Feats & abilities
3,101–3,150 of 4,473Page 63 of 90
| Feats & abilities ↑ | Description |
|---|---|
| Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened. Normal: Using a ranged weapon while you are… | |
| Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened. Normal: Using a ranged weapon while you are… | |
| You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. | |
| Poison | Injury; Save: Fortitude Frequency: 1/round for 6 rounds Effect: 1d3 Constitution damage Cure: 2 consecutive saves |
| Poison | Bite; Save: Fortitude (DC 14) Frequency: 1/round for 6 rounds Effect: 1d4 Dexterity damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Poison | Bite; Save: Fortitude (DC 27) Frequency: 1/round for 6 rounds Effect: paralyzed and fatigued Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 24) Frequency: 1/round for 6 rounds Effect: 1d4 Strength damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Tentacle; Save: Fortitude (DC 28) Frequency: 1/round for 10 rounds Effect: confused for 1 round Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | |
| Poison | Claws; Save: Fortitude (DC 22) Frequency: 1/round for 6 rounds Effect: 1d4 Constitution damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Sting; Save: Fortitude (DC 17) Frequency: 1/round for 6 rounds Effect: 1d4 Constitution damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 12) Frequency: 1/round for 6 rounds Effect: 1d3 Dexterity damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Touch; Save Fortitude (DC 23) Frequency: 1/round for 6 rounds Effect: 1d2 Constitution damage plus blindness Cure: 2 consecutive saves |
| Poison | Bite; Save: Fortitude (DC 19) Frequency: 1/round for 8 rounds Effect: 1d4 Dexterity and 1d4 Constitution damage and staggered Cure: 2 consecutive saves The save DC is… |
| Poison | Slam; Save: Fortitude Frequency: 1/round for 2 rounds Effect: 1d2 Strength and 1d2 Dexterity damage Cure: 1 consecutive saves The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 22) Frequency: 1/round for 6 rounds Effect: confused for 1 round Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Slam; Save: Fortitude Frequency: 1/round for 2 rounds Effect: 1d2 Strength and 1d2 Dexterity damage Cure: 1 consecutive saves The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 24) Frequency: 1/round for 10 rounds Effect: 2d6 fire damage and 1d4 Con drain Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 14) Onset: 1 minute Frequency: 1/hour for 6 hours Effect: 1d2 Dexterity damage Cure: 1 save The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 18) Frequency: 1/round for 2 rounds Effect: 1d3 Strength and Dexterity damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Poison | Slam; Save: Fortitude (DC 15) Frequency: 1/round for 4 rounds Effect: confusion and fatigue Cure: no saves but "act normally" result on the confusion behavior table ends the… |
| Poison | Bite; Save: Fortitude (DC 14) Frequency: 1/round for 6 rounds Effect: 1d4 Dexterity damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison | |
| Poison | Bite; Save: Fortitude (DC 12) Frequency: 1/round for 2 rounds Effect: 1d2 Strength damage Cure: 1 save The save DC is Constitution-based. |
| Poison | Bite; Save: Fortitude (DC 17) Frequency: 1/round for 8 rounds Effect: 1d4 Dexterity and 1d4 Constitution damage Cure: 2 consecutive saves The save DC is Constitution-based. |
| Poison Dart | |
| Poison Immunity | At 10th level, an alchemist becomes completely immune to poison. |
| Poison Resistance | At 2nd level, an alchemist gains a +2 bonus on all saving throws against poison. This bonus increases to +4 at 5th level, and then again to +6 at 8th level. At 10th level, an… |
| PoisonResistance4Feature | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| PositiveEnergyResistance30Feature | |
| Pounce | When a creature with this special attack charges, it can perform a full attack – including rake attacks if the creature also has the rake ability. |
| You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half… | |
| You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half… | |
| At 20th level, your form becomes infused with vile power. You gain immunity to fire and poison. You also gain resistance to acid 10 and cold 10. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and acid damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and fire damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and electricity damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and acid damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and fire damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and fire damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and cold damage. You also gain blindsense with a range of 60 feet. | |
| At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and cold damage. You also gain blindsense with a range of 60 feet. |
