PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
Sylvan BloodlineAt 1st level, you form a close bond with an animal companion. Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the sorcerer advances in level. If a character receives an animal compa
Synaptic InfusionElement: air Type: substance infusion Level: 3 Burn: 2 Associated Blasts: electric, charged water, thunderstorm Saving Throw: Will negates Your blast sends strange electric signals through the target's body, scrambling its synapses and caus
TalwynsArmorFeature
TanakaQuickenSpell
Tandem TripYou know how to work together to trip your foes. Benefit: Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better result.
Tanglefoot BombsA creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are e
Tarantula FamiliarA familiar is a magical pet that enhances the character's skills and senses. A tarantula's master gains a a +3 bonus on Athletics checks and a +2 bonus on Perception checks.
TargetForUnicornHealing
TartuccioLevel1
TartukFeatureList
TartukFieryBodyFeature
TartukQuickenedBlindness
TartukTartuccioFeatureList
TartukTartuccionSpellList
Teaching MomentAt 8th level as a swift action you can grant all allies within 30 feet special insights. Once during the next minute, each affected creature can choose to roll twice and take the better result before attempting an attack roll, ability check
Teamwork FeatAt 2nd level, a vanguard receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. Once per day as a standard action, the vanguard can grant one of his teamwork feats to all allies within 30 feet who can see an
Teamwork FeatAt 3rd level, and every three levels thereafter, the inquisitor gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as teamwork feats. The inquisitor must meet the pre
TeamworkFeature
Telekinetic FistAs a standard action, you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use th
TelekineticFistResourceFact
Terrain MasteryA rogue with this talent gains a favored terrain, as the ranger class feature of the same name, but the bonus does not increase with her level.
Thassilonian SpecialistBenefits: A Thassilonian specialist wizard receives two additional spell slots of each spell level he can cast. These bonus spell slots must both be used to prepare the same spell from the wizard's school of specialization, allowing the wiz
Third JudgmentAt 16th level, whenever an inquisitor uses her judgment ability, she selects three different judgments, instead of just two. This only consumes one use of her judgment ability. As a swift action, the inquisitor can change one of these judgm
Throat CutterAt 14th level, whenever her war beast succeeds at a bull rush, overrun, or trip combat maneuver against an opponent threatened by the mad dog, a mad dog can take an attack of opportunity against that opponent.
Throw AnythingYou receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.
Thunder CallAt 3rd level, the thundercaller can use her performance to unleash a deafening peal of thunder, blasting an area in a 10-foot range with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed at
ThunderingClaw
ThunderingClawPet
Thunderstorm BlastElement: air Type: composite blast Level: — Burn: 2 Prerequisites: primary element (air), expanded element (air) Blast Type: physical Damage: half bludgeoning, half electricity You batter a single foe with a gust of air crackling with elect
ThunderstormKineticBladeFeature
Tidal WaveElement: water Type: utility Burn: 1 You call forth a powerful tidal wave, as tsunami.
TieflingAlthough many tieflings follow the general model of the tiefling, many more do not. Those of different lineages may evince dramatically different manifestations of their heritage, both in appearance and in ability. Tieflings of uncertain he
Tiefling HeritageAlthough many tieflings follow the general model of the tiefling, many more do not. Those of different lineages may evince dramatically different manifestations of their heritage, both in appearance and in ability. Others have particularly
TieflingHobo_BonusFeature
TieflingsHobo_ElkiFeatureList
TieflingsHobo_NaihoFeatureList
TieflingsHobo_TaviFeatureList
TieflingTwins_SoulEaterFeature
TightHelmetFeature
Tireless RageStarting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.
Tiring CriticalWhenever you score a critical hit, your opponent becomes fatigued. This feat has no additional effect on a fatigued or exhausted creature. Special: You can only apply the effects of one critical feat to a given critical hit unless you posse
TomeOfClearThoughtPlus2_FeatureYou gain a +2 inherent bonus to Intelligence.
TomeOfLeadershipAndInfluencePlus2_FeatureYou gain a +2 inherent bonus to Charisma.
TomeOfUnderstandingPlus2_FeatureYou gain a +2 inherent bonus to Wisdom.
ToragTorag, also known as the "Father of Creation," is a stoic and serious dwarven god of the forge, protection, and strategy who values honor, planning, and well-made steel. He is an often distant deity, lending magical power to his clerics, bu
TorrentElements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm, steam, thunderstorm, water Saving Throw: Reflex half A torrent o
Total CoverAt 13th level, while using a tower shield, a tower shield specialist cannot be flanked.
Touch of FlameAt 4th level, a flamewarden can cause his weapons to burst into flame. As a standard action, the ranger can grant a single weapon he holds the flaming special ability for 1 minute; while under this effect, the weapon counts as magic for the
TouchCalculateFeature
Tough SkinAnimal companions receive bonuses to their natural armor.
Feats & abilities — Page 65 — Kingmaker