PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
Spell LinkWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard
Spell LinkWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard
Spell LinkWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard
Spell LinkWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard
Spell LinkWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard
Spell PenetrationYour spells break through spell resistance more easily than most. You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.
Spell RecallAt 4th level, the magus learns to use his arcane pool to recall spells he has already cast. With a swift action he can recall any single magus spell that he has already prepared and cast that day by expending a number of points from his arc
Spell ResistanceAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Spell Resistance: The target gains spell resistance
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spell SpecializationSelect one spell. You cast that spell with greater than normal power. Benefit: Select one spell. Treat your caster level as being two higher for all level-variable effects of the spell. Every time you gain a level in a spellcasting class, y
Spellblast BombsAt 1st level, as a swift action, an arcane bomber can sacrifice one of his spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with the next bomb he throws before the end of his turn equal to the
SpellcastingAt 10th level, a flamewarden adds summon medium fire elemental to his ranger spell list as a 3rd-level spell.
SpellcastingAt 7th level, a flamewarden adds scorching ray to his list ranger spell list as a 2nd-level spell.
SpellcastingAt 4th level, a flamewarden adds firebelly and summon small fire elemental to his ranger spell list as 1st-level spells.
SpellcastingAt 13th level, a flamewarden adds flamestrike, volcanic storm, and summon large fire elemental to his ranger spell list as 4th-level spells.
SpellResistance11plusCR
SpellResistance12plusCR
SpellResistance5plusCR
SpellstrikeAt 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to
SpendChargesGreaterInvisibilityWand
SpendChargesInflictWand
Spider SwarmDistraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with this ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's
SpiderWebImmunity
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of elemental matter or energy up to 30 feet away, damaging all creatu
SpinebreakerFeature
Spitespawn (Div-Spawn)An innate sense of jealousy and pure malice drives spitespawn to spread misery and despair. Unable to experience joy themselves, they devote their lives to promoting gloom, all the while hiding the hatefulness that lurks at their core. Spit
Spontaneous HealingThe alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he po
Spontaneous HealingA good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can "lose" any prepared spell that is not an orison or domain spell in order to cast
Spontaneous SummoningA druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.
Spontaneous WoundingAn evil cleric (or a neutral cleric of an evil deity) can channel stored spell energy into wounding spells that she did not prepare ahead of time. The cleric can "lose" any prepared spell that is not an orison or domain spell in order to ca
Feats & abilities — Page 62 — Kingmaker