Feats & abilities

3,401–3,450 of 4,473Page 69 of 90
Feats & abilities ↑Description
RegongarSpellList
RemnantFeature
RemnantGoodAlFeature
RemnantNotGoodAlFeature
Remove CurseAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Rend
Renewed DefenseAs a standard action, the stalwart defender heals 1d8 points of damage + his Constitution modifier. For every two levels the stalwart defender has attained above 2nd, this…
Renewed DefenseAs a standard action, the stalwart defender heals 1d8 points of damage + his Constitution modifier. For every two levels the stalwart defender has attained above 2nd, this…
Renewed VigorAs a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every 4 levels the barbarian has beyond 4th, the amount healed increases by 1d8…
Renewed VigorAs a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every 4 levels the barbarian has beyond 4th, the amount healed increases by 1d8…
Repose DomainYou see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. Gentle Rest: Your…
ReposeDomainAllowed
ReposeDomainSpellListFeature
ReptilianSubtype
Resilience of SteelAt 3rd level, an armored hulk is able to use her armor to help avoid deadly hits. While wearing heavy armor, she gains a +1 bonus to AC that applies only on critical hit…
ResilienceJudgmentFeatureAlignment
ResilienceJudgmentFeatureMagic
Resist EnergyAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Resist EnergyAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Resist Nature's LureStarting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey and plants.
ResistanceYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10.…
Resistance — AcidYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10.…
Resistance — ColdYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10.…
Resistance — ElectricityYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10.…
Resistance — FireYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10.…
Resistance — SonicYou gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10.…
RevelationGreater understanding of Groetus's teaching gives Harrim access to the features of Madness Domain.
Righteous HunterAt 14th level, a divine hunter's ranged weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any ranged attacks made by an ally within 10 feet of…
RighteousPunishmentFeature
Ring of Circumstances: ACThe wearer of the Ring of Circumstances gets a +1 circumstance bonus to AC.
Ring of Circumstances: CharismaThe wearer of the Ring of Circumstances gets a +2 circumstance bonus to Charisma.
Ring of Circumstances: ConstitutionThe wearer of the Ring of Circumstances gets a +2 circumstance bonus to Constitution.
Ring of Circumstances: DamageThe wearer of the Ring of Circumstances gets a +1 circumstance bonus to weapon damage rolls.
Ring of Circumstances: DexterityThe wearer of the Ring of Circumstances gets a +2 circumstance bonus to Dexterity.
Ring of Circumstances: IntelligenceThe wearer of the Ring of Circumstances gets a +2 circumstance bonus to Intelligence.
Ring of Circumstances: Saving ThrowsThe wearer of the Ring of Circumstances gets a +1 circumstance bonus to all saving throws.
Ring of Circumstances: SkillsThe wearer of the Ring of Circumstances gets a +2 circumstance bonus to all skill checks.
Ring of Circumstances: SpeedThe wearer of the Ring of Circumstances gets a +5 feet circumstance bonus to movement speed.
Ring of Circumstances: Spell DCThe wearer of the Ring of Circumstances gets a +1 circumstance bonus to DCs of all spells and usable abilities.
Ring of Circumstances: StrengthThe wearer of the Ring of Circumstances gets a +2 circumstance bonus to Strength.
Ring of Circumstances: WisdomThe wearer of the Ring of Circumstances gets a +2 circumstance bonus to Wisdom.
Ring of Improved Proficiency
Ring of Plentiful Hunts
Ring of Reckless Courage
RingMasterpieceFeature
RingOfAcidImmunityFeature
RingofAdditionalRageFeature
RingOfBalanceGeaterFeature
RingOfBalanceLesserFeature
RingOfBigBoomFeature