Buffs
1,301–1,350 of 1,852Page 27 of 38
| Buffs ↑ | Description |
|---|---|
| ProtectionFromFire | |
| Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet… | |
| Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet… | |
| Protective Aura | Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet… |
| As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies… | |
| As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies… | |
| Provides +1 morale bonus to Armor Class and Saving Throws while fighting in claimed regions. | |
| ProtectVitalsEffectBuff | |
| PsychokineticistBurnBuff | |
| PujaWolfSprintBuff | |
| PujaWolfSuperSprintBuff | |
| Your unarmed strikes weave together in an effortless combo, focusing on the spots you've weakened with the last hit. Benefit: Whenever you use a full attack or flurry of blows to… | |
| Element: fire Type: substance infusion Level: 7 Burn: 4 Associated Blast: blue flame Saving Throw: none You open a direct conduit to the purest elemental fire and send it surging… | |
| PurpleWormUnburrowed | |
| Elements: air, earth or water Type: substance infusion Level: 1 Burn: 1 Associated Blasts: air, blizzard, charged water, earth, magma, metal, mud, sandstorm, steam, water Saving… | |
| A character can, as a standard action, denote one target within his line of sight as his quarry. He receives a +2 insight bonus on attack rolls made against his quarry, and all… | |
| This rod grants its wielder the ability to make up to three spells they cast per day quickened as though using the Quicken Spell feat. Regular rods can be used with spells of 6th… | |
| The magus can cast three spell per day as if those spells were modified by the Quicken Spell feat. | |
| The owner of this quiver can use it to shoot 20 flaming arrows or bolts per day. Flaming arrows deal additional 1d6 fire damage on hit. | |
| The owner of this quiver can use it to shoot 20 shock speed arrows or bolts per day. Shock arrows deal additional 1d6 electric damage on hit. Using this quiver increases chances… | |
| The owner of this quiver can use it to shoot 20 frost speed arrows or bolts per day. Frost arrows deal additional 2d6 cold damage on hit. Using this quiver grants chances to… | |
| The owner of this quiver can use it to shoot 20 unholy speed arrows or bolts per day. These arrows deal additional 2d8 unholy damage on hit. Using this quiver grants chances to… | |
| The owner of this quiver can use it to shoot 20 sonic speed arrows or bolts per day. Sonic arrows deal additional 1d3 sonic damage on hit. The structure of the ammunition allows… | |
| A familiar is a magical pet that enhances the character's skills and senses. A rabbit's master gains a +2 bonus on Reflex saves and a +2 bonus on Perception checks. | |
| Rage | |
| Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a –2 penalty to AC and cannot cast spells. | |
| Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a –2 penalty to AC. | |
| Rage | |
| Heavy rain reduces visibility, resulting in a -6 penalty on Perception checks and a 20% chance to miss on all ranged attacks due to concealment. | |
| The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. It stops being dazed if wounded. | |
| An arcane trickster can use Trickery at a range of 30 feet. Working at a distance increases the normal skill check DC by 5. | |
| When making a full attack with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot. | |
| Element: earth Type: substance infusion Level: 3 Burn: 2 Associated Blast: metal Saving Throw: none You can control the properties of metal, allowing your metal blast to bypass… | |
| A familiar is a magical pet that enhances the character's skills and senses. A rat's master gains a +2 bonus on Fortitude saves and a +2 bonus on Perception checks. | |
| Rat Swarm | Distraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with this ability is nauseated for 1… |
| Rat Swarm | Distraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with this ability is nauseated for 1… |
