatEmpowerBuff | |
| CheatImmortalityBuff | |
| Eating a cheese crostata extends the time you can go without a rest before becoming fatigued for 6 hours. This effect lasts one day. | |
| A familiar is a magical pet that enhances the character's skills and senses. A chicken's master gains +3 hit points and a +2 bonus on Perception checks. | |
| Element: water Type: substance infusion Level: 5 Burn: 3 Associated Blasts: blizzard, cold, ice Saving Throw: Fortitude negates Your kinetic blast chills your foes to the bone, making their movements sluggish. Whenever an infused blast deal | |
| Element: water Type: substance infusion Level: 5 Burn: 3 Associated Blasts: blizzard, cold, ice Saving Throw: Fortitude negates Your kinetic blast chills your foes to the bone, making their movements sluggish. Whenever an infused blast deal | |
| Eating a chocolate ice cream provides you with +3 bonus to all skill checks for a day. | |
| When you use Cleave, you take a –2 penalty to your Armor Class until your next turn. | |
| CleavingFinishCooldown | |
| Cloak of the Lion | |
| CloakOfTheLionSmiteBuff | |
| Cold creatures have an increased resistance against cold damage and spells with cold descriptor, deal additional cold damage with their weapons, and can inflict entangled condition on the targets of their attacks. | |
| ColdAdaptationBuff | |
| ColdDiplomacyDealWait | |
| ColdDiplomacyTimer | |
| Each time this +3 earth breaker lands a hit, it heals the wielder by 1d3 and grants 1d6 temporary hit points. | |
| Each time this +3 earth breaker lands a hit, it heals the wielder by 1d3 and grants 1d6 temporary hit points. | |
| CompentenceFxBuff_AoE | |
| CompentenceFxBuff_Self | |
| CompositeBlastBuff | |
| This armor is cursed to steer the wearer towards evil, choking the life out of them every time they or one of their associates does a good action, reducing their Constitution by 2 each time, to a minimum of 1. Only committing an evil act ca | |
| This armor is cursed to steer the wearer towards evil, choking the life out of them every time they or one of their associates does a good action, reducing their Constitution by 2 each time, to a minimum of 1. Only committing an evil act ca | |
| This armor is cursed to steer the wearer towards evil, choking the life out of them every time they or one of their associates does a good action, reducing their Constitution by 2 each time, to a minimum of 1. Only committing an evil act ca | |
| At 6th level, an archaeologist can always take 10 on Trickery checks. A bard can choose not to take 10 and can instead roll normally. | |
| A confused creature is mentally befuddled and cannot act normally. | |
| A confused creature is mentally befuddled and cannot act normally. | |
| This creature takes 1d4 Constitution damage each turn. Bleeding can be stopped through the application of any spell that cures hit point damage (even if the bleed is ability damage). | |
| This character's ability score is decreased. It can be restored by resting, or with the help of lesser restoration spell or some more powerful magic. A character whose ability score decreases to 0, dies. | |
| This character's ability score is decreased. It can only be restored with the help of restoration spell or some more powerful magic (resting or lesser restoration spell won't help). A character whose ability score decreases to 0, dies. | |
| A shambling mound can not attack while grappling the foe. | |
| CorruptionConfusionBuff | |
| CorruptionDiscordBuff | |
| CorruptionInsanityBuff |
