Buffs

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Buffs ↑Description
Dragonkind II (Green)You are in a dragon-like creature form now. You have a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, immunity to difficult terrain, a…
Dragonkind II (Red)You are in a dragon-like creature form now. You have a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, immunity to difficult terrain, a…
Dragonkind II (Silver)You are in a dragon-like creature form now. You have a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, immunity to difficult terrain, a…
Dragonkind II (White)You are in a dragon-like creature form now. You have a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, immunity to difficult terrain, a…
Dragonkind III (Black)You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain,…
Dragonkind III (Blue)You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain,…
Dragonkind III (Brass)You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain,…
Dragonkind III (Bronze)You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain,…
Dragonkind III (Copper)You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain,…
Dragonkind III (Gold)You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain,…
Dragonkind III (Green)You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain,…
Dragonkind III (Green)You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain,…
Dragonkind III (Red)You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain,…
Dragonkind III (Silver)You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain,…
Dragonkind III (White)You are in a dragon-like creature form now. You have a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain,…
DreamProtectionBuff
Drunken MeleeFor honor, for glory, for free drinks! Defeat your opponents without using weapons, special abilities, or casting spells.
Duck FamiliarA familiar is a magical pet that enhances the character's skills and senses. A duck's master gains a +3 bonus on Knowledge (World) checks and a +2 bonus on Perception checks.
Dying Dwarf's Curse
Eagle's SplendorThe transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based…
EcholocationBuff
EdictBuff
Effortless ArmorArmor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by 1 + 1 per five caster levels (maximum 5).
EfreetiThis creature is in efreeti form now.
Electric CreatureElectric creatures have an increased resistance against electricity damage and spells with electricity descriptor, deal additional electricity damage with their weapons, and can…
ElectroColumn
Elemental AssessorDeals 4d6 points of cold damage per round for 1d4 rounds.
Elemental AssessorDeals 4d6 points of electricity damage per round for 1d4 rounds.
Elemental AssessorDeals 4d6 points of acid damage per round for 1d4 rounds.
Elemental AssessorDeals 4d6 points of fire damage per round for 1d4 rounds.
Elemental BastionAt 1st level, the kinetic knight becomes proficient with medium and heavy armor and shields (except tower shields). A kinetic knight gains the elemental defense ability at 4th…
Elemental Bloodline Arcana — AirAll spells that deal energy damage that you cast will deal electricity damage instead. This also changes the spell's type to an electricity spell.
Elemental Bloodline Arcana — EarthAll spells that deal energy damage that you cast will deal acid damage instead. This also changes the spell's type to an acid spell.
Elemental Bloodline Arcana — FireAll spells that deal energy damage that you cast will deal fire damage instead. This also changes the spell's type to a fire spell.
Elemental Bloodline Arcana — WaterAll spells that deal energy damage that you cast will deal cold damage instead. This also changes the spell's type to a cold spell.
Elemental Body I (Air)You are in small air elemental form now. You have a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist electricity 20, and vulnerability to acid. Your movement…
Elemental Body I (Earth)You are in small earth elemental form now. You have a +2 size bonus to your Strength, a +4 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers.…
Elemental Body I (Fire)You are in small fire elemental form. You have a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is…
Elemental Body I (Water)You are in small water elemental form now. You have a +2 size bonus to your Constitution, a +4 natural armor bonus, resist cold 20, and vulnerability to fire. Your movement speed…
Elemental Body II (Air)You are in medium air elemental form now. You have a +4 size bonus to your Dexterity, a +3 natural armor bonus, resist electricity 20, and vulnerability to acid. Your movement…
Elemental Body II (Earth)You are in medium earth elemental form now. You have a +4 size bonus to your Strength, a +5 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat…
Elemental Body II (Fire)You are in medium fire elemental form now. You have a +4 size bonus to your Dexterity, a +3 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is…
Elemental Body II (Water)You are in medium water elemental form now. You gain a +4 size bonus to your Constitution, a +5 natural armor bonus, resist cold 20, and vulnerability to fire. Your movement…
Elemental Body III (Air)You are in Large air elemental form now. You have a +2 size bonus to your Strength, a +4 size bonus to your Dexterity, a +4 natural armor bonus, resist electricity 20, and…
Elemental Body III (Earth)You are in Large earth elemental form now. You have a +6 size bonus to your Strength, a –2 penalty to your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor…
Elemental Body III (Fire)You are in large fire elemental form now. You have a +4 size bonus to your Dexterity, a +2 size bonus to your Constitution, a +4 natural armor bonus, resist fire 20, and…
Elemental Body III (Water)You are in large water elemental form now. You gain a +2 size bonus to your Strength, a –2 penalty to your Dexterity, a +6 size bonus to your Constitution, a +6 natural armor…
Elemental Body IV (Air)You are in huge air elemental form now. You have a +4 size bonus to your Strength, a +6 size bonus to your Dexterity, a +4 natural armor bonus, resist electricity 20, and…
Elemental Body IV (Earth)You become a huge earth elemental. You gain a +8 size bonus to your Strength, a –2 penalty to your Dexterity, a +4 size bonus to your Constitution, a +6 natural armor bonus, and…
Elemental Body IV (Fire)You are in huge fire elemental form now. You have a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, a +4 natural armor bonus, resist fire 20, and…