Feats & abilities
3,301–3,350 of 4,473Page 67 of 90
| Feats & abilities ↑ | Description |
|---|---|
| The magus can expend 1 point from his arcane pool as a swift action, allowing him to anticipate his opponent's defenses. Enemies are denied their Dexterity bonus against the… | |
| Preserve Organs | The alchemist learns how to preserve and protect his vital organs, reducing the chance of a mortal wound. When a critical hit or sneak attack is scored on the alchemist, there is… |
| When this reddish orange gem is crushed, smashed, or broken, a Large Fire Elemental appears as if summoned by a summon elemental spell. Summoned elemental persists for 11 rounds. | |
| When this reddish orange gem is crushed, smashed, or broken, a Large Fire Elemental appears as if summoned by a summon elemental spell. Summoned elemental persists for 11 rounds. | |
| Prismatic Surge | |
| Prismatic Surge | |
| Professor's Hat | |
| Protect Vitals | While in the guarded stance, the barbarian gains an additional +4 dodge bonus to AC against attack rolls made to confirm critical hits. A barbarian must have the guarded stance… |
| Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| ProtectionDomainAllowed | |
| ProtectionDomainSpellListFeature | |
| Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet… | |
| As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies… | |
| As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies… | |
| ProtectorOfUnjustArmorFeatureFirst | |
| ProtectorOfUnjustArmorFeatureSecond | |
| When you use Pummeling Style to make an entire full attack or flurry of blows against a single target, if you hit with any of your attacks, you attempt a trip combat maneuver… | |
| Your charge ends with a mighty haymaker. Benefit: You can charge and make a full attack or flurry of blows at the end of your charge as part of the charge action. You can use… | |
| Your unarmed strikes weave together in an effortless combo, focusing on the spots you've weakened with the last hit. Benefit: Whenever you use a full attack or flurry of blows to… | |
| Your unarmed strikes weave together in an effortless combo, focusing on the spots you've weakened with the last hit. Benefit: Whenever you use a full attack or flurry of blows to… | |
| Element: fire Type: substance infusion Level: 7 Burn: 4 Associated Blast: blue flame Saving Throw: none You open a direct conduit to the purest elemental fire and send it surging… | |
| Element: fire Type: substance infusion Level: 7 Burn: 4 Associated Blast: blue flame Saving Throw: none You open a direct conduit to the purest elemental fire and send it surging… | |
| At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. | |
| PurpleWormPoisonFeature | |
| Elements: air, earth or water Type: substance infusion Level: 1 Burn: 1 Associated Blasts: air, blizzard, charged water, earth, magma, metal, mud, sandstorm, steam, water Saving… | |
| Elements: air, earth or water Type: substance infusion Level: 1 Burn: 1 Associated Blasts: air, blizzard, charged water, earth, magma, metal, mud, sandstorm, steam, water Saving… | |
| A character can, as a standard action, denote one target within his line of sight as his quarry. He receives a +2 insight bonus on attack rolls made against his quarry, and all… | |
| A character can, as a standard action, denote one target within his line of sight as his quarry. He receives a +2 insight bonus on attack rolls made against his quarry, and all… | |
| This rod grants its wielder the ability to make up to three spells they cast per day quickened as though using the Quicken Spell feat. Regular rods can be used with spells of 6th… | |
| Quicken Spell-Like Ability (Dispel Magic) | |
| The magus can cast three spell per day as if those spells were modified by the Quicken Spell feat. | |
| The magus can cast three spell per day as if those spells were modified by the Quicken Spell feat. | |
| QuicklingCreature | |
| The owner of this quiver can use it to shoot 20 flaming arrows or bolts per day. Flaming arrows deal additional 1d6 fire damage on hit. | |
| The owner of this quiver can use it to shoot 20 shock speed arrows or bolts per day. Shock arrows deal additional 1d6 electric damage on hit. Using this quiver increases chances… | |
| The owner of this quiver can use it to shoot 20 frost speed arrows or bolts per day. Frost arrows deal additional 2d6 cold damage on hit. Using this quiver grants chances to… | |
| The owner of this quiver can use it to shoot 20 unholy speed arrows or bolts per day. These arrows deal additional 2d8 unholy damage on hit. Using this quiver grants chances to… | |
| The owner of this quiver can use it to shoot 20 sonic speed arrows or bolts per day. Sonic arrows deal additional 1d3 sonic damage on hit. The structure of the ammunition allows… | |
| A familiar is a magical pet that enhances the character's skills and senses. A rabbit's master gains a +2 bonus on Reflex saves and a +2 bonus on Perception checks. | |
| A familiar is a magical pet that enhances the character's skills and senses. A rabbit's master gains a +2 bonus on Reflex saves and a +2 bonus on Perception checks. | |
| While in rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to… | |
| A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal… | |
| While in rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Rage Power | As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of… |
