PATHFINDER: KINGMAKER
Feats & abilities
3,101–3,150 of 3,685Page 63 of 74
| Feats & abilities ↑ | Description |
|---|---|
| Element: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All creatures in a 30-foot cone take half your normal amount of blast | |
| Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. | |
| At 8th level, you can give a weapon you touch the axiomatic special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. You can use this ability once per day at 8th level, and an a | |
| StaffOfBurnedOakFeature | |
| StaffofCurseFeature | |
| StaffOfTheCallFeature | |
| At 10th level, a grenadier's bombs become particularly overwhelming when they explode. Whenever a grenadier scores a successful critical hit with a bomb, the creature directly struck by that bomb is staggered for 1d4+1 rounds. A successful | |
| Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. The effects of this fea | |
| Staggering Gore | A Wild Hunt monarch's gore attack knocks the breath out of his foes. A target that takes damage from this attack must succeed at a DC 32 Fortitude save or be staggered for 3 rounds. The save DC is Constitution-based. |
| StagHelmetFeature | |
| StagLordFeatureList | |
| Stalwart | At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a halved damage on a successful save, she instead avoids the damage entir |
| StandardImmunity | |
| StartGamePregenClericFeatureList | |
| StartGamePregenFighterFeatureList | |
| StartGamePregenPaladinFeatureList | |
| StartGamePregenRangerFeatureList | |
| StartGameSorcererPregenFeatureList | |
| StartGameSorcererPregenSpellList | |
| Goblins gain a +4 racial bonus on Stealth checks. | |
| You get a +2 bonus on all Mobility and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. | |
| Elements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire to superheat water into steam just as it strikes. | |
| SteamKineticBladeFeature | |
| At 8th level, a swordlord can throw up a blazing wall of steel to defend himself. When fighting defensively with a dueling sword, the swordlord's penalties on all attacks in a round are reduced by 2, and the dodge bonus to AC is increased b | |
| You are especially resistant to magic. Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf's Hardy racial trait. Normal: Dwarves normally receive a + | |
| Stern Gaze | Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Persuasion skill checks made for intimidation and Perception checks equal to 1/2 her inquisitor level (minimum +1). |
| Still Mind | At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. |
| At 9th level, a flamewarden can fan the last spark of a recently slain creature's life force back into a full flame. Once per day as a standard action, a flamewarden can touch the corpse of a creature to grant it the effects of breath of li | |
| StonecutterFeature | |
| StoneGolemAbilitiesDC | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Stoneskin: The warded creature gains resistance to b | |
| At 8th level, the thundercaller can use her performance to summon bolts of lightning that deal 3d6 points of electricity damage. The lightning storm lasts for as long as she continues her performance, calling down one bolt of lightning per | |
| At 14th level, whenever a thundercaller uses her Storm Call ability, the amount of damage dealt by bolts of lightning increases to 5d6 (or 5d10 when outdoors in stormy weather). | |
| StormAmberNecklaceFeature | |
| StormBuff | |
| In strength and brawn there is truth — your faith gives you incredible might and power. Strength Surge: As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/ | |
| At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. | |
| At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. | |
| At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. | |
| Strength of the Abyss | At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. |
| At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. | |
| StrengthDomainAllowed | |
| StrengthDomainSpellListFeature | |
| Striking Fear | If a bogeyman confirms a critical hit or a sneak attack with one of its claws on a target currently suffering a bogeyman's Deepest Fear effect, that effect automatically becomes one step more severe. (A shaken creature becomes frightened.) |
| At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on disarm attempts. These bonuses increase by +1 for every four levels beyond 2nd. | |
| StubbornHeadFeature |
