Feats & abilities
1,901–1,950 of 4,473Page 39 of 90
| Feats & abilities ↓ | Description |
|---|---|
| KoboldBardFeatureListLevel5 | |
| KoboldAlchemistSpellListLevel5 | |
| KoboldAlchemistSpellListLevel4 | |
| KoboldAlchemistSpellListLevel3 | |
| KoboldAlchemistSpellListLevel2 | |
| KoboldAlchemistFeatureListLevel5 | |
| KoboldAlchemistFeatureListLevel4 | |
| KoboldAlchemistFeatureListLevel3 | |
| KoboldAlchemistFeatureListLevel2 | |
| KnurlyWitchFeatures | |
| KnurlyWitchCombatBuffs | |
| KnowledgeDomainSpellListFeature | |
| KnowledgeDomainAllowed | |
| You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. Void Form: You can become semi-tangible as a standard action. While in this… | |
| KnightsHelmetFeature | |
| Knight's Resolve | Starting at 3rd level, the kinetic knight gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at… |
| KingCrownFeature | |
| Kineticist Bonus Feat — Water | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight,… |
| Kineticist Bonus Feat — Water | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight,… |
| Kineticist Bonus Feat — Water | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight,… |
| Kineticist Bonus Feat — Water | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight,… |
| Kineticist Bonus Feat — Water | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight,… |
| Kineticist Bonus Feat — Water | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight,… |
| Kineticist Bonus Feat — Fire | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful… |
| Kineticist Bonus Feat — Fire | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful… |
| Kineticist Bonus Feat — Fire | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful… |
| Kineticist Bonus Feat — Fire | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful… |
| Kineticist Bonus Feat — Earth | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip |
| Kineticist Bonus Feat — Earth | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip |
| Kineticist Bonus Feat — Earth | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip |
| Kineticist Bonus Feat — Earth | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip |
| Kineticist Bonus Feat — Air | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes,… |
| Kineticist Bonus Feat — Air | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes,… |
| Kineticist Bonus Feat — Air | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes,… |
| Kineticist Bonus Feat — Air | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes,… |
| KineticDiademLesserFeature | |
| KineticDiademGreaterFeature | |
| KineticDiademFeatureNew | |
| KineticDiademFeature | |
| KineticBladeHideFeature | |
| Kinetic Warrior | The kinetic knight can use her Constitution score in place of her Intelligence score when qualifying for combat feats. This ability counts as having Combat Expertise for the… |
| Element: water Type: utility Burn: — Prerequisites: kinetic healer You can bring an ally who died within 2 round back from the dead with your kinetic healer wild talent similarly… | |
| Element: universal Type: utility Burn: 1 You recover from 1d4 points of ability score damage to one of your physical ability scores (Strength, Dexterity, or Constitution). This… | |
| Element: water Type: utility Burn: 1 With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast‘s damage. | |
| Kinetic Blast | At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. As a standard action, the… |
| Kinetic Blast | At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. As a standard action, the… |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Killjoy | |
| Ki Strike — Magic | At 3rd level, ki strike allows the monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. |
