Buffs

1,351–1,400 of 1,852Page 28 of 38
Buffs ↑Description
RatSwarmDamageEffectImmunity
Raven SwarmDistraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with this ability is nauseated for 1…
RavenaDeathBark
RavenSwarmDamageEffectImmunity
RayBuff
RayOfEnfeeblementBuff
Reach MagicThe magus can cast three spell per day as if those spells were modified by the Reach Spell feat.
Reach Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day reach as though using the Reach Spell feat. Regular rods can be used with spells of 6th level…
REAvoidanceCriticalFailureBuff
RecentlyDeadBuff
Reckless StanceThe barbarian can attack with abandon at the expense of her defense. She gains a +1 bonus on attack rolls, but takes a –1 penalty to AC. This bonus and penalty increase by 1 at…
Reckless StanceThe barbarian can attack with abandon at the expense of her defense. She gains a +1 bonus on attack rolls, but takes a –1 penalty to AC. This bonus and penalty increase by 1 at…
RecruitBuff
Red CapA redcap wears a tiny, shapeless woolen hat, dyed over and over with the blood of its victims. While wearing this cap, a redcap gains a +4 bonus on damage rolls and fast healing…
RedPanda_Buff
ReducePersonBuff
ReflexiveDodgeEffectBuff
Regeneration
Regeneration
Regeneration
Regeneration 10 (cold iron)
Regeneration 10 (negative energy)
Regeneration 3 (acid, fire)
Regeneration 5 (acid, fire)
Regeneration 5 (chaotic or magic)
Regeneration 5 (cold iron or fire)
Regeneration 5 (good)
Remove SicknessYou quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving throws against disease, nausea, and sickened effects. If the subject is already…
Resist Fire
ResistAcidBuff
Resistance — AcidYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10.…
Resistance — ColdYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10.…
Resistance — ElectricityYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10.…
Resistance — FireYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10.…
Resistance — SonicYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10.…
ResistanceBuff
Resistant Touch
Resistant Touch
ResistColdBuff
ResistElectricityBuff
ResistElectricityBuff30
ResistFireBuff
ResistFireBuff30
ResistSonicBuff
ResoluteWhenever the kinetic knight is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He…
RestorationCastBuff
ResurrectionBuff
RevivalBuff
RevivalCooldownBuff
RevivalSlaverBuff