Feats & abilities
2,101–2,150 of 4,473Page 43 of 90
| Feats & abilities ↓ | Description |
|---|---|
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| The touched creature becomes invisible. If a check is required, an invisible creature has a +20 bonus on its Stealth checks. The spell ends if the subject attacks any creature.… | |
| The creature or object touched becomes invisible. If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if… | |
| Your physical might is intimidating to others. Benefit: Add your Strength modifier to Persuasion skill (when used to intimidate) checks in addition to your Charisma modifier. | |
| Half-orcs receive a +2 racial bonus on Persuasion checks when used to intimidate due to their fearsome nature. | |
| Internal Fortitude | The barbarian is immune to the sickened and nauseated conditions. A barbarian must be at least 8th level to select this rage power. |
| Internal Fortitude | The stalwart defender is immune to the sickened and nauseated conditions. |
| At 20th level, whenever you cast an evocation spell, you can roll twice to penetrate a creature's spell resistance and take the better result. | |
| At 8th level, you can issue an inspiring command to your allies, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, Combat… | |
| A bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC.… | |
| A bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC.… | |
| A bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness… | |
| A sensei of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness… | |
| A bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness… | |
| A sensei of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness… | |
| While in the reckless stance, the barbarian imparts the stance's bonus and penalty to all willing allies within 30 feet of her. A barbarian must have the reckless stance rage… | |
| While in the reckless stance, the barbarian imparts the stance's bonus and penalty to all willing allies within 30 feet of her. A barbarian must have the reckless stance rage… | |
| A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected,… | |
| A 1st level sensei can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be… | |
| A 1st level bard can use his performance to inspire courage in his allies (including himself), hardening them against their fears and improving their combat abilities. To be… | |
| A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected,… | |
| A 1st level bard can use his performance to inspire courage in his allies (including himself), hardening them against their fears and improving their combat abilities. To be… | |
| A 1st level sensei can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be… | |
| A sensei of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the sensei. They get a +2… | |
| A sensei of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the sensei. They get a +2… | |
| A bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence… | |
| A bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence… | |
| Insightful Strike | At 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes or monk weapons. |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| Inquisitor Proficiencies | An inquisitor is proficient with all simple weapons, plus the longbow, shortbow, and the favored weapon of her deity. She is also proficient with light armor, medium armor, and… |
| Inquisitor | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character… |
| Infusion Specialization | At 5th level, whenever a kineticist uses one or more infusions with a blast, she reduces the combined burn cost of the infusions by 1. This can't reduce the total cost of the… |
| Infusion | At 1st level, a kineticist gains an infusion wild talent from the list of options available based on her elemental focus. She gains additional infusions at 3rd, 5th, 9th, 11th,… |
| Infusion | The infusion discovery allows an alchemist to use his extracts not only on himself but on other people as well. With this discovery, all alchemist extracts will behave exactly… |
| At 2nd level, a chirurgeon's extracts of remove disease, remove blindness, neutralize poison, and cure spells automatically act as infusions and can be used not only on himself… | |
| Infuse Arrow | A Wild Hunt archer can cast a single spell-like ability, within touch range, as a part of a full attack. If he does so, the spell infuses his bow and travels with the next arrow… |
| InfernalCordGreaterFeature | |
| InfernalBondRingFeature |
