Feats & abilities

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Feats & abilities ↓Description
WildShapeElementalFireMediumBurnAbility
WildShapeElementalFireLargeBurnAbility
WildShapeElementalFireHugeBurnAbility
WildShapeElementaLargeFeature
Wildhunt_Monarch_CastingLevel
WildGazeMonarchFeature
Wild TalentsA kineticist can use wild talents — magical abilities similar to spells but drawn from the kineticist's innate psychic talent and usable at will. Wild talents are typically…
Wild Shape (Wolf)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Smilodon)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Small Elemental)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Shambling Mound)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Return)Return to your normal form.
Wild Shape (Medium Elemental)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Leopard)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Large Elemental)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Huge Elemental)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Bear)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Hunt LinkThe monarch can remained linked to his Wild Hunt for up to a range of 1 mile. He expands the range of the Wild Hunt link ability for all members of the Wild Hunt to 1 mile as…
Wild Hunt LinkAll creatures in a Wild Hunt scout's linked party share each other's senses. As long as a creature benefits from this link, it gains a +4 insight bonus on initiative and…
Wild Hunt LinkThe weapon attacks and natural attacks of all creatures in a Wild Hunt archer's linked party ignore miss chances from concealment, as long as they target the correct square.
Wild GazeHumanoids and monstrous humanoids that fail their saves are dazed and paralyzed, while animals and magical beasts become panicked for 2d6 rounds. All other creatures are…
WhirlwindSome creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. A creature in whirlwind form cannot make its normal…
WhirlwindYou can transform yourself into a whirlwind and back again. The whirlwind is 15 feet wide, and every creature that spends a round in the whirlwind must succeed at a Reflex save…
WhirlwindSome creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. A creature in whirlwind form cannot make its normal…
WhirlwindYou can transform yourself into whirlwind and back again. A whirlwind is 20 feet wide, and every creature that spends a round in the whirlwind must succeed at a Reflex save or…
WhirlwindSome creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. A creature in whirlwind form cannot make its normal…
WhirlwindSome creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. A creature in whirlwind form cannot make its normal…
WhirlwindYou can transform yourself into a whirlwind and back again. The whirlwind is 20 feet wide, and every creature that spends a round in the whirlwind must succeed at a Reflex save…
WhirlwindSome creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. A creature in whirlwind form cannot make its normal…
WhirlwindYou can transform yourself into a whirlwind and back again. The whirlwind is 15 feet wide, and every creature that spends a round in the whirlwind must succeed at a Reflex save…
Wererat_Alchemist_Spelllist
Well-VersedAt 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic…
WeatherDomainSpellListFeatureDruid
WeatherDomainSpellListFeature
WeatherDomainAllowed
Weather DomainWith power over storm and sky, you can call down the wrath of the gods upon the world below. Storm Burst: As a standard action, you can create a storm burst targeting any foe…
Weapon Training (Spears)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes javelin, longspear, shortspear, spear, and trident.
Weapon Training (Polearms)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes bardiche, fauchard, and glaive.
Weapon Training (Natural)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes unarmed strike and all natural weapons.
Weapon Training (Light Blades)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes chakram, dagger, kukri, rapier, short sword, sickle,…
Weapon Training (Heavy Blades)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes chakram, dueling sword, bastard sword, elven curve…
Weapon Training (Hammers, Maces, and Flails)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes club, earth breaker, greatclub, heavy mace, light…
Weapon Training (Double Weapons)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes orc double axe, dwarven urgrosh, quarterstaff,…
Weapon Training (Crossbows)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes all crossbows.
Weapon Training (Close)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes gauntlet, heavy shield, light shield, punching…
Weapon Training (Bows)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes bows and longbows.
Weapon Training (Axes)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes bardiche, battleaxe, dwarven waraxe, greataxe,…
Weapon TrainingStarting at 5th level, a fighter can select one group of weapons. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. Every four…
Weapon TrainingStarting at 5th level, a fighter can select one group of weapons. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. Every four…
Weapon Specialization (Unarmed Strike)You gain a +2 bonus on all damage rolls you make using unarmed strikes.