Codex
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| Codex ↑ | Description |
|---|---|
| Cayden Cailean | Cayden Cailean is one of the Ascended, a mortal man who became a god after passing the grueling tests of the magical Starstone. Three days after entering the Cathedral of the… |
| Centipede, Giant | Giant centipedes attack nearly any living creatures with their poisonous jaws. These creatures adapt to many environments and feed voraciously on the local fauna, including… |
| Challenging Mode | When your character's current hit points drop to a negative amount equal to his Constitution score or lower, he's dead. A character can also die from taking ability damage or… |
| Chaos Domain | Your touch infuses life and weapons with chaos, and you revel in all things anarchic. Touch of Chaos: You can imbue a target with chaos as a melee touch attack. For the next… |
| Character Class | A character's class is one of their defining features. It's the source of most of their powers, and it gives them a specific role in any adventuring party |
| Character Level | The total level of the character, which is the sum of all class levels held by that character. |
| Charge | Charging is a special full-round action that allows you to move up to twice your speed and attack as a part of the action. Charging, however, carries tight restrictions on how… |
| Charisma (Cha) | Charisma measures a character's personality, personal magnetism, ability to lead, and appearance. It is the most important ability for bards. It is also important for clerics… |
| Charm Domain | You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. Dazing Touch: You can cause a living creature to become dazed for 1 round as a… |
| Choosing a Spell | First, you must choose which spell to cast. If you're a cleric, druid, experienced paladin, experienced ranger, magus or wizard, you select from among spells prepared earlier in… |
| Claiming New Regions | You may claim new regions to expand your territory. Open the Regions tab on the right side of the screen and select the relevant project at the bottom of the screen. Claiming a… |
| Class | A character's class is one of their most defining features. It's the source of most of their powers, and it gives them a specific role in any adventuring party. A character's… |
| Class Level | The level of a character in a particular class. For a character with levels in only one class, class level and character level are the same. |
| Cleric | In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the… |
| Combat | The game uses a roll of 20-sided die for combat and many other skill checks. Combat happens in real time, but you can pause the game at any time to assess the situation and give… |
| Combat Actions | During one turn, there are a wide variety of actions that your character can perform, from swinging a sword to casting a spell. Types of Combat Options Many attacks are basic… |
| Combat Maneuver Bonus | Each character and creature have a Combat Maneuver Bonus (or CMB) that represents its skill at performing combat maneuvers. A creature's CMB is determined using the following… |
| Combat Maneuver Defense | Each character and creature have a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following… |
| Combat Maneuvers | During combat, you can attempt to perform a number of maneuvers that can hinder or even cripple your foe. Although these maneuvers have vastly different results, they all use a… |
| Combat Modifiers | A number of factors and conditions can influence an attack roll. Many of these situations grant a bonus or penalty on attack rolls or to a defender's Armor_Class. |
| Combat Round | Each round represents 6 seconds in the game world; there are 10 rounds in a minute of combat. A round normally allows each character involved in a combat situation to act. Each… |
| Combining Magic Effects | Spells or magical effects usually work as described, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient. Except… |
| Community Domain | Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds. Calming Touch: You can touch a creature as a standard action to heal it of 1d6… |
| Companions | There can be up to five companions in your party. To select a single character, click on their portrait or press a corresponding key. To select multiple characters at once and… |
| Components | A spell's components explain what you must do or possess to cast the spell. The components entry in a spell description includes abbreviations that tell you what type of… |
| Concealment | When making a melee attack against an adjacent target, your target has concealment if their space is entirely within an effect that grants concealment. When making a melee attack… |
| Concentration | To cast a spell, you must concentrate. If something interrupts your concentration while you're casting, you must make a concentration check or lose the spell. When you make a… |
| Concentration Checks | To cast a spell, you must concentrate. If something interrupts your concentration while you're casting, you must make a concentration check or lose the spell. When you make a… |
| Conjuration | Each conjuration spell belongs to one of the five subschools. Conjurations transport creatures from another plane of existence to your plane (calling); create objects or effects… |
| Constitution (Con) | Constitution represents your character's health and stamina. A Constitution bonus increases a character's hit points, so the ability is important for all classes. Some creatures,… |
| Constructing Buildings | You may construct buildings to increase your barony stats. Each building has a cost in BP and a construction time. You may construct several buildings simultaneously. To start… |
| Cyclops | Many thousands of years ago, the solemn cyclopes ruled vast kingdoms, yet today their glories are long forgotten. What few cyclopes survive seldom aspire higher than protecting… |
| Cyclops, Dread Zombie | A dark and ominous shape looms over the battlefield like a hideous tower of rotting flesh, with a single bloodshot eye on its decayed face. Plagued by shattered, incomplete… |
| Damage Reduction | Some magic creatures have the supernatural ability to instantly heal damage from weapons or ignore blows altogether as though they were invulnerable. The numerical part of a… |
| Darkness Domain | You manipulate shadows and darkness. Touch of Darkness: As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched… |
| Death Domain | You can cause the living to bleed at a touch, and find comfort in the presence of the dead. Bleeding Touch: As a melee touch attack, you can cause a living creature to take 1d6… |
| Deer | Shy and wary, deer range from the arctic to the tropics. They are very flexible creatures, adapting easily to their climate and able to survive in all but the harshest of… |
| Deimavigga | Armored in the ceremonial garb of some grim knight, this figure stands unnaturally still, though the intricate metalwork patterns of its sculpted mantle writhe and shift as if… |
| Deities | Greater than the wars of armies and empires, beyond the ambitions of revolutionaries and tyrants, more devastating than the fury of magic or monsters, is the power of faith.… |
| Desna | Desna is an impulsive and aloof goddess who delights in freedom, discovery, and mystery. Her aloofness stems not from arrogance, but from confidence in her own abilities and her… |
| Destruction Domain | You revel in ruin and devastation, and can deliver particularly destructive attacks. Destructive Smite: You gain the destructive smite power: the supernatural ability to make a… |
| Devourer | Devourers are the undead remnants of fiends and evil spellcasters who became lost beyond the farthest reaches of the multiverse. Returning with warped bodies, alien sentience,… |
| Dexterity (Dex) | Dexterity measures agility, reflexes, and balance. This ability is the most important one for rogues, but it's also useful for characters who wear light or medium armor or no… |
| Dialogue Skill Checks | Sometimes skills are checked over the course of dialogue — for example, when trying to convince a character of something. The check result will determine the way the dialogue… |
| Difficulty class | Saving Throw Difficulty Class The DC for a save is determined by the attack itself. Automatic Failures and Successes A natural 1 (the d20 comes up 1) on a saving throw is always… |
| Difficulty Level of Your Barony | Characters can be affected by different effects and conditions that can be positive as well as negative. To notify you that a character has an active effect or condition, a… |
| Divination | Divination spells enable you to learn secrets long forgotten, predict the future, find hidden things, and foil deceptive spells. |
| Divine Spells | Clerics, druids, inquisitors, experienced paladins and rangers cast divine spells. Unlike arcane spells, divine spells draw power from a divine source. Clerics gain spell power… |
| Dog | In the wild, dogs are vicious and territorial creatures. Yet even more harrowing than a pack of wild dogs is the rabid dog. Rabies often affects animals like bats, wolverines,… |
| Dragon Disciple | As some of the most ancient, powerful, and capricious creatures in existence, dragons occasionally enter into trysts with unsuspecting mortals or sire offspring with exceptional… |
