PATHFINDER: KINGMAKER
Feats & abilities
2,101–2,150 of 3,685Page 43 of 74
| Feats & abilities ↓ | Description |
|---|---|
| Greater Mutagen | The alchemist's mutagen now grants a +4 natural armor bonus, a +6 alchemical bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +4 alchemical bonus to a second physical ability score. The alchemist takes a –2 |
| Add +1 to the Difficulty Class for all saving throws against spells that deal fire damage. This bonus stacks with the bonus from Elemental Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal electricity damage. This bonus stacks with the bonus from Elemental Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal cold damage. This bonus stacks with the bonus from Elemental Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal acid damage. This bonus stacks with the bonus from Elemental Focus. | |
| Choose an energy type to which you have already applied the Elemental Focus feat. Any spells you cast of this energy type are very hard to resist. Prerequisite: Elemental Focus. Benefit: Add +1 to the Difficulty Class for all saving throws | |
| Greater Domain Power | At 8th level, you can use your domain's greater power. |
| You receive a +2 bonus on checks made to attempt a disarm. This bonus stacks with the bonus granted by Disarm. Whenever you successfully perform a disarm, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack excee | |
| You receive a +2 bonus on checks made to attempt a dirty trick. This bonus stacks with the bonus granted by Dirty Trick. Whenever you successfully perform a dirty trick, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which yo | |
| The alchemist's cognatogen now grants a +4 natural armor bonus, a +6 alchemical bonus to one mental ability score (Intelligence, Wisdom, or Charisma), and a +4 alchemical bonus to a second mental ability score. The alchemist takes a –2 pena | |
| You receive a +2 bonus on checks made to bull rush a foe. This bonus stacks with the bonus granted by Bull Rush. Whenever you bull rush an opponent, his movement provokes attacks of opportunity from you and all of your allies. | |
| Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance instead of 50%). You may still reroll a miss chance percentile roll | |
| At 12th level, whenever an inquisitor uses her bane ability, the amount of bonus damage dealt by the weapon against creatures of the selected type increases to 4d6. | |
| You get a +2 bonus on all Fortitude saving throws. | |
| As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is a | |
| Starting at 1st level, you can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your sorcerer level (minimum 1). If you touch a shaken creature with this abili | |
| At 9th level, you can cause a swarm of skeletal arms to burst from the ground to rip and tear at your foes. The skeletal arms erupt from the ground in a 20-foot-radius burst. Anyone in this area takes 1d6 points of slashing damage per sorce | |
| Element: universal Type: substance infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: Reflex negates Anyone affected by your cloud, deadly earth, or wall blast must make a Reflex save. If the save fails, the creature gains the g | |
| Grand Mutagen | The alchemist's mutagen now grants a +6 natural armor bonus, a +8 alchemical bonus to one ability score (Strength, Dexterity, or Constitution), a +6 alchemical bonus to a second physical ability score, and a +4 alchemical bonus to a third p |
| At 20th level, the alchemist makes a grand discovery. For many alchemists, the promise of one of these grand discoveries is the primary goal of their experiments and hard work. | |
| The alchemist's cognatogen now grants a +6 natural armor bonus, a +8 alchemical bonus to one mental ability score (Intelligence, Wisdom, or Charisma), a +6 alchemical bonus to a second mental ability score, and a +4 alchemical bonus to a th | |
| Grace | At 4th level, a duelist gains an additional +2 competence bonus on all Reflex saving throws. |
| Gozreh is a dualistic deity of nature, a god of the storm and sky and also a goddess of the wave and surf. Born of the ocean's fury and the wind's wrath, Gozreh is a fickle deity. Domains: Air, Animal, Plant, Water, Weather. Favored Weapon: | |
| Gorum, also known as "Our Lord in Iron," is a god of battle above all other pursuits; it is said that he would rust away into nothingness if there was ever a time with no more conflicts to be fought. His faithful believe he is present in ev | |
| GoodDomainSpellListFeatureDruid | |
| GoodDomainSpellListFeature | |
| GoodDomainAllowed | |
| Good Subtype | This subtype is usually applied to outsiders native to the good-aligned Outer Planes. Most creatures that have this subtype also have good alignments; however, if their alignments change, they still retain the subtype. Any effect that depen |
| You have pledged your life and soul to goodness and purity. Touch of Good: You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your level in t | |
| GolemIronBoss_PoisonOnAttack | |
| GolemGoldBoss_PrismaticSprayFeature | |
| GolemAutumnImmunity | |
| GoldenHallucinationBracersFeature | |
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