Feats & abilities

2,101–2,150 of 4,473Page 43 of 90
Feats & abilities ↓Description
InvisibilityAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
InvisibilityThe touched creature becomes invisible. If a check is required, an invisible creature has a +20 bonus on its Stealth checks. The spell ends if the subject attacks any creature.…
InvisibilityThe creature or object touched becomes invisible. If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if…
Intimidating ProwessYour physical might is intimidating to others. Benefit: Add your Strength modifier to Persuasion skill (when used to intimidate) checks in addition to your Charisma modifier.
IntimidatingHalf-orcs receive a +2 racial bonus on Persuasion checks when used to intimidate due to their fearsome nature.
Internal FortitudeThe barbarian is immune to the sickened and nauseated conditions. A barbarian must be at least 8th level to select this rage power.
Internal FortitudeThe stalwart defender is immune to the sickened and nauseated conditions.
Intense Spells — Spell PenetrationAt 20th level, whenever you cast an evocation spell, you can roll twice to penetrate a creature's spell resistance and take the better result.
Inspiring CommandAt 8th level, you can issue an inspiring command to your allies, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, Combat…
Inspire HeroicsA bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC.…
Inspire HeroicsA bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC.…
Inspire GreatnessA bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness…
Inspire GreatnessA sensei of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness…
Inspire GreatnessA bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness…
Inspire GreatnessA sensei of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness…
Inspire FerocityWhile in the reckless stance, the barbarian imparts the stance's bonus and penalty to all willing allies within 30 feet of her. A barbarian must have the reckless stance rage…
Inspire FerocityWhile in the reckless stance, the barbarian imparts the stance's bonus and penalty to all willing allies within 30 feet of her. A barbarian must have the reckless stance rage…
Inspire CourageA 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected,…
Inspire CourageA 1st level sensei can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be…
Inspire CourageA 1st level bard can use his performance to inspire courage in his allies (including himself), hardening them against their fears and improving their combat abilities. To be…
Inspire CourageA 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected,…
Inspire CourageA 1st level bard can use his performance to inspire courage in his allies (including himself), hardening them against their fears and improving their combat abilities. To be…
Inspire CourageA 1st level sensei can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be…
Inspire CompetenceA sensei of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the sensei. They get a +2…
Inspire CompetenceA sensei of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the sensei. They get a +2…
Inspire CompetenceA bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence…
Inspire CompetenceA bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence…
Insightful StrikeAt 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes or monk weapons.
InquisitorBaneNormalFeature
Inquisitor Spell (6th Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (6th Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (5th Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (5th Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (4th Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (4th Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (3rd Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (3rd Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (2nd Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (2nd Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (1st Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (1st Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor ProficienciesAn inquisitor is proficient with all simple weapons, plus the longbow, shortbow, and the favored weapon of her deity. She is also proficient with light armor, medium armor, and…
InquisitorAt 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character…
Infusion SpecializationAt 5th level, whenever a kineticist uses one or more infusions with a blast, she reduces the combined burn cost of the infusions by 1. This can't reduce the total cost of the…
InfusionAt 1st level, a kineticist gains an infusion wild talent from the list of options available based on her elemental focus. She gains additional infusions at 3rd, 5th, 9th, 11th,…
InfusionThe infusion discovery allows an alchemist to use his extracts not only on himself but on other people as well. With this discovery, all alchemist extracts will behave exactly…
Infused CurativeAt 2nd level, a chirurgeon's extracts of remove disease, remove blindness, neutralize poison, and cure spells automatically act as infusions and can be used not only on himself…
Infuse ArrowA Wild Hunt archer can cast a single spell-like ability, within touch range, as a part of a full attack. If he does so, the spell infuses his bow and travels with the next arrow…
InfernalCordGreaterFeature
InfernalBondRingFeature